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11.18 patch-notes

[p]Maintenance on Nov. 18[/p]
  • [p]Asia Server Time: 18:30 - 19:30[/p]
  • [p]UTC: 10:30 - 11:30[/p]
[p]Features[/p]
  • [p]Total Expertise Level will be converted into Universal Points for the next season based on a tiered calculation.[/p]
  • [p]Added the S8 season announcement to the bulletin.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug that prevented some players from logging into the game.[/p]
  • [p]Fixed untranslated text in the Milestone interface.[/p]
  • [p]Fixed the Season Journey quests not being displayed.[/p]
  • [p]Fixed the missing configuration for the Premium Pass Level 50 reward.[/p]

S8 Season Update

[p][/p][p]S8 Season Update[/p]
  • [p]Scheduled maintenance: November 17th, 12:00 - November 18th, 12:00 (UTC November 17th, 04:00 - November 18th, 04:00).[/p]
  • [p]S8 Season begins after maintenance: November 18th, 2025 - February 5th, 2026.[/p]
[p]Global Servers[/p]
  • [p]Asia server upgraded to Global server, adding new EU/US routes.[/p]
  • [p]Players can only retain one account data copy across Asia/EU/US servers. After server merge, Glory Leaderboard data will also be merged.[/p]
  • [p]For specific server merge and data migration rules, join the official Discord and check the #important-global-server-merging channel.[/p]
  • [p]To migrate EU/US account data to the Global server (original Asia server), fill out this form: [/p]
[p]https://forms.gle/dv9BUdNtPBKU71kt7[/p]
  • [p][/p]
  • [p]Optimized login process: route selection available upon entering the game; removed the 5-minute cooldown for switching routes.[/p]
[p]Season Settlement[/p]
  • [p]Added preview function for season settlement. Check in Season Bulletin Board -> Introduction (final score subject to final season settlement).[/p]
  • [p]Added Platinum Store entry in the Season Introduction interface.[/p]
  • [p]Expertise - Universal Points: 15% (max 1.5 million) can be carried over to the next season upon settlement.[/p]
  • [p]Peak Level participation in season settlement Platinum Coins: Level 1-49: 1 coin/level; Level 50-69: 2 coins/level; Level 70-79: 4 coins/level; Level 80+: 5 coins/level.[/p]
[p]Season Talents[/p]
  • [p]Added auto-refill for Life and Energy Potions after returning to town.[/p]
  • [p]Removed Season Headgear/Backgear Luck bonus.[/p]
  • [p]Removed Undead+.[/p]
[p]Season Gameplay[/p]
  • [p]Added Abyssal Rift, a 4-player co-op mode with rotating modifiers and high difficulty (accessed from main town - Abyssal Rift). Expected to open 17 days into the season.[/p]
  • [p]Adjusted the function of Monster Merchant - Strange Goods (Soul) to the event angel's "Elite Trial Event".[/p]
  • [p]Wasteland Hunt event adjustments: Sandworm Emote exchange changed to 50 Overlord Eggs (was 90); Master-level Divine Blessing Scroll changed to 40 Overlord Eggs (was 75); Hardened Carapace exchange for Overlord Eggs changed to 15 (was 25).[/p]
  • [p]Elite: Hive Wasteland added new Wasteland Lords: Demon Bat, Slime.[/p]
  • [p]Closed Corrupted: Hive Wasteland gameplay.[/p]
[p]New Features[/p]
  • [p]Added "Milestone" feature: achieving specific conditions for the first time in a season grants personal/server-wide rewards (Main Town - Milestone).[/p]
  • [p]Added "Precision Recast" feature: using Prayers accumulates points for Blue/Purple/Orange Prayer selection rotation.[/p]
[p]Experience Optimizations[/p]
  • [p]Newly registered players receive one Goddess's Blessing upon first entering Lava Dungeon II and Corrupted Lingering Isle (stacks with existing charges).[/p]
  • [p]Babel Tower (Time/Space): Reduced monster HP in solo mode.[/p]
  • [p]Babel Tower (Time/Space): Removed modifier rotation mechanism, retained past season modifier difficulties.[/p]
  • [p]Weapon costume is retained when switching weapon types.[/p]
  • [p]Class Talent branches can be switched after fully leveling a single branch (10-minute cooldown).[/p]
  • [p]Tome of Expertise adjusted to raise Armor and Accessory category levels to 50 (was individual armor/accessory levels).[/p]
  • [p]System prompt for expired time-limited items.[/p]
  • [p]Added share button for items to World Chat.[/p]
  • [p]Super Clover effect adjusted to 180% (was 150%).[/p]
  • [p]Removed advanced form changes for Round Cat and Wild Boar Brawler, keeping one fixed appearance.[/p]
  • [p]Cursed Weapons/Armor/Accessories can be dismantled into Corrupted Cores: 30/40/50 respectively.[/p]
[p]Balance Adjustments[/p]
  • [p]Sin Tower Modifiers - Physical Damage adjusted to 4/6/8/10 (was 2/3/5/6); Pure Damage adjusted to 4/6/8/10 (was 4/5/6/8).[/p]
  • [p]Corrupted Lingering Isle: Wind Lord AI behavior optimized.[/p]
  • [p]Beastmaster Red Weapon: Prayer effect changed to gain a guaranteed crit buff for 3 seconds every 25 seconds (was: gain guaranteed crit buff for 3 seconds after not attacking for over 12 seconds).[/p]
  • [p]Priest Red Armor: Crit Damage affix adjusted to 9% (was 6%); Prayer Magic Damage adjusted to 18% (was 15%); Crit Rate adjusted to 6% (was 5%).[/p]
  • [p]Arcanum Guardian Shield Expertise 1: Number of enemies affected by Area Damage increased by 50%.[/p]
[p]Season Relics[/p]
  • [p]S8 Season Removed: Green (Vitality Amulet, Energy Leaf), Blue (Pillar of Joy, Grief Handkerchief), Purple (Snow Fairy, Iron Fortress).[/p]
  • [p]Wraith Axe: Adjusted to every 6 enemies defeated (was 8), Crit Damage increased by 40% (was 30% at max level).[/p]
  • [p]Sturdy Charm: "Increase Power when stationary" changed to gain a buff increasing Physical Damage by 3~7.5% for 3 seconds.[/p]
  • [p]Defense Charm: Adjusted to Defense 110 (was Endurance 110); Movement Speed changed to % reduction (was flat value).[/p]
  • [p]Power Charm: Adjusted to Physical Damage 3.57% (was Power 18).[/p]
  • [p]Energy Charm: Adjusted to Magic Damage 3.57% (was Spirit 18).[/p]
  • [p]Prism Mirror: Removed class restriction (was Archer); Healing effect adjusted to 2560 (was 1940); Internal cooldown adjusted to 2s (was 5s).[/p]
  • [p]Energy Cup: Chance adjusted to 3058% (was 1442%).[/p]
  • [p]Dragon Ring: Chance adjusted to 3058% (was 1442%).[/p]
  • [p]Starry Garland: Trigger condition adjusted to above 90% HP (was 100%); Healing effect adjusted to 1024% (was 7.518%).[/p]
  • [p]Reckless Charm: Removed class restriction (was Guardian).[/p]
  • [p]Magic Horn: Adjusted to Magic Damage increased by 918% (was 915%); All Damage Taken increased by 12% (was 15%).[/p]
  • [p]Demon Strike: Internal cooldown adjusted to 16s (was 18s).[/p]
  • [p]Lucky Rabbit's Foot: Adjusted to Luck +1025% (was 1120%).[/p]
  • [p]Archmage's Hat: Adjusted to every 2 Arcanum uses (was 3), increases Magic Damage by 918% (was 915%).[/p]
  • [p]Branded Egg: Adjusted to accumulate one skill charge every X seconds, max 1 charge (was Arcanum consumes no energy). This effect requires a full package update to take effect.[/p]
  • [p]Shadow Cloak: Adjusted to under Abnormal Status (was Void State); Crit Rate and Crit Damage adjusted to 7.512% (was 58%).[/p]
[p]Permanent Relics[/p]
  • [p]Light Bow: Adjusted to every 5 enemies defeated (was 10); Attack Speed duration adjusted to 3s (was 2s).[/p]
  • [p]Meditation Cloak: "Increase Spirit when stationary" changed to gain a buff increasing Magic Damage by 3~7.5% for 3 seconds.[/p]
  • [p]Magic Crown: Trigger condition adjusted to Energy below 55% (was 25%); Energy Recovery Rate adjusted to 1533% (was 6.520%).[/p]
  • [p]Night Demon Horn: Adjusted to Life and Energy Recovery Rate increased by 1735% (was 6.520%).[/p]
  • [p]Fang Pendant: Adjusted to Max HP reduced by 20% (was HP reduced); Attack Speed increased by 714% (was Agility 714).[/p]
  • [p]Charge Banner: Adjusted to Speed +512 (was 310).[/p]
  • [p]Lion Seal: Trigger condition adjusted to above 90% HP (was 100%); Crit Rate adjusted to 5.69.8% (was 310%).[/p]
  • [p]Endurance Bracer: Trigger condition adjusted to HP below 50% (was 70%); Damage Reduction +4.58% (was Endurance +310).[/p]
  • [p]Shadow Armor: Adjusted to 815% (was Dodge Rate 4.515%).[/p]
  • [p]Iron Warhammer: Adjusted to Physical Damage increased by 1015% (was Power 515); Attack Speed reduced by 12% (was 15%).
    -禁锢之灵: Adjusted to value equal to 1025% of Max HP (was 520%).[/p]
  • [p]Artisan's Hammer: Removed class restriction; Adjusted to for every 12% HP lost (was 100), Physical Damage increased by 24.5% (was Power 16).[/p]
  • [p]Sanctuary Ring: Removed class restriction; Adjusted to restore 55105 HP (was 4090); Internal cooldown adjusted to 20s (was 30s).[/p]
  • [p]Ritual Dagger: Adjusted to 1735 HP (was 1325); Internal cooldown adjusted to 18s (was 20s).[/p]
  • [p]Amazing Grace: Trigger condition adjusted to stationary for 3s (was 5s); Max HP effect 1.53% (was 12.5%).[/p]
[p]Shop[/p]
  • [p]Shop -> Treasures: Added Season Return module, selling past Battle Pass pets/headgear/backgear.[/p]
  • [p]Shop -> Limited Purchase: Added Green Spell Cards / Green Universal Cards.[/p]
  • [p]Shop -> Limited Purchase: Removed Small Luck Potion / Luck Potion.[/p]
  • [p]Platinum Store: Tome of Expertise price adjusted to 75 (was 60).[/p]
[p]Other[/p]
  • [p]Glory Level cap increased to 80.[/p]
  • [p]Optimized Glory Level feature unlock conditions.[/p]
  • [p]Added 1 Warehouse tab (20 slots): 5 slots unlocked at Glory Level 40, 15 slots require Gold to unlock.[/p]
  • [p]Increased Archive slot上限 by 1, requires Gold to unlock.[/p]
  • [p]Relic Loadout switch cooldown adjusted to 30s (was 60s).[/p]
  • [p]Added Relic Favorites feature; favorited relics appear pinned at the top (setting does not transfer across devices).[/p]
  • [p]Added "Loadout 5" for Relics, unlocked at Glory Level 59.[/p]
  • [p]Added "Loadout 4" for Skills, unlocked with Silver Coins.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed bug where non-hungry pets kept saying they were hungry.[/p]
  • [p]Fixed bug where Pet Cooldown Markers were not working.[/p]
  • [p]Fixed bug where Cursed Red quality equipment had a very small chance to drop.[/p]
  • [p]Fixed bug where avatars weren't displayed correctly when matching for Time/Space Tower.[/p]
  • [p]Fixed bug where simulating Glory Leaderboard challenges incorrectly increased Damage Taken mission progress.[/p]
  • [p]Fixed bug where Account -> Season -> Total Expertise Level value was displayed incorrectly.[/p]
  • [p]Fixed bug with Night's Wrath effect trigger mechanism.[/p]
  • [p]Fixed bug where the 300-time count in the Blacksmith Smelt interface sometimes didn't refresh.[/p]

