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Monster Hunter Wilds News

Nvidia didn't send the Monster Hunter Wilds devs any RTX 5000 cards before their CES reveal, so official DLSS 4 support is still in progress




With Monster Hunter Wilds likely to be one of the biggest new games of 2025, I thought there was a chance that Capcom and Nvidia would be teaming up to ensure that the PC version of Wilds was an absolute showstopper. Typically Nvidia and AMD collaborate with developers to test games before release and ensure that their drivers are ready for launch day; surely they also sometimes seed their new hardware with major developers ahead of release too, right? When I spoke with Monster Hunter Wilds director Yuya Tokuda back in January, just a week after the announcement of the RTX 5000 series, I asked if his team had gotten to play with the new hardware yet—and if we could expect to see DLSS 4 support in Wilds on day one...
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Monster Hunter Wilds' opening hours solve the biggest frustrations from World

I recently played through the opening hours of Monster Hunter Wilds and came away reassured. I was reserved about the upcoming RPG after a wobbly beta test with weapons that at times felt a little anemic, even though I had come to enjoy tackling the fight against Rey Dau. While my performance concerns aren't fully allayed, the preview build I saw left me desperate to keep playing. Even more pleasingly, it showed that Capcom has answers to some of the community's biggest frustrations coming off its breakout success with Monster Hunter World, from overwhelming tutorials to monster diversity.


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I'd be a nervous wreck, but Monster Hunter Wilds' producer is 'very confident' following up Capcom's bestselling game ever




year ago, longtime Monster Hunter producer Ryozo Tsujimoto celebrated some major series milestones, including one very big number: 23 million. That's how many copies of Monster Hunter: World Capcom had sold by early 2024 (including copies bundling in the game's expansion, Iceborne). If you take a look on Capcom's website, where it maintains a leaderboard of its bestselling games, World's tacked on another 5 million sales since then. 28 million copies! That's Capcom's most successful game ever, across its 42-year history...
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I played the final preview build of Monster Hunter Wilds, and the 2 beasts I hunted were the best kind of absolute freaks




Monster Hunter contains multitudes. Not just multitudes of monsters, but multitudes of moods. What other game series would open with a child's village being destroyed by a raging mythological beast, then an hour later devote five minutes to a cutscene of a roided-out chicken chasing a bunch of cats carrying a giant steak over their heads?..
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