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Monster Hunter Wilds News

Related Promotional Information

[h3]Available today![/h3]
The Steam version of Monster Hunter Stories launches on June 14, 2024!


The first Monster Hunter RPG is now fully voiced!*
Raise your own monsters and embark on an epic adventure!
*English and Japanese voices only.

https://store.steampowered.com/app/2356560/_/


If you have save data for the Steam version of Monster Hunter Stories 2: Wings of Ruin, you can get the "Mahana Rider" Navirou Outfit in the Steam version of Monster Hunter Stories.

[h3]Monster Hunter Stories 2: Wings of Ruin Save Data Bonus[/h3]
- Navirou Outfit: "Mahana Rider"

Note: Navirou's Outfits are purely cosmetic and only change his appearance.

Digital versions of Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin are now available as a set!


Monster Hunter Stories Collection
Monster Hunter Stories Deluxe Collection
Visit the official website or store page for more details.
https://www.monsterhunter.com/stories/en-us/


https://store.steampowered.com/app/1277400/

Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'




Long before he was the director of Monster Hunter Wilds, Yuya Tokuda was a Monster Hunter fan. His first credited game in the series after joining Capcom was the third, 2005's Monster Hunter Freedom. But even before then he apparently knew exactly what drew him to Monster Hunter...
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Monster Hunter Wilds director says changes to the ecosystem are persistent: 'Even as you return to base, the world outside is moving on and continuing where you left it in the background'




decade ago, a Monster Hunter environment was essentially a series of battle rooms, with loading screens between each piece of the map. Chasing down a monster to finish it off meant having to put up with a few of those loads every hunt. With its two latest games, World and Rise, Capcom did away with that technical limitation, but another major bit of rigidity remained: every mission had to be selected from a job board or NPC, then launched to load into a predetermined world state...
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Monster Hunter Wilds' hunting horn will be more like World's than Rise's, but Capcom promises new moves: 'If you're a fan of the hunting horn, I'm sure you're going to love it in Wilds'




If you want to make the developers behind Monster Hunter laugh, apparently there's an easy way to do it: just ask them about the hunting horn...
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Monster Hunter Wilds looks like exactly the evolution of World I hoped for




"Living, breathing world" is a 100% an overused cliche when it comes to games, and I'm not going to tell you that you'll be so immersed in Capcom's ambitious Monster Hunter sequel that you'll feel like you're really there. But in a hands-off demo of Wilds at Summer Game Fest, most of what Capcom shared that's new in this iteration stemmed from a more deeply simulated world, with each detail getting me more excited than the last. The presentation seemed laser-targeted on addressing what I thought were Monster Hunter's biggest weaknesses, or at least opportunities: making the hunt part of Monster Hunter as involved and varied as the parts where you smash a creature in the face with a giant sword...
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