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NANOFORCE tactical surgeon fighter News

Minor menu fix

texts were set behind selection triggers, sorry for the inconvenience.

Selection menu cosmetics and revision of some shots.

Hello, a few minor changes in Nanoforce.
1 The menu has been redesigned so that the player knows which game mode they are entering: in Arcade mode, the color is orange, in Story mode, it is blue, and in "Green" mode, it is naturally green.
When the player remains on the "Story" tab or on the "B-plan," text is displayed to clarify the story and add initial context.

2, I made some slight modifications to two sets: the "retractors" and the "needle driver," by adding a new texture and a slight "homing" effect to the front shot of the needle driver, and two additional firing points to the seeker shot of the retractors.

1.4 UPDATE

The 1.4 is here and the game can run on steamdeck.

I made several changes to B-plan (second story mode)
-a new cutscene
-some texts re-written
-some timings revisions during levels

The sound test is functional and all the ost can be listened here...

I made a new weapon set, the Jigunapachi (aviable in the training section, it needs balance )



I know there could be some mispelling and gamatical mistakes, I'm working on it and sorry for the inconvenience.

last for today

I worked on several cosmetic thing about the soundtest, all the game soundtrack can be listened here.

Sound test building and fixing things.

-rebuilt of the soundtest done (just need cosmetic graphics but it's functional)
-fixing selection menu bugs (buttons were set to "hold" instead of "press")
-corrections and revamp of several cineamtics and conversations.

WIP : working on an new (and last) weapon set.