Version 0.8.268 Update
[h2]Changes[/h2]
[h2]Notes[/h2]
Floaties increase buoyancy in the water and aid in the prevention of uncontrolled Nautikin drownings, they are currently sold at the Portus buy shack.
Store inventories do not display mass.
Usersnames are now scrubbed from logs for a couple reasons, its not useful information for debugging purposes and some may not want their usernames exposed in order to report bugs. Reporting bugs should be encouraged and I have no need or desire for PC usernames, this is something that Unity generates automatically when referencing path names for saving / loading game files like settings and vessels. Additionally, any unknown log statements that may contain usernames in the form ".../Users/[Username]/AppData..." will simply display "[Username]" instead of the actual PC username.
Worker hardhat and jumpsuit can only be obtained by rescuing Worker Nautikins
Some user requests got pushed out of this build into the next build due to various required fixes of existing features and the amount of time that rescue activities consumed.
Seems like outdated drivers may be causing a hard crash occasionally (unclear what the issue is), re-enabling the default logging to see if a crash dump shows up there, I sort of doubt it, make sure GPU drivers are up to date. Will probably disable again with next build.
With new dynamic clipping, even when the view distance is set to max, it will be clamped unless at very high altitudes that require the ocean to be rendered very far away.
- Added rescue activities
- Added Floaties item
- Added FireMonitor part (Fire hose)
- Added FixedFireMonitor part
- Added proximity check to dropping items to reduce chances of it dropping inside walls
- Added worker hardhat item
- Added worker jumpsuit item
- Added bot worker Nautikins for rescue activities
- Added destruction for cleat part
- Added auto camera clipping to curb culling issues with far view distance
- Fixed a bug that caused spastic behavior when anchors were attached on certain locations on planes
- Fixed a bug that prevents underwater explosions from rendering on clients when observing a vessel
- Fixed adjustments config on harpoon launcher
- Fixed bug with collider management for sub vessels
- Fixed background error with anchor UI on client
- Fixed bug where fuel tanks do not update when uncontrolled
- Fixed a bug where deck weapons would not sync angles properly
- Fixed a background error with weather
- Fixed some problems with anchor indicator
- Fixed bug with initial fire state for clients in multiplayer
- Fixed bug with initial vessel water state for clients in multiplayer
- Fixed a bug with inertia when launching aircraft from drydock
- Fixed inertia bug for vessels with multiple modes
- Fixed a bug with platforms in multiplayer
- Fixed bug where closing inventory with other menus open could lock input
- Fixed a bug with activity UI where accepting a mission before reading did not activate its detail
- Fixed a bug that allowed repairing parts that were on fire when repairing main hull
- Fixed bug where fire smoke did not count as extinguished when repaired
- Fixed a bug with delivery locations being disabled when used by multiple activities
- Fixed various issues in multiplayer related to when clients have auth
- Fixed bug with Nautikin observer indicator when disabling when controlling player returns to base
- Fixed a bug where activity detail is not cleared when the current activity is completed
- Fixed highlighting with some Nautikin LODs
- Fixed bug where subvessel cameras could activate erroneously when switching between subvessels
- Fixed bug where inventory can get stuck open if the Nautikin is eaten while accessing Inventory
- Fixed a bug that prevented removing waypoints
- Fixed bug where part filters are not reapplied when returning to build mode
- Fixed bug where camera view distance is not applied properly when changing while in a vessel
- Fixed bug where camera fov is not applied properly when changing while in a vessel
- Fixed bug with underwater culling in deep waters
- Refactored the way Anchors work to avoid PhysX jank when launching
- Anchors no longer process cable math or render when stowed
- Changed the way surface tension works with Nautikin swimming behavior
- Changed mass of build area kit
- Changed mass of env suit
- Changed the way that deck weapon angles are stored for better multiplayer sync
- Changed the way that damage vfx cycle
- Improved buy shack LOD
- Inventories now display mass
- Removed redundant network collider code
- Deck weapons will no longer fire when UI is active
- Decreased triangles on deck gun collider
- Decreased triangles on deck cannon collider
- Sub vessels will now auto populate colliders
- Usernames will now be scrubbed from logs to make contributing feedback easier
- Inventory menu will now automatically close when attempting to open in game menu
- Updated dropped hardhat LOD
- Updated weapon configs to be ignored by collision grid activation/deactivation
- Deleted unused damage area
- Activity UI refactoring
- Reduced ocean LOD
- Code cleanup
- Nautikins will now move with surface tension as sea level changes when swimming near the surface of the water
- Nautikin inventory mass now includes mass of Nautikin in UI display
- Subvessel cameras will no longer attempt to adjust camera distance on init
- Any open inventory that is destroyed will now automatically close the UI
- Updated names for grid chunk modes to match other modes
- Re-enabling Player.log to troubleshoot issues with Unity.
- Minor performance improvements vegetation grid
- Performance improvements to open world
- Changed the way music is applied for underwater vs build mode
[h2]Notes[/h2]
Floaties increase buoyancy in the water and aid in the prevention of uncontrolled Nautikin drownings, they are currently sold at the Portus buy shack.
Store inventories do not display mass.
Usersnames are now scrubbed from logs for a couple reasons, its not useful information for debugging purposes and some may not want their usernames exposed in order to report bugs. Reporting bugs should be encouraged and I have no need or desire for PC usernames, this is something that Unity generates automatically when referencing path names for saving / loading game files like settings and vessels. Additionally, any unknown log statements that may contain usernames in the form ".../Users/[Username]/AppData..." will simply display "[Username]" instead of the actual PC username.
Worker hardhat and jumpsuit can only be obtained by rescuing Worker Nautikins
Some user requests got pushed out of this build into the next build due to various required fixes of existing features and the amount of time that rescue activities consumed.
Seems like outdated drivers may be causing a hard crash occasionally (unclear what the issue is), re-enabling the default logging to see if a crash dump shows up there, I sort of doubt it, make sure GPU drivers are up to date. Will probably disable again with next build.
With new dynamic clipping, even when the view distance is set to max, it will be clamped unless at very high altitudes that require the ocean to be rendered very far away.