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New year update

[p]Heya![/p][p][/p][p]It's holiday season. Happy holidays to all of you![/p][p][/p][p]I've had bunch of changes just hanging around on a dev branch for a long while. I'm hoping players on that branch have tested it and there's no major issues. If you find any, please report![/p][p][/p][p]I tried my best to fix reported bugs (that I could reproduce and actually fix):[/p][p][/p][p]Fixes[/p]
  • [p]Fixed a bug where opening line estimations were not displayed.[/p]
  • [p]Fixed an issue with tournament generation for underage players.[/p]
  • [p]Fixed a rare concurrency-related bug.[/p]
  • [p]Fixed an incorrect current day display in the calendar view.[/p]
[p]Improvements[/p]
  • [p]Improved PGN export functionality.[/p]
  • [p]Improved the suggestions/tips given by a lower rated character[/p]
[p]Technical Updates[/p]
  • [p]Upgraded engine to Godot 4.5.1.[/p]
[p][/p][h2]What's next?[/h2][p][/p][p]It’s probably been the longest gap between updates this game has ever had. I’ve been working on it for over three years, almost daily, so taking a step back turned out to be a welcome break.[/p][p][/p][p]Lately, though, I’ve started to feel the itch again. There are so many ideas I left on the table, and some areas I should have handled better. Every now and then I even feel the urge to start everything from scratch, but for now, it feels right to give the current project a bit more love and improve what’s already here.[/p][p]In any case, I’m planning to get back to MoC as soon as we ship Confidential Killings, which is coming out in just over a week.[/p][p][dynamiclink][/dynamiclink][/p][p]If you have any feedback, I’d really love to hear it: on the forums, Discord, or in a review. Then I can prioritize what to do next properly.[/p][p][/p][p]Cheers![/p]