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Revive & Prosper News

Fast Forward Update v 0.14.20

Hey Revivers,

[h2]Today is the day when your wishes come true![/h2]

[h3]We’re giving you the Fast Forward along with several fixes and improvements. [/h3]

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h2]Here’s the full list of release notes:[/h2]

  • Added a fast-forward feature with an integrated debugger for clear issues
  • The camera now focuses on factories with warnings after you click on them
  • Implemented multiple fixes to the soil cannon
  • Rebalanced vegetable growth and yields
  • Corrected storage issues; characters now transport items when filters are changed
  • Addressed issues with golems sometimes not recharging and becoming stuck during factory production
  • Adjusted decompose times for High-Tech golems
  • Added Space food to the Cauldron
  • Made minor adjustments to the value of items used in UFO encounters
  • Enhanced the visibility of electric cables
  • Made other minor rebalancing changes
  • Updated translations for better clarity




[h2]What's next?[/h2]
We'll give you Atomic Plants and Orbital Stations in the next update.
After this, Earth will be complete, and the gameplay will move to space – first to Earth's orbit, then to the Moon, and finally to Mars!



With the new environments, you'll still need to keep an eye on all the previously built bases to produce enough materials for the new ones.

We hope you will enjoy the Fast Forward feature and that you're looking forward to building your bases and automating in space.

Let us know in the comments or on Discord.

shootinka, Revive & Prosper

Patch notes 0.14.13

Hey Revivers,


[h2]here are the patch notes for the latest version:[/h2]

  • Added a new Soil Cannon that can shoot soil and build soil blocks around it
  • Jobs to add soil can now be placed one on top of the other to plan the work more effectively
  • Trains now have the option to extend the arm on either the left or right side
  • Added missing sounds to trains and some factories
  • Fixed a problem with pipes where they are not always connected after being built
  • Fixed a bug where some characters were stuck during the tutorial
  • Fixed issues with electricity connections, including multiple wires or buildings not connected after construction
  • Fixed instances where characters added soil to blocks that did not have completed blocks underneath them
  • Optimized performance in cases where there are no jobs available for characters
  • Fixed an issue where the Martian ransom event stopped after 30 days; it will now start even if you don't produce iron




Have fun! team Revive & Prosper

UFO Update now Live in Revive & Prosper!

Hey Revivers!


[h3]This is our third big update since the launch in Early Access. Woohoo![/h3]
First off, a huge thank you to everyone here for your incredible feedback and suggestions.
You’ve really helped shape the game’s direction and mechanics, and we couldn’t have done it without your insights!

[previewyoutube][/previewyoutube]

[h2]Roadmap:[/h2]
[h3]
  1. Early Access ✅
  2. Chemical Update ✅
  3. Golems Update ✅
  4. UFO & Concrete Update ✅
  5. Orbital Update
  6. Moon Update
  7. Mars Update & Full release
[/h3]


[h2]We’re bringing some massive changes to the gameplay:[/h2]
Martians (not the Matt Damon kind) are coming! They kidnap the last cow on Earth and demand a ransom. Besides that they bring their own set of destructive monster pets and stir up the gameplay dynamics.

That's why it’s time for you to take your adventures from Earth to space. Build and launch a spaceship, and find out what happened to the cow!.

For those who prefer the serene art of base-building, you can toggle off the Martian invasion and enjoy the game at a more relaxed pace.




[h2]What's new:[/h2]
The Martians have landed on Earth and they’ve taken the last cow!
This kicks off your new mission: decide whether to comply with their demands and share your resources, or stand your ground and fight back. Either way, you'll need to build a spaceship to resolve the cow-nundrum.

  • New Defensive Options: If you choose the path of resistance, prepare to arm yourself with bullet turrets, pneumatic turrets, train turrets and laser cannons.
  • Revamped UI: We've redesigned the main menu to be more user-friendly. The campaign mode has evolved into a set of tutorial puzzle maps and official play maps, making it easier to jump right into the action. Plus, the editor menu has been streamlined for better clarity. In case you're interested in designing maps, check the short video here.
    [previewyoutube][/previewyoutube]
  • Enhanced Tutorials: Our very first tutorial map has been polished and now includes a UFO encounter.
  • Flexible Gameplay: Choose between three difficulty levels and two modes—playing with or without Martians. Without Martians, the game remains as you've always known it; with Martians, prepare for raids, ransom demands, and an ecosystem filled with exotic yet deadly flora and fauna.
  • New Buildings and Technologies: Space Port for building a spaceship. Concrete Facilities that Include a plant, constructor and concrete trains. Toxic Purifiers to keep your environment clean and livable.
  • More trains: Besides concrete trains, you'll enjoy constructing trains that lay tracks and finally trains equipped with defensive turrets
  • Train Depot: For repairing and your trains
  • Enhanced Armaments: Upgraded weaponry to protect your bases from extraterrestrial threats
  • Orbital Expansion: The game now lets you fly to orbit. In the next update, you'll be able to build orbital stations, which are a step between Earth and the Moon



