Nautikin Adventures Version 0.7.218 Update
[h2]Changes[/h2]
- Added harpoon launcher
- Added harpoon launcher to Portus buy shack
- Added aim ability
- Added projectile system
- Added projectile sfx
- Added projectile vfx
- Added more nonsense messages
- Fixed minor error in Shark animations
- Fixed janky shark movement sync on clients
- Fixed minor memory leaks related to creating inventory items
- Fixed index error caused by store inventory refills
- Fixed index error which causes Nautikins to strip all clothing when using medkits
- Fixed index error that causes Nautikins to spawn without certain items appearing in inventory
- Fixed bug where moving an equipped inventory item to another slot caused it to save as unequipped
- Fixed bug where moving equipped item can unequip the item on clients
- Fixed bug that allowed player to fly when exiting water
- Fixed bug that allowed interaction mode while menu was opened
- Fixed client animation sync for swim
- Fixed a layer problem causing a rock to be invisible while in cranes
- Fixed issue where renderer for damaged fuel tanks would not update
- Fixed bug with boundary enforcement positions
- Fixed physics error related to rope tension and mass (this will change things like pulling containers, boats, nautikins etc)
- Fixed tensions de-sync from tug boats in multiplayer
- Modified anchor configuration slightly
- Anchor optimization now ignores cables
- Nautikins will no longer attempt to swim while seated
- Seated and platform based Nautikins can no longer be damaged by other Nautikins bouncing around on the vessel
- Disabled submarine flag on submarine hull temporarily until submarine behavior is complete
- Certain boundary enforcers will no longer respond to the presence of Nautikins
- Boundary enforcement will now repell from skybox instead of preventing movement and potentially getting stuck.
- Can no longer attach ropes to sharks
- Shark can now be killed
- Harpoon launcher now spawns in inventory in sandbox mode
- Welder can now be aimed