Season 7 Extension & Global Server Schedule

[p]To enhance the gaming experience and build a more vibrant community, the Asia server will be upgraded to a Global server for Season 8, with new EU/US routes added.[/p]
  • [p]Players can only retain data from one account across Asia, EU, and US servers. After the server merge, Glory Leaderboard data will also be merged.[/p]
  • [p]To migrate EU or US account data to the Global server (formerly Asia server), please complete the registration form below:[/p]
[p]https://forms.gle/dv9BUdNtPBKU71kt7[/p][p]For detailed server merge and data migration rules, join our official Discord and check the #important-global-server-merging channel.[/p][p][/p][p]To facilitate the Global server upgrade and data migration, the end date of Season 7 has been adjusted to November 17 (originally October 31).
Additionally, a full client update is scheduled for next week to prepare for the upcoming season content.[/p][p][/p][p]We apologize for any inconvenience and appreciate your continued support.
Redemption Code: znMCQQ3I (Expires: November 10, 08:00 Server Time)[/p]

9.25 patch-notes

[p]Server Maintenance - September 25th Asia Server Time: 16:30 - 17:30
UTC Time: 08:30 - 09:30[/p][p]Optimizations[/p]
  • [p]Optimized the EU test route on the Asia server.[/p]

9.19 patch-notes

[p]Server Maintenance - September 19th Asia Server Time: 16:30 - 17:30
UTC Time: 08:30 - 09:30[/p][p]Bug Fixes[/p]
  • [p]Fixed bug where Peak Attribute's "Damage Reduction" incorrectly functioned as "Damage Increase".[/p]
  • [p]Fixed issue where some players could not enter Simulated Challenges.[/p]
[p]Other[/p]
  • [p]Added an EU test route to the Asia server.[/p]