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3.6 patch-notes

[h3]3.6 Server Maintenance[/h3][p]Asia Server Time: 17:00 - 18:00 UTC Time: 09:00 - 10:00[/p][p]Mastery[/p]
  • [p]Trigger Condition: Changed from "moving for more than X seconds" to simply "while in a moving state."[/p]
  • [p]Bug Fix: Fixed an issue where trigger conditions failed to activate against targets with status ailments.[/p]
  • [p]Bug Fix: Fixed an issue where Assassin Leather Armor Mastery 2 and 3 were not taking effect.[/p]
  • [p]Bug Fix: Fixed an issue where Brutal Necklace Mastery 2 was not taking effect.[/p]
[p]Optimization[/p]
  • [p]Elite Avalon Rooms: Added 1 additional Elite Avalon Room to every channel/line.[/p]
  • [p]Season Quests: Quests related to Secret Dungeons have been replaced with other task types.[/p]
  • [p]World Boss: Lowered the base HP and maximum dynamic HP of the Nian Beast boss spawned at World Boss strongholds.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug where rewards for the Milestone World: "Fall of the Lava King II" could not be claimed properly.[/p]
  • [p]Fixed a bug preventing players from viewing nearby players' information.[/p]
  • [p]Fixed a bug where wearing equipment caused the Equipment Collection function to malfunction.[/p]
  • [p]Fixed a bug where pet stamina was displayed incorrectly on the main interface.[/p]
  • [p]Fixed a bug for Warrior Talents where the type of fruit consumed for "Status Ailment Resistance" was inconsistent.[/p]
  • [p]Fixed a bug where Blue Quality Optional Prayer items could not be used.[/p]
  • [p]Fixed an issue preventing some characters from logging into the game.[/p]
  • [p]Fixed an issue where some players would experience a freeze/hang when opening the pet interface.[/p]

2.15 patch-notes

[h3]Maintenance Schedule (Feb 15)[/h3]
  • [p]Asia Server: 12:00 - 13:00[/p]
  • [p]UTC Time: 04:00 - 05:00[/p]
[h3]Nian Beast Event[/h3]
  • [p]Duration: Feb 16, 08:00 – Mar 16, 08:00[/p]
  • [p]Location: During the event, the Nian Beast BOSS will spawn at:[/p]
    • [p]\[Island of Departure] Elemental Boss Strongholds[/p]
    • [p]\[Avalon] Outpost Boss and Elemental Boss Strongholds[/p]
    • [p]\[Elite Avalon] Elemental Strongholds and World Boss Strongholds[/p]
  • [p]Rewards: Defeating the Nian Beast grants a chance to obtain \[Nian Beast Horn] and \[Nian Beast Core]. Use these materials to exchange for Year of the Horse exclusive decorations and items. Year of the Snake special decorations will also make a limited-time return. (Exclusive decorations are also available for purchase in the Shop - Treasures).[/p]
  • [p][/p]
[h3]Content Adjustments[/h3]
  • [p]Mercenary Leather Armor (Mastery 2): Moving for >2s increases Damage to Elites by 10% and Damage to Bosses by 8% (Changed from: +10% Atk Speed for 3s after dodging).[/p]
  • [p]Magician Leather Armor (Mastery 1): New condition added: After using a Grimoire, Magic Damage +7% (up from 6%) for 8s.[/p]
  • [p]Grimoire Leather Armor (Mastery 2): Duration adjusted to 5s (from 3s).[/p]
  • [p]Magician Leather Armor (Mastery 3): Trigger requirement adjusted to Energy >65% (from 80%).[/p]
  • [p]Nature Leather Armor (Mastery 2): Added Physical Damage +9%.[/p]
  • [p]Nature Leather Armor (Mastery 3): Removed HP Regen +15% while summons exist; added Physical Damage +6%.[/p]
  • [p]Assassin Leather Armor (Mastery 3): Chance adjusted to 15% (from 3%) to deal 35% (from 3%) of \[Lost HP] as Pure Damage.[/p]
  • [p]Serenity Cloth Robe (Mastery 3): Internal CD adjusted to 24s (from 15s).[/p]
  • [p]Evil Spirit Cloth Robe (Mastery 2): Grimoire hits have a 10% chance to reduce target Defense by 10% for 3s (Changed from: 15% chance to restore 2 Energy on kill).[/p]
  • [p]Evil Spirit Cloth Robe (Mastery 3): Triggers on Grimoire hit (from "on kill"), Magic Damage +10% for 5s.[/p]
  • [p]Hermit Cloth Robe (Mastery 3): Condition adjusted to no other players within 3 tiles (from 5 tiles); Magic Damage +9% (from 10%).[/p]
  • [p]Ghost Cloth Robe (Mastery 1): After using a Grimoire, Threat/Aggro efficiency -35% (Changed from: Dodge Rate +7%).[/p]
  • [p]Ghost Cloth Robe (Mastery 2): After using a Grimoire, Magic Damage +7% (Changed from: 10% chance to reduce target Defense by 10% for 3s on hit).[/p]
  • [p]Ghost Cloth Robe (Mastery 3): Triggers when taking damage >20% of Max HP (from "after using Grimoire"); Move Speed +15% and added Dodge Rate +7%.[/p]
  • [p]Tide-Surge Chainmail (Mastery 1): Moving for >1s grants Physical Damage +12% for 8s (Changed from: Atk Speed +5%).[/p]
  • [p]Tide-Surge Chainmail (Mastery 3): Critical hits have an 80% chance to ignore 25% of target Defense.[/p]
  • [p]Scale-Carved Chainmail (Mastery 3): Critical hits have a 10% chance to ignore 10% Defense (Changed from: 15% chance to deal 15 Pure Damage to surroundings when hit).[/p]
  • [p]Wind-Born Chainmail: Mastery 1 Move Speed +8% (from 6%); Mastery 2 Max Energy +15% (from 12%).[/p]
  • [p]Mana-Burst Chainmail: Mastery 1 Magic Damage +8% (from 5%); Mastery 3 triggers when Energy is
  • [p]Ring of Spirit (Mastery 3): 10% chance to gain an extra skill use, internal CD 24s (Changed from: next skill consumes no CD).[/p]
  • [p]Impact Necklace (Mastery 2): Fixed bug regarding abnormal damage.[/p]
  • [p]Frenzy Necklace (Mastery 2): Fixed bug causing guaranteed Bleed/Atk Speed triggers; Bleed damage adjusted to 20 (from 25).[/p]
  • [p]Archer Talent: Falcon Bracers Mastery 4 now also increases Magic Damage by 14/16/18/20% based on quality.[/p]
  • [p]Vine Bow (Mastery 3): Damage modifier adjusted to 25% (from 40%).[/p]
  • [p][/p]
[h3]Red Quality Armor Adjustments[/h3]
  • [p]Bone Battle Armor: Removed "deal pure damage after 8 hits" effect. Added: When HP
  • [p]Nightfall Fury: Removed Physical Damage +10%. Added: For every 50 HP lost, Dodge Rate +2% and Physical Damage +2.5%.[/p]
  • [p]Tara’s Robe: Removed Damage Reduction +10% and HP Regen +5%. Added: Damage Reduction +1.5% and Summon Attack Frequency +1% for each summon active.[/p]
  • [p]Scarlet Ecstasy: Removed Crit Rate +10% and Atk Speed +10%. Added: Summons inherit Hero’s Crit Rate and Crit Damage. Adjusted: Summon Atk Frequency +30% (from 20%), Damage +30% (from 25%), and Crit Damage +18% (from 15%).[/p]
  • [p]Lata’s Cloth Robe: Removed Crit Rate +6%, Magic Damage +18%, and Healing +10%. Added: On overheal, Magic Damage +15% and Atk Speed +5% for 3s. Added: When receiving healing, 10% chance to gain Guaranteed Critical for 2s (ICD 18s).[/p]
  • [p]Knight’s Glory: Removed Crit Rate +10% and Atk Speed +10%. Added: When receiving healing, 25% chance to deal 120% Weapon Damage to up to 10 units within 4 tiles (ICD 3s). Added: Normal attacks have 10% chance to ignore defense.[/p]
  • [p]Covenant Amulet: Added: Each summon increases Summon Atk Frequency by 1%. Affix changed to Summon Damage +5% (from White Soul gain +12%).[/p]
  • [p]Luck King’s Ring: With Red Tier 1 gear, Luck +20% (from 15%). New Affix: Luck +5%.[/p]
  • [p][/p]
[h3]Experience Optimization[/h3]
  • [p]Milestones: Hero Power adjusted to Gear Strength 1125 (from 1150).[/p]
  • [p]Infinite Cube: Orange 1-star weapons/armor crafted using 30 Blazing Souls + Extreme Potion/Expert Insight Book are now guaranteed to have 2 affixes.[/p]
  • [p]Event Angel: Honor Hunt cursed red accessories removed \[Covenant Amulet], added \[Blessing of Moe].[/p]
  • [p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed Wardrobe level function failure.[/p]
  • [p]Fixed "Nearby Players" list display issue.[/p]
  • [p]Fixed Health Potions sometimes being unpickable manually.[/p]
  • [p]Fixed UI issue where Mastery 4 could not be selected on certain gear.[/p]
  • [p]Fixed Violence Necklace Mastery 3 bug (8% defense ignore on crit).[/p]

S9 Season Update

[p]Season Downtime Maintenance The S9 update is about to begin. Maintenance Time: Feb 9, 17:00 - Feb 10, 12:00 UTC Time: Feb 9, 09:00 - Feb 10, 04:00[/p][p]S9 Season Duration: Feb 10, 12:00 - Apr 30, 12:00 UTC Time: Feb 10, 04:00 - Apr 30, 04:00[/p][p]Update Content: Global Server[/p]
  • [p]Starting from S9, EU and US servers will be discontinued. To migrate account data from EU/US to the Global server (formerly Asia), please complete the following survey:[/p]
  • [p]Detailed server merger and data migration rules are available on the official Discord in the [c]important-global-server-merging[/c] channel.[/p]
  • [p][/p]
[p]New Features[/p]
  • [p]Guild System basic framework (Estimated implementation: mid-season).[/p]
  • [p]Season Gameplay: Resonance Bond (Estimated implementation: mid-season).[/p]
  • [p]All Armor and Accessories (Rings) now have individual Mastery effects; general category Mastery effects have been removed.[/p]
  • [p]Added "Lock" function for Purple/Orange gear to prevent them from appearing in the salvage interface.[/p]
  • [p]Soulbringer: Added Legendary Challenges and Honor Points. Complete challenges to earn Silver/Gold Tokens. Activating Honor Points now contributes to Permadeath score settlements. Death at Difficulty 4 no longer grants Silver/Gold Tokens.[/p]
  • [p]Season Rotation: Expedition closed. Elemental Lords/Overlords no longer drop Rift Maps or Rift Entrances.[/p]
  • [p]Season Rotation: Paragon system closed.[/p]
  • [p][/p]
[p]Content Additions & Adjustments[/p]
  • [p]Milestones (Personal): Added "Obtain Supreme Ring."[/p]
  • [p]Milestones (Personal): Added "Complete Floor 20 of Space Tower solo."[/p]
  • [p]Milestones (World): Added "Complete Floor 25 of Otherworld Abyss" (Team/Solo).[/p]
  • [p]Milestones (Personal): Hero Power gear requirement adjusted to 1150 (from 1100).[/p]
  • [p]Talent Branch Swapping: Cooldown reduced to 5 mins (from 10). Now costs Silver (20~1500 cap).[/p]
  • [p]Pets: Overall level requirements for daily expeditions lowered by 5 levels.[/p]
  • [p]Tower of Time/Space: Progress and rewards now reset every Monday at UTC 0 (previously based on season start).[/p]
  • [p]Prayer decryption progress for self-selected prayers lowered (scaled with Silver ratio).[/p]
  • [p]Tower of Condemnation: Removed death penalty for Floors 1-69. Floors 70-79: Penalty II; 80-89: Penalty III; 90-99: Penalty IV.[/p]
  • [p]Season Talents: Pet EXP adjusted to 5 levels (max 30%, was 4 levels/20%).[/p]
  • [p]Season Talents: Life/Energy Potion+ adjusted to Max +1 (non-stackable upgrade). Upgrade material changed to Silver (was Soul).[/p]
  • [p]Holy Spring: Potion capacity upgrades no longer cost Silver.[/p]
  • [p]Mastery Books: Now require sub-classes of Weapons/Grimoires/Armor/Accessories to reach Lv.50 (was Armor/Accessory categories).[/p]
  • [p]Challenge Missions: Rewards changed from Silver/Gold Tokens to Silver. Removed Reforge Stone rewards.[/p]
  • [p]Avalon Strongholds/Elemental Bosses: Mastery gain increased by 100%.[/p]
  • [p]New Player Welcome Mail: Rewards adjusted to Souls, Fruits, and Limit Potions.[/p]
  • [p][/p]
[p]Combat Experience[/p]
  • [p]Dragon Lance: Crit-triggered Fireball adjusted to 200% Weapon DMG (was 180 Pure DMG). Projectile speed -50%, range +40%.[/p]
  • [p]Fink's Logger: Optimized trigger mechanism; saw triggers more frequently upon hitting or being hit.[/p]
  • [p]Ullr's Stars: Attack Speed +2%.[/p]
  • [p]Bone Warplate: Every 80 HP lost grants 3.5% DMG reduction (was 5.5%).[/p]
  • [p]Nightfall Wrath: Removed +10% Phys DMG. New: Increases Evasion and Phys DMG for every 80 Energy lost.[/p]
  • [p]Tara's Robe: Removed +10% DMG reduction. New: DMG reduction increases per summon owned.[/p]
  • [p]Crimson Ecstasy: New: Summons inherit Hero's Crit Rate and Crit DMG.[/p]
  • [p]Lata's Cloth: Removed +6% Crit Rate. New: Chance to deal Pure DMG to nearby enemies when healing overflows.[/p]
  • [p]Knight's Glory: Removed +10% Crit/Atk Speed. New: Strength converts to Crit DMG bonus when receiving healing.[/p]
  • [p]Grandmaster Shield: Mastery 1 range adjusted to 4 tiles (was 5), dealing 135% Weapon DMG (was 140%).[/p]
  • [p]Warrior: Added Talent Branches (Guardian/Starfield Shield). Increased Grimoire Strength. Status Resistance Talent increased to 30% (was 20%); Crit DMG Talent increased to 40% (was 30%).[/p]
  • [p]Warrior Starfield Shield: Damage +100%, CD -30% / Damage +150%, CD -60%.[/p]
  • [p]Archer: Added Talent Branches (Energy/Aura Bracers). New Talents: Aura Bracer Enhancement (MS +20%, DMG Immune +10% after skill); Energy Bracer Enhancement (Crits may trigger Energy Bracer).[/p]
  • [p]Archer Talents: \[Bow Crit] cap increased to 7.5% (was 3%); \[Luck] cap increased to 15% (was 5%). Removed: Summon DMG / Energy Bracer Enh.[/p]
  • [p]Relic: Evil Spirit Axe duration adjusted to 5s (was 3s).[/p]
  • [p]Relic: Reckless Amulet DMG taken adjusted to 15% (was 20%).[/p]
  • [p][/p]
[p]Optimization[/p]
  • [p]Added "Claimable/Available" indicators to various interfaces.[/p]
  • [p]Talent UI: Added previews for locked classes and talents.[/p]
  • [p]Optimized text prompts for Talent Reset/Branch Switching.[/p]
  • [p]Pets: Added preview in Battle Pass and Honor reward screens.[/p]
  • [p]Added reward previews for Tower of Time/Space and Active Missions.[/p]
  • [p]Challenge Missions: Added Boss markers; reduced refresh cost (Gold refresh removed).[/p]
  • [p]Starting Gear (White): Now includes Mastery effects.[/p]
  • [p]Item descriptions for Fruits/Potions/Insight Books/Blessing Scrolls now show source info.[/p]
  • [p]Honor Board: Removed Tower/Abyss monster records from Apostle Strength (Exhaustion III/IV).[/p]
  • [p]Main UI: Added EXP bar for Pets.[/p]
  • [p]Increased Season Growth and Battle Pass EXP. Season Growth items now apply to all players.[/p]
  • [p][/p]
[p]Monetization[/p]
  • [p]\[Shop: Limited] Mastery Book price: 240 Gold (was 266).[/p]
  • [p]\[Battle Pass] Improved Hero Pass rewards; added rewards to every level of the Free Pass.[/p]
  • [p]\[Shop: Hot] Blessing Scroll Bundle: Expert Scrolls changed to Reforge Stones; Master Scrolls changed to Flame Spirits.[/p]
  • [p]\[Shop: Hot] Added Pet Acceleration Bundle.[/p]
  • [p]\[Shop: Treasure] Cosmetics will no longer repeat.[/p]
  • [p][/p]
[p]Bug Fixes[/p]
  • [p]Fixed gear sharing translation errors in chat.[/p]
  • [p]Fixed bug where Blacksmith couldn't refine after blessing but Cubes could.[/p]
  • [p]Fixed Relic "Unload" button not working.[/p]
  • [p]Fixed Lv.6 Sigils being placeable in the furnace.[/p]
  • [p]Fixed potential path breaks in Abyss Floor 20+.[/p]

1.6 patch-notes

[p]
1.6 Server Maintenance
Asia Server Time: 16:30–17:30
UTC Time: 08:30–09:30[/p][p]Experience Optimization[/p]
  • [p]Otherworld Abyss: Optimized the effect of the "Awakening" affix.[/p]
  • [p][/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug in the Otherworld Abyss where room bosses could be attacked but displayed an "unable to attack" prompt.[/p]
  • [p]Fixed a bug where switching talent branches would cause pets to be unequipped.[/p]
  • [p]Fixed a bug in Power Page 4 where some achievements could not be triggered.[/p]
  • [p][/p]
[p]Other[/p]
  • [p]Global server integration: Adjusted Asia routes from 7 to 3 (originally 7). Activation time to be announced.[/p]

12.31 patch-notes

[p]12.31 Server Maintenance
Asia Server Time: 18:00–19:00
UTC Time: 10:00–11:00[/p][p][/p][p]Otherworld Abyss
Experience Optimization[/p]
  • [p]The weekly settlement rewards for the Otherworld Abyss are now determined by both the Keystone Level and the cleared stage (completed without timeout), based on whichever is lower.[/p]
  • [p]After weekly settlement, the Keystone Level will be downgraded according to the current stage, and the cleared stage count will be reset to 0.[/p]
  • [p]Black Souls/White Souls dropped by Abyss monsters will no longer be picked up directly. Instead, they will be settled with a star-based bonus after clearing (each additional star adds 10%). Monsters will no longer drop Souls after clearing 12 times.[/p]
  • [p]Completing with timeout will not downgrade the Keystone; however, severe timeout completion (exceeding 15 minutes) will downgrade the Keystone by 1 level.[/p]
  • [p]Added two new random room events: 1. Monsters and the boss appear together; 2. Monsters and the boss appear together, and the boss's invincibility is only removed after defeating the monsters.[/p]
  • [p]Increased the appearance rate of altar rooms above stage 20.[/p]
  • [p][/p]
[p]Bug Fixes[/p]
  • [p]Fixed a bug where entering certain rooms showed the remaining monster count as 0.[/p]
  • [p]Fixed a bug where paths in some rooms would be broken.[/p]
  • [p]Fixed a bug where monsters in rooms frequently dodged attacks.[/p]