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Revive & Prosper News

v 0.10.31

[h2]Hey Revivers,
thank you for your reports.[/h2]

[h3]First of all the good news – the Handyman Worskhop is back on the menu![/h3]


Produce Electric components and Solar panels again.

[h3]Release notes for the new version:[/h3]

NEW BUILDINGS

  • Incinerator in the Electric Age: Remove any solid resources
  • Deep Spiral Digger in the Steel Age: Can dig to the lowest layer and then slowly, but endlessly, produce soil
  • Handyman Workshop in the Electric Age


IMPROVEMENTS

  • Golems are now shown below the character who spawned them.
  • Replaced some icons in the build menu to make them more consistent and improve orientation.
  • Added a "soft lock" on buildings to indicate that required resource(s) are not yet produced.
  • Added UI displaying new buildings unlocked by producing new resources.
  • Lightning Conductor rebalanced and added a particle indicating charge in the Conductor.
  • Batteries now charge much faster.




And a few small fixes based on bug reports.

[h3]Looking forward to Revive & Prosper with all of you in 2024![/h3]

Update 0.10.23

Hey Revivers,


this update brings you upgraded driller, balances on progressing through ages and fixes of bugs you've reported to us.

Thank you for your help!



[h2]MAJOR CHANGES[/h2]
Revised Iron Age: Unlock Additional Structures

In the restructured Iron Age, more buildings become available once you create iron. This adjustment is due to the fact that the Metal Mechanism now necessitates iron rather than steel. However, the Metal Sheet now demands steel instead of iron.

Introducing the New Steel Mining Machine: Dig Faster and Reach 9 Fields Below

A cutting-edge addition to the era is the new Steel Mining Machine, designed to excavate at an accelerated pace. This advanced device can dig down to a depth of 9 fields, providing enhanced efficiency in resource extraction.

Enhanced Iron Storage: Double the Capacity of Wooden Storage

Upgrade your storage capabilities with the introduction of the new Iron Storage facility. This innovative structure doubles the capacity of the conventional wooden storage, ensuring you can amass greater quantities of resources during the Iron Age.

[h2]FIXES[/h2]

Revamped Toxic Mechanism: Controlled Spread and Water Stream Cleanup

Our toxic mechanism has undergone a significant overhaul. The toxic substance no longer spreads endlessly throughout the level; instead, it can be efficiently cleansed by the water stream. We consider this update to be near its final form as a mechanic.

Minor Tutorial Enhancements

In addition to the major changes, we've implemented some minor updates to enhance the tutorial experience.

This release includes several minor fixes to improve overall stability and address minor issues.

Happy holidays!
team Revive & Prosper

v 0.10.23

[h3]MAJOR CHANGES[/h3]
  • Reorganized Iron age - more buildings is now available after you create an iron because Metal Mechanism requires iron not steel, but Metal Sheet now requires Steel instead of Iron
  • New Steel Mining machine - dig faster and can dig 9 fields down
  • New Iron Storage - double capacity of the wooden storage


[h3]FIXES[/h3]
  • Redone toxic mechanism. Now the toxic doesn't spread endlessly through the level and can be cleaned by the water stream. We believe this is close to final as mechanic.
  • Minor updates on tutorial
  • Other minor fixes

v 0.10.20

[h3]MAJOR UPDATE[/h3]
improved cleaning of toxicity from soil - still WiP

[h3]FIXES[/h3]
  • first tutorial - multiple improvement
  • fixed problem on campaign map Water on Rocks
  • fixed problem with fragmented ground after meteor landed
  • fixed problem with walking through floor on slope
  • fixed problem to repair golem factory and fishing spot
  • better UI to select a filter
  • better handling of situation when one character have no path to any job

v 0.10.18

- More updates on game tutorial
- Better description on the soil in different states as toxic, grass, etc..
- Other minor fixes