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We Are Not Alone News

Keyboard Remapping Now Available!

After a few requests I've decided to tackle was I thought was going to be pretty hard ... and it was!

Controller remapping (for the keyboard) is now available for the Windows build of We Are Not Alone.

[h3]Why not Linux and Mac?[/h3]
This will require further testing, and will be updated as soon as I'm comfortable it works correctly.

[h3]What about controllers?[/h3]
Controller remapping is quite a bit more difficult, given how many different types of controller are out there!

Steam already has a way to remap controller controls built in, so I'd highly recommend using that while you wait for me to create another update.

More information can be found here: Steam Controller Information

[h3]How come I can't remap the interact or mouse controls?[/h3]
This was unfortunately part of the way I designed the input originally and will require a lengthy rewrite. It's on the cards, but not right this minute - sorry!

[h3]Uhhh something broke and I can't play the game[/h3]
Quit the game and restart. For the initial run of remapping, I have set it to not save key rebindings when you quit and restart the game, just in case the worst happens. Thankfully, rebinding keys is a super quick thing to do!

Thanks again to everyone who has played, don't forget to leave a review :)

The "Made It Smaller" Update

Thanks to community feedback, and further internal testing, there's a new patch!

[h2]Patch Notes:[/h2]
[h3]Added some clues and quality of life fixes thanks to community feedback.[/h3]
Riley will now comment on a few more things, where required to give some hints.
[h3]Charlie's light switch no longer possesses the power of flotation[/h3]
[h3]Reduced install size dramatically (From 13.2gb to 4.7gb)[/h3]
[h3]In some scenes, Charlie has grown a few inches[/h3]
Not like that, get your mind out of the gutter.
[h3]A camera in the armory is no longer floating and is firmly attached to the wall[/h3]

Plus a few other minor tweaks here and there.

If you get stuck, or have any feedback, please let me know so I can continue to make yours and others experiences with We Are Not Alone better :)

New Game Announcement!

BIG ANNOUNCEMENT!


The next title from Stasis Booth Games is called ...

Decaying Salvage.

A single player, space exploration horror game. Search and scavenge parts from derelict vessels, avoid or fight a range of unique creatures and resume the long journey home.


Check out the trailer, then go wishlist it!

[previewyoutube][/previewyoutube]

The "We Found the Camera" Update

Big thanks to Scree for reporting bugs during their playthrough.

Windows update is live, with Linux and Mac following in the next hour or so.

  • Charlie's camera now longer disappears when loading the game ... well, it does, but I couldn't find the root source, so it'll be forced back into place when needed.
  • Heading into the kitchen in Act 2, you can no longer get stuck in the wall.
  • Some typos and grammar issues have been fixed.
  • Someone will no longer be waiting outside the door, jumpscare you then make you stuck in a black screen until you open/close a menu.


If you find any in your playthrough - please let me know!

Also keep an eye out because the next game will be announced very soon!

The Frame Rate Update!

Alright, this is a big one! It includes many minor fixes, but the notes below will focus only on the two biggest ones. The update size is a little bigger this time, due to engine version changes. Any further should be smaller.

[h3]The FPS Boost[/h3]
There has been a major change to the character controller when it comes to error handling. In certain situations the frame rate will be boosted by up to 50%, and it will also reduce certain lag spikes.
Since initial release there was an error that I'd originally just supressed and ignored ... who knew logging an error 200 times PER SECOND would have issues? Note to all devs: lazy fixes come back to bite you!

[h3]Charlie's Floating Laptop[/h3]
This one is probably more important than the FPS boost. Some players have reported that Charlie's laptop was floating on this desk sometimes. This has been fixed.
I know this was terrifying, I'm sorry. You can now sleep well.

Thanks again to all who have reported issues - I really appreciate it!