Upcoming release plan
[h2]About the release[/h2]
I am organizing my thoughts on release here and actively planning for the 1.0 release. The game is now at 0.9.809. I have a few builds left planned and then some optimization / release preparing tasks to complete. So the release is fast approaching. It will likely be sometime in late April or early May 2025.
As far as versioning goes the 1.0 release may jump from say 0.9.9x to 1.0 or something to that end based on the time slots I have available to release.
The game seems very stable now and has a crazy amount of content. I am still accepting feedback in whatever form players wish to provide it. Any new stuff I receive on Discord (or where ever) may still end up in the game, there is a ton of cool stuff in the backlog that I have yet to prioritize. My current plan is that once 1.0 is released, I will simply start pulling new builds from the backlog and prioritize player requests. This means I will continue updating the game after release.
[h2]Feedback and thanks[/h2]
I would like to thank those who have left reviews and provided feedback so far. A special thanks to people playing the game extensively and providing me inordinate amounts of feedback, information and support in various ways (you know who you are). Multiplayer help is always appreciated!
[h2]Final thoughts[/h2]
I am working very hard mostly on finishing the game. I am doing what I can in terms of marketing but my efforts are largely ineffective and Steam is really how I am reaching people. If you wish to support the game more you can spread the word in whatever way you can. Tell your friends or leave feedback.
I may do some sort of play the game with the developer event prior to 1.0 (or several if there is time). This might help find any lingering multiplayer issues and play with whatever sized group I can rally (session is limited 10 people currently). There was a small "Kill the developer" session a while back. It may be fun for those who have already enjoyed the game to chase the developer with jets or something. Maybe free keys if you shoot me down or something, idk. Probably just mess around in sandbox and blow stuff up. Sounds fun, I need to finish the remaining tasks prior to the final marathon of work before release which will likely be 2-4 weeks, so I will schedule an event after that if Nautikins show interest.
That's my plan! Keep an eye out for sales. Let me know if you have any questions.
I am organizing my thoughts on release here and actively planning for the 1.0 release. The game is now at 0.9.809. I have a few builds left planned and then some optimization / release preparing tasks to complete. So the release is fast approaching. It will likely be sometime in late April or early May 2025.
As far as versioning goes the 1.0 release may jump from say 0.9.9x to 1.0 or something to that end based on the time slots I have available to release.
The game seems very stable now and has a crazy amount of content. I am still accepting feedback in whatever form players wish to provide it. Any new stuff I receive on Discord (or where ever) may still end up in the game, there is a ton of cool stuff in the backlog that I have yet to prioritize. My current plan is that once 1.0 is released, I will simply start pulling new builds from the backlog and prioritize player requests. This means I will continue updating the game after release.
[h2]Feedback and thanks[/h2]
I would like to thank those who have left reviews and provided feedback so far. A special thanks to people playing the game extensively and providing me inordinate amounts of feedback, information and support in various ways (you know who you are). Multiplayer help is always appreciated!
[h2]Final thoughts[/h2]
I am working very hard mostly on finishing the game. I am doing what I can in terms of marketing but my efforts are largely ineffective and Steam is really how I am reaching people. If you wish to support the game more you can spread the word in whatever way you can. Tell your friends or leave feedback.
I may do some sort of play the game with the developer event prior to 1.0 (or several if there is time). This might help find any lingering multiplayer issues and play with whatever sized group I can rally (session is limited 10 people currently). There was a small "Kill the developer" session a while back. It may be fun for those who have already enjoyed the game to chase the developer with jets or something. Maybe free keys if you shoot me down or something, idk. Probably just mess around in sandbox and blow stuff up. Sounds fun, I need to finish the remaining tasks prior to the final marathon of work before release which will likely be 2-4 weeks, so I will schedule an event after that if Nautikins show interest.
That's my plan! Keep an eye out for sales. Let me know if you have any questions.