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We Are Not Alone News

1.7.4 Update

Another small patch, but bringing in a few small yet important fixes.

  • Can no longer walk through the wall in the L2 Break Room.
  • A few spelling issues have been fixed. (my favourite was 'mnust'!).
  • An objective has been updated to provide a better clue as to where to go. (Can you find which one?!)
  • Using items on specific characters would cause them to stop what they were doing ... it looked a little silly, they no longer do it.
  • Credits have been updated.


Once again, thanks to those who have reported any issues!

1.7.3 Update

This is a small patch, but fixes two very important things:

[h3]The "Pool" Puzzle[/h3]
I've been listening, and the hints for the pool puzzle should now be much clearer. The wording has been updated and from everyone I've spoken to, it was a causing a high pressure situation ... get it? Oh, you will when you play ;)

[h3]Missing Achievement[/h3]
A few builds ago when introducing achievements for other platforms, a single achievement broke. It's now possible to unlock this again. It involves Unicorns.

Big thank you to those who have reported issues!

1.7.2 Update

A big thank you to those who have let me know about bugs so that I can get them fixed as soon as possible!

A shorter list today, BUT ... there's a few that have been here for awhile that I'm happy to say are fixed!

  • Fixed and issue where you could avoid the monster and basically soft lock. SHE is now angrier, and Riley won't let you trigger this event unless she is carrying the right tool. Riley will let you know if you have it or not.
  • Fixed a variable being incorrectly set to false, meaning you could both die AND complete your objective. This obviously broke things :)
  • Mouse sensitivity when loading a saved game is no longer ridiculously high!
  • Improve code for setting of volume and graphics settings on scene load. This no longer runs once every few seconds and instead only at the start of the scene when things have changed!
  • Reduced time it takes for doorbell to ring in the first scene. Now 20 seconds instead of 30. Helps the pace a little.
  • Riley no longer telepathically interacts with items in the store room if she is outside the door.
  • Fixed blue flicker when picking up the camera in the main living area.
  • Fixed the blue screen flash when collecting camera in reception/labs area.


Known Issues:
  • Stuttering in main living area seems fixed. Further testing is happening to make sure.

1.7 Update

Strap yourselves in, this is a big one:

  • Geoff no longer pushes Riley out the door - he's learned some manners.
  • Characters should not longer "fall into place" in certain scenarios (well, they will, but I did a cool thing with the camera fade in so it should be less noticeable).
  • Can no longer repeat a day (entering a room no longer resets the objective)
  • Added tutorial for viewing current objective.
  • Added mention of tutorial for running in third person mode.
  • Made the pool puzzle a little easier with various hints.
  • Added reminder in tutorial on where to find tutorial information if you forget controls.
  • Fixed autosave bug near end of game
  • Fixed issue where you couldn't collect camera unless opening/closing a menu first
  • Fixed various triggers repeating dialogue (now does it once)
  • Fixed being able to telepathically collect some items, or interact with some objects.
  • You can no longer see through Charlie's door into the void.
  • The weights in the gym are no longer so shiny they cause temporary blindness to players.
  • Riley should no longer get stuck on her own couch.
  • When using inventory items, they highlight in a nice blue rather than red. Better indicates a positive interaction.
  • Controls can now be viewed correctly in the options menu (just in case you forget something, but I know you won't!)
  • There is no longer a floating camera in they gym - also the "camera" sign has been found and put back on the wall!
  • Riley now understands how toilet (doors) work and shouldn't be able to get stuck on them.
  • A camera will no longer disappear if you save/load at a specific time.
  • The fog that was meant to be in the ending scene of the game but was never there ... is now there - SPOOKY!
  • LINUX ONLY: Due to Vsync not working in Linux, a target framerate has been set, hopefully fixing potential motion sickness issues. This is experimental, and may not work, and I will continue to test + attempt a fix.


Known Issues:
  • In the main living area, the game may start stuttering for no reason. I'm investigating, but saving + loading clears this up for now.


Also a big HUGE thanks to one very dedicated Linux user who provided tonnes of feedback. A bunch of fixes listed here are from their comments. If you're reading this, you know who you are, and I really appreciate it!

1.6 Update

The v1.6 update is now live with the following fixes and additions:

[h3]Normalised Voice Lines[/h3]
Certain voice lines have been filtered and normalised. There should no longer be a major disparity between characters.

[h3]More Puzzle Hints[/h3]
If you try something incorrect, but not entirely incorrect, you should get better hints than in previous versions.

[h3]Inventory "Examine"[/h3]
Right click / left trigger on inventory items to get a little description. There might be some little easter eggs in there!

[h3]Item Interactions[/h3]
Are you sick of nothing happening when you use an inventory item on something? Well, now with v1.6, something will happen! There are some extra little things here now too ... maybe don't use the knife in act 2 on characters.

[h3]Light Baking[/h3]
Fixed an issue where looking outside of Riley's dorm would show a very ugly light bake in the distance. This has been fixed in the Windows version and (hopefully) Linux + Mac.

[h3]Teleportation[/h3]
There are a few instances in the game where Riley can get ... stuck. Now, if this happens, in 8 seconds she will teleport to her destination. Why 8 and not 10? Because 8 is cooler and my favourite number.

[h3]Autosave Us All[/h3]
In previous versions when entering the save game menu you could override the autosave. This ability has now been removed. Why did I think it was a good idea to allow that before? We'll never know.

[h3]Main Camera Is Now Encased In a Black Box[/h3]
Uhhh, yep you read that right. This is just to try fix issues where you could see outside the world in certain loading saved game events.

[h3]Do these version numbers mean anything? [/h3]
Not really, I started incrementing really quickly with each patch so it's already at 1.6