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Xanadu Land News

patch notes 3.8

BUG fix
BUG fix for mastery bonus
·Now the power bonus/reduction of the talent will also be directly displayed on the weapon
·If you find that the weapon damage becomes higher or lower during actual combat, please contact the me

Corrupted Xanadu
·Added elemental boss (now only by killing 5 elements can the central boss be released from invincibility)
·The central fire element is replaced by the new BOSS Lava Lord
·The legendary equipment drops from elemental BOSS and central BOSS have been increased.

other
·Added a new NPC (no function yet)

patch notes 3.7

BUG fix
BUG that frequently prompts upgrade when change scenes
Map mastery fixes the BUG that does not take effect
BUG of reset after Tower of Babel rankings update

Talent adjustment
Heavy Armor - Talent abnormal resistance adjusted to 20% (original 17%)
gunner -talent explosion damage adjusted to 20% (original 15%)
Ranger - Talent Dual Sword Strength adjusted to 50 (original 40)
Priest - Talent bond energy limit adjusted to 30 (original 25)

The space tower adds 16-20 floors
Corresponding rewards: Flame Elf 2/3/4/5/ legendary jewelry of your choice, diamond coin*1, gold coin*20

Corrupted Last Island
Increase the probability of the boss dropping legendary equipment

patch notes 3.6

BUG fix
Energy consumption BUG
Prayer interface BUG that does not appear
BUG of mastery bonus
BUG of level error when using ultimate potion
BUG vine Bow mastery 2 lost damage

Corrupted Xanadu Adjustