Monster Hunter Wilds had some pretty big shoes to fill for me. Despite looking pretty incredible in initial trailers, I’d daresay its predecessor, Monster Hunter Rise, may very well be the best in the series and one of my all-time favourite games on the Switch, so I was curious as to how much would carry over from the last mainline entry.
When I started playing Monster Hunter Wilds, it kind of felt like a game that was conceived during the late 2000s–early 2010s and just sat on until now. In a few ways, it felt like the kind of Monster Hunter that would have been an Xbox 360 exclusive, with a washed-out, brownish colour palette, big push to an open world, grandiose attempts at being “cinematic,” and the fact it’s one major combat innovation is aiming your sword like a gun—I’ll explain later.

However, the more I played it, the more everything started to open up, and it really sunk its teeth into me. Despite a few annoyances, Monster Hunter Wilds takes the best elements... Read more