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Project Zero News

Monthly Recap: October's Development Progress

Hello! It's that time again to let you know of the progress I have made last month.

Development Progress Update:

1. [Player & Weapon Animations]: I added & remade most of the player animations which are not completely done yet. I have added some weapon specific animations, but all are not added due to me still testing stuff out.

2. [Performance improvements & bug fixes]: I have again been optimizing the game as much as I can and fixing bugs for the next playtest.

3. [Localization]: I have started doing some localization for the next playtest, because not everyone understands english.

Future Roadmap:

The roadmap is exactly the same from the last one, nothing new yet.

About the next playtest though, I have been thinking about doing it this month.
Not sure when exactly, but hopefully ASAP.

I'm really excited to let you guys experience all the stuff I have done and give me feedback because your input will shape the future of PZ.

Q&A or Community Questions:

If you have any questions, please don't hesitate to reach out! I will gladly address them in the next recap.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [Project Zero Twitter]
- [Project Zero Discord Server]
- [Patreon] (If you want to support PZ development even more!)

Thank you for reading this monthly recap. Your support means alot for me.
Until next time!

https://store.steampowered.com/app/2257910/Project_Zero/

Development Log 11

Hello you all!

There has been some progress since the last Development Log. Let's get in to it!

Development Progress Update:

1. [Bot Improvements]: This is currently on hold because of alot of time wasted on stuff which I had to delete. I have made some progress on this though, like AI behaviour somewhat working, detection, etc.

2. [Overhauled Recoil system]: This new system now uses recoil patterns so every weapon will have it's own. Below is an link to a video of the AK-47's recoil pattern (Not final).

3. [New Networking System]: I talked about switching the networking solution some time ago. I have made some progress with the new system, but not nothing huge yet. Still testing and learning new stuff. I'll keep you updated on the progress when I feel like it's necessary.

4. [Hit Sound]: I added headshot sound and a body shot sound whenever you shoot an enemy.

5. [Castle Rework]: I had this on my to-do list for a long time, but now finally I was able to start reworking the map. The map is "done" which means that it's playable, but I need to add textures, etc.

6. [Performance improvements & bug fixes]: I have been working on improving the performance and fixing some small bugs.

7. [Settings]: Added Refresh Rate dropdown and Shadow Quality options.

8. [Grenade improvements]: I improved how the grenades are being thrown and reworked how the damaging works. Before the grenade checked once if a player was inside the explosion radius even if the player moved away the player would still take damage. Now it won't damage you if you move away from the grenade.

9. [Crouch Spam]: I have been working on crouch spam prevention to make gun play more balanced gameplay.

Here is couple screenshots of some places:



If you want to get a more detailed overview of the WIP Castle, check it out here.

Future Roadmap:

Here's the almost same roadmap from the last dev log. Couple new things.

1. [Playtest 5]: Next major milestone will be Playtest 5, where I'll gather even more feedback and fine-tune the game based on your input.

2. [Proximity Chat?]: This I'm not sure of yet, but I have been thinking about adding Voice Chat to allow players talk to their own teammates.

3. [Bomb Rework]: This is currently on hold because of other stuff to do which are more important so this will be done in the future.

4. [Better spectator system]: Currently the spectator system is really bad like in elimination. This new and better system would allow you to switch between players to spectate when you are dead.

Q&A or Community Questions:

If you have any questions, please don't hesitate to reach out! I will gladly address them in the next dev log.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [Project Zero Twitter]
- [Project Zero Discord Server]
- [Patreon (Launched today!)]

Thank you for reading this development log. Your support means alot for me.
Until next time!

https://store.steampowered.com/app/2257910/Project_Zero/

Development Log 10

Welcome to the 10th development log!

It's been a "long road" to get here and I'm glad you guys are interested enough to read these, but let's jump straight to what I have done past month!

Development Progress Update:

1. [Bot Improvements]: Last dev log I mentioned bot improvements. I have been reworking the whole movement, look at and detection system, but it's far from ready. I'll keep you updated on that.

2. [Team Selection Screen]: I have reworked Team Selection for all the maps.

3. [Bomb Rework]: I have started reworking bomb mode. Working on it from time to time, because my main focus is to get the bot rework done.

4. [Performance improvements]: I have been improving performance every now and then.

Upcoming Features and Content:

1. [Overhauled Recoil system]: This new system will be much better compared to the system I currently have.

2. [Headshot Sound]: This was in the last post, but I wanted to include it here aswell :)

Future Roadmap:

Here's the same roadmap from the last dev log. Nothing new yet..

1. [Playtest 5]: Next major milestone will be Playtest 5, where I'll gather even more feedback and fine-tune the game based on your input.

2. [Proximity Chat?]: This I'm not sure of yet, but I have been thinking about adding Voice Chat to allow players talk to their own teammates.

Q&A or Community Questions:

If you have any questions, please don't hesitate to reach out! I will gladly address them in the next dev log.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [https://twitter.com/ProjectZeroEU]
- [https://discord.gg/BYCzkHH5WS]

Thank you for reading this development log. Your support means alot for me.
Until next time!

https://store.steampowered.com/app/2257910/Project_Zero/

Development Log 9

Hello and welcome to the 9th development log.
This is a complete new style I'm trying.

Development Progress Update:

I'm pleased to let you know about some of the progress I have made!

1. [Molotov Damage Rework]: I have reworked the Molotov's damage mechanics so now the longer a player stays inside the Molotov, the more damage they take.

2. [Grenade Damage Radius]: I have reduced the radius based on feedback to ensure more balanced gameplay.

3. [Bot Improvements]: Bots have received significant improvements. They are now able to take damage from Grenades and Molotovs and better navigation on City map for better gameplay experience.

4. [Maps]: I have been working on enhancing visual appeal of various maps by improving lighting and textures.

5. [Gun Game]: Now the UI shows the next weapon you are going to get.

6. [Grenade & Molotov Sounds]: Modified how far away/how close you can hear a Grenade explosion and Molotov fire.

Upcoming Features and Content:

Here's a sneak peek at what's to come:

1. [Headshot Sound]: Soon, when players land a headshot, a distinct sound will accompany it, adding to the satisfaction of precise shooting.

2. [Team Selection Screen]: I have decided to completely rework the team selection screen to look way nicer.

3. [Bot Improvements]: To make bots feel more "realistic", they should be able to switch to secondary when no ammo is left or to throw grenade/molotov.

Future Roadmap:

Here's a glimpse of what's on the development roadmap:

1. [Playtest 5]: Next major milestone will be Playtest 5, where I'll gather even more feedback and fine-tune the game based on your input.

2. [Proximity Chat?]: This I'm not sure of yet, but I have been thinking about adding Voice Chat to allow players talk to their own teammates.

Player Feedback and Iteration:

I greatly value the feedback I have received from the players. Every suggestion, idea, really anything helps with the development.

Q&A or Community Questions:

If you have any questions, please don't hesitate to reach out! I will gladly address them in the next dev log.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [https://twitter.com/ProjectZeroEU]
- [https://discord.gg/BYCzkHH5WS]

Thank you for reading this development log. Your support means alot for me.
Until next time!

https://store.steampowered.com/app/2257910/Project_Zero/

Development Status Update

Hello! As you might have noticed, I haven't been active for almost a month now.
I'm taking a little break, but Project Zero will be in full swing after. The break will just be till the 2nd of August.

Just wanted to make this update to let you all know I haven't stopped the development.

If you want to support me, you can do it by wishlisting and following the game to get the latest news!

https://store.steampowered.com/app/2257910/Project_Zero/