Version 0.8.203 Update
[h2]Changes[/h2]
[h2]Performance improvements[/h2]
[h2]Notes[/h2]
The primary reason for adding build area switch button is to test out sea planes in the water, but can really be used for anything.
- Added more nonsense messages
- Added additional performance settings for vegetation grid
- Added switch build area button for moving vessels between drydock and runway
- Added part filter buttons
- Added "No match found" label when filters yield no part matches
- Added LODs to island unlockables
- Rope placements will now cancel when accessing the UI
- Tweaked some ocean settings
- Lights for other vessels will now disable while in build area
- Changed the way ship propeller collisions work
- Changed the way aero works for propellers
- Changed the way wakes generate for massive ships
- Changed wake behavior at slow speeds
- Changed part UI order
- Updated part filter behavior
- Updated part UI
- Fixed some configs for explosions
- Fixed bug with dropped pilot helmet save / load
- Fixed bug with buy shack amount dialog
- Fixed normal align for SeaPlaneEngine
- Fixed normal align for StandardHelicopterRearRotor
- Fixed an undo error with cloned parts
- Fixed bug where quit dialog could get stuck animating when closing menu too fast
- Increased max foam time
- LightFixture part no longer casts shadows (looks better)
[h2]Performance improvements[/h2]
- Interactions with UI elements when in map
- Build areas
- Structures
- Damage effects
- Projectile explosions
- Fire extinguisher foam
- Nautikins being on fire
- Various parts that reference water
- Buoyancy math
- Waves pushing vessels
- Vessel water sounds
- Fuel usage
- Propellers
- Weather
- Moving through open world fast
- Many engines / propellers
- Inventory
- UI tabs
- Vegetation grid
[h2]Notes[/h2]
The primary reason for adding build area switch button is to test out sea planes in the water, but can really be used for anything.