12.15 patch-notes
[p]Maintenance on Dec. 25[/p]
- [p]Asia Server Time: 20:00 - 21:30[/p]
- [p]UTC: 12:00 - 13:30[/p]
- [p][/p]
- [p]Reduced the distance from the spawn point to the final boss room by 1 tile for maps with Abyss Key levels 16-25.[/p]
- [p]Increased the spawn rate of Altar rooms.[/p]
- [p]Added entry requirements for the Abyssal Rift: characters must reach a specific level and use a specific number of Attribute Fruits.[/p]
- [p]Added Elite/Cursed/Boss rooms in the Abyss, which may now appear in groups.[/p]
- [p]Optimized the AI logic of Abyssal monsters, reducing their aggro range by approximately 20%.[/p]
- [p]Optimized clear rewards, increasing the chance for items to appear.[/p]
- [p]After defeating the final boss, any remaining minions in the boss room will no longer deal damage to players.[/p]
- [p][/p]
- [p]Fixed the bug with the Abyssal Rift's dynamic difficulty scaling (HP/Attack/Defense).[/p]
- [p]Fixed the bug where Abyssal monsters frequently dodged attacks.[/p]
- [p]Fixed the bug where paths sometimes failed to generate properly.[/p]
- [p]Fixed the bug where Keystones could not be upgraded.[/p]
- [p]Fixed the bug where Abyssal Lords could still drop portals after death.[/p]
- [p]Fixed the bug where the Altar - Drain effect could trigger repeatedly.[/p]
- [p]Fixed the bug where Bounty quests for Time/Space Tower progress could not be completed.[/p]
- [p][/p]
- [p]Added a mailbox access point near the Infinite Cube and Sin Tower.[/p]
- [p]Added a new recipe to the Infinite Cube: Non-cursed Red quality accessory + Orange Divine Blessing Scroll x5 = Random Red quality accessory, with a 5% chance to obtain the Black & White Supreme Ring.[/p]
- [p]Master's Ring of Vitality: Initial Magic Damage value for summoned units adjusted to 13 (was 12).[/p]
- [p]Dragon Lance's homing fireballs now deal area damage.[/p]
- [p]Nature's Covenant Expertise 4: Increased the attack frequency of energy orbs.[/p]