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Nautikin Adventures News

Nautikin Adventures Version 0.7.268 Update

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=PIlrsuHQD9k

[h2]Changes[/h2]
  • Added harpoon launcher part
  • Added boat engine thrust displacement and propeller fx
  • Added sfx for vessels moving through water
  • Added collider to helicopter blade in design mode so that parts can be placed on it
  • Added more nonsense loading messages
  • Added a new Nautikin
  • Added aimer for hand held harpoon launcher
  • Added crane SFX
  • Added container SFX
  • Added crate SFX
  • Added fueling SFX
  • Added dynamic wave audio for wave intensity
  • Fixed bug that made repairs take longer in some cases
  • Fixed bug that allowed interacting with inventory items when inventory was closed
  • Fixed rendering issue with underwater welding
  • Fixed bug where load order for network objects was not guaranteed which could affect loading saved ropes attached to cranes
  • Fixed multiplayer bug where ropes would not attach to network parts on join
  • Fixed rope de-sync issue with positions on moving objects
  • Fixed bug where ladder movement is broken when climbing ladders at weird angles (ladders on boats)
  • Fixed design issue related to crane ladders
  • Fixed issue where loading a Nautikin saved on a ladder was not in the correct state in some cases
  • Fixed issue where uncontrolled Nautikins on ladders would slowly rotate
  • Fixed bug where camera could not be switched with controllers
  • Fixed bug related to interactions and LODs
  • Fixed shaky sunlight shadow update behavior
  • Refactored some scripts
  • Game mode now logs when loading save for dev purposes
  • Ship propellers now have auto generated colliders
  • Ship propellers will now damage Nautkins
  • Character particles now react to underwater current
  • Harpoon underwater bubbles now react to current
  • Refactored vessel containers to allow for more / better handling of sub vessels (i.e. Cranes, Mounted Harpoon Launchers, etc. )
  • Attempting to repair a subvessel that does not support damage will no longer cause a disconnect / crash
  • Subvessels are no longer included in deform states for parent vessels
  • Repairing will no longer attempt to fixed propellers
  • Improved repair flames / shaders
  • Subvessels now support exit casting
  • Subvessels now consume fuel (i.e. boat crane)
  • Subvessels now display the fuel of the parent vessel (i.e. crane -> boat)
  • Fuel usage display will now be centered when hull-integrity is not available
  • Ropes no longer flicker when initializing
  • Ropes are now limited to 250 meters in length
  • Updated part configs on moving parts to allow moving parts again
  • Nautikins butt will no longer flap rapidly on clients when seated in subvessels
  • Nautikins eyes will no longer dart around as if having a seizure when creepily following the camera
  • Clear filter button in load for main menu now works
  • Adjusted ocean wave looping sound
  • Seat exit casting is now based on the local position of the seat instead of the vessel

[h2]Notes[/h2]
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes

Nautikin Adventures Version 0.7.219 Hotfix

[h2]Changes[/h2]
  • Fixed campaign inventory bug that causes Nauktins to spawn without clothes after recalling a Nautikin

Nautikin Adventures Version 0.7.218 Update

[h2]Changes[/h2]
  • Added harpoon launcher
  • Added harpoon launcher to Portus buy shack
  • Added aim ability
  • Added projectile system
  • Added projectile sfx
  • Added projectile vfx
  • Added more nonsense messages
  • Fixed minor error in Shark animations
  • Fixed janky shark movement sync on clients
  • Fixed minor memory leaks related to creating inventory items
  • Fixed index error caused by store inventory refills
  • Fixed index error which causes Nautikins to strip all clothing when using medkits
  • Fixed index error that causes Nautikins to spawn without certain items appearing in inventory
  • Fixed bug where moving an equipped inventory item to another slot caused it to save as unequipped
  • Fixed bug where moving equipped item can unequip the item on clients
  • Fixed bug that allowed player to fly when exiting water
  • Fixed bug that allowed interaction mode while menu was opened
  • Fixed client animation sync for swim
  • Fixed a layer problem causing a rock to be invisible while in cranes
  • Fixed issue where renderer for damaged fuel tanks would not update
  • Fixed bug with boundary enforcement positions
  • Fixed physics error related to rope tension and mass (this will change things like pulling containers, boats, nautikins etc)
  • Fixed tensions de-sync from tug boats in multiplayer
  • Modified anchor configuration slightly
  • Anchor optimization now ignores cables
  • Nautikins will no longer attempt to swim while seated
  • Seated and platform based Nautikins can no longer be damaged by other Nautikins bouncing around on the vessel
  • Disabled submarine flag on submarine hull temporarily until submarine behavior is complete
  • Certain boundary enforcers will no longer respond to the presence of Nautikins
  • Boundary enforcement will now repell from skybox instead of preventing movement and potentially getting stuck.
  • Can no longer attach ropes to sharks
  • Shark can now be killed
  • Harpoon launcher now spawns in inventory in sandbox mode
  • Welder can now be aimed

Nautikin Adventures has been released!

Check it out!

https://store.steampowered.com/news/app/2244830/view/6966546241855770493

Nautikin Adventures is now available in Early Access!

I have clicked the "Release" button. That means the game should now be available to play on Steam! I am pretty excited because I have been working on this for a while now. I have spent more time on this than any other game so far, so please enjoy.

Over the last few months I have been regularly updating the game every week or so for volunteer testers and internal testing (which is basically just me now). They have found a lot of things up front that you probably didn't want to see in Early access lol.

[h2]The current state of the game[/h2]
  1. Single player is very stable. Any bugs are mostly visual or have backlog items to track them.
  2. Multiplayer is stable, there are a few remaining known issues that I am actively working on.

[h2]Future updates[/h2]
In terms of an Early Access update schedule, I don't really have a good estimate there yet. My only guess is that it will be between 1 week to 1 month intervals with general patches such as bug fixes being faster than larger updates with new content.

I am hoping to continue updating this game for a while. I have a large backlog of items and an active list of tasks to complete which I am sorting through regularly and will generally prioritize based on feedback. I do not have a graphical roadmap of any kind available yet, but I can maybe work on one if that is important. Currently I have some immediate actions to complete after this, the first of which is completing the modding guide because it is mostly just some loose readmes at the moment, then I am going to work on preparing another patch with some minor bug fixes mainly related to multiplayer (Nothing that stops you from playing the game).

[h2]Community and giving feedback[/h2]
I will be active on the Steam discussions and you can most likely find me in the Nautikin Adventures discord https://discord.gg/CfX7xs25m3 where there is an awesome bot created by MartinPlayZ that will let you report bugs and make suggestions in threads. Its a lot easier than Steam discussions because if you are having problems with a vessel or a save file you can just drag and drop it to me in a thread and I can take a look.

There are also some very helpful guides here on Steam https://steamcommunity.com/app/2244830/guides/. Some of this information may be critical to understanding and playing the game. Feel free to create your own guides.

Have fun!

That is all for now, keep an eye out for updates and tuned into @revmatek on twitter or hang out in the discord if you want to know what is going on. Have fun!