Revive & Prosper – Update 0.17.3
[h2]🧱 Revive & Prosper – Update 0.17.3 [/h2][p][/p][p]The game was migrated to Unreal Engine 5.6.1 and have enabled some visual improvements.[/p][p][/p][h3]🔧 New Features & Content[/h3]
- [p]Added Manual Furnace – craft Iron Ingots, Copper Ingots, Bricks, and Glass using wood as fuel.[/p]
- [p]Introduced Brick Storage for better organization of your construction materials.[/p]
- [p]Rails can now be crafted at the Workshop during the Wooden Age.[/p]
- [p]Transportation Carts no longer require metal mechanisms – making early logistics easier.[/p]
- [p]Food Boosts – characters now gain better bonuses from eating complex meals.[/p]
- [p]Gillnet Added – a new way to capture fish passively.[/p]
- [p]Manual Sieve – allows you to obtain clay and glass early in the game.[/p]
- [p]New building Kitchen that requires manual cooking but have connection to the belts[/p]
- [p]Beams are now made from Iron Ingots instead of Steel.[/p]
- [p]Brick Windows now require Glass.[/p]
- [p]Train Machines use Iron Ingots instead of Metal Sheets, moving them earlier in the tech progression.[/p]
- [p]Iron Sheets can no longer be crafted at the Blacksmith.[/p]
- [p]Added speed of production to factories and speed of transportation to the belts.[/p]
- [p]Significant tuning to the Toxic mechanic – it should now feel much less punishing.[/p]
- [p]Martians removed by default; instead, you can build up to 4 Teleports that don’t require electricity.[/p]
- [p]Characters eat and drink automatically after waking up to improve daily efficiency.[/p]
- [p]Missing vegetables now respawn automatically, preventing permanent crop loss.[/p]
- [p]Fixed a bug causing too many Coffee Plants to spawn.[/p]
- [p]Minor UI fixes and improvements.[/p]
- [p]Various small tunings, balance tweaks, and quality-of-life fixes.[/p]