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The curious case of the Turkish bug

This is the first update the demo gets on Steam!

The infamous "Turkish bug" came back to hunt the game again. It used to be in the game a month or so ago and it was somehow reintroduced in latest builds. But I squashed it once more.

To explain it simply: ıd is not the same as id. That was what my serialization logic returned and that broke a lot of things.

Other than that, it's quite a small build:
- Added South Korea
- Fixed and improved some UI inconsistencies (big thanks to mikeX for reporting them)

[h3]Let me know if you encounter any more problems![/h3]

[h2]What's next?[/h2]

This is more compelling topic than the update notes.

I am working on Key moments simulation mode, where you don't play through the whole match but the match is simulated in all except couple of positions in which you decide the right move. You only get to play the moves in selected moments when stakes are high.

I think it's a perfect fit for the game and it will elevate the quality of the experience greatly. It will need some restructuring and AI improvements/refactoring. That doesn't sound so exciting but it will improve every aspect of the simulation itself.

Later I think I'll focus on openings and then go to expand the game with more tournaments and managerial stuff about your character.