[h2]Patch Notes:[/h2]

  • All official maps now support Martians and monoliths.
  • Rebuilt the main UI: split the tutorials and official maps.
  • UFOs crash to the ground after being shot down.
  • Rebalanced the resources allowed as ransom.
  • Monoliths can be shot down by laser cannons.
  • Rebalanced the cleaning of toxins by water.
  • Fixed the unusual appearance of toxins.
  • Rebalanced concrete construction.
  • Martian monoliths can't spawn flora and monsters when submerged underwater.
  • Added new particles for spawning monsters and turrets.
  • Monsters now bleed green when killed.
  • Fixed an issue where monsters slid instead of walking.
  • Weather now dynamically appears on all maps.
  • Characters no longer get stuck while transporting resources.
  • Fixed game crashes related to the new trains.
  • Dead plants turning into biomass are now a resource and don’t need to be harvested.
  • Fixed the issue of infinite tree cutting.
  • Fixed trees remaining on the ground after being cut.
  • Improved monsters' navigation.
  • Rebalanced the time required to build the spaceport.
  • Fixed unrepairable buildings.




We're really excited to see how these updates will enhance your gaming experience and we're eager to hear your feedback. As always, write a comment here or reach out to us on Discord.

GOLEMS Update out now!

Update 2 - GOLEMS is OUT!


[h2]A massive update for Revive & Prosper is here, making your gameplay even smoother and more efficient!
[/h2]



[h2]Here's what's new:[/h2]

[h3]Introducing 3 New Golems:[/h3]

Stone Golem: With a 72-hour lifespan, this golem excels underwater and boasts the highest bonuses for planting and harvesting. Spawn it using stone and wood.

Metal Golem: A true beast with a shiny look but a heavy metal heart inside and a 120-hour lifespan. Crafted from iron ingots and coal, it offers unmatched strength.

High-Tech Golem: The pinnacle of golem technology, with a 144-hour lifespan. It works underwater and carries loads of resources, representing the height of efficiency and capability.
For a deeper dive into the golem updates, check out our pre-release post: Revive & Prosper Golem Update.

Check out the beautifiul resources you'll be gathering for creating your side-kicks.



[h3]One-Click Belt Upgrades![/h3]
Upgrading your belts is now as simple as a click. Upgrade individual belts or entire lines effortlessly, just click on the wooden belt and then on the Upgrade button in the right window.
To upgrade a whole line, simply select metal belts in the build menu and then mark the line of wooden belts with the selected metal belts. And your characters will do the rest.

[h3]Gameplay Enhancements:[/h3]
  • Golems and mutants can now level up their skills, supercharging their efficiency in harvesting, digging, and building. Get ready to expand your bases faster than ever!
  • To keep your golems at peak performance, recharge them in the new Golem Recharger building. Just keep an eye on your biomass supply!






[h3]Balancing & Fixes:[/h3]

  • Resources from the lowest levels and limestone have been rebalanced for a smoother gameplay experience.
  • Chemical plants now require a maximum of 2 liquids for production, streamlining your manufacturing processes.
  • The beloved blue sky has returned, enhancing the cozy and neat atmosphere of Revive & Prosper's world.
  • Tutorial improvements to eliminate common errors.
  • Fixes for building dams and ensuring electric power nets connect properly.
  • Resolved issues with fertilizers becoming toxic, teleporters causing crashes, natural tree spreading, and game crashes related to job assignments.


[h2]And now, hurry to build an epic base![/h2]



Team Revive & Prosper wishes you happy gaming! 🌱

v 0.11.16

NEW BUILDING
Water Purificator

FIXES
Fixed problem to build dam
fixed problem to dig out terrain down to Oil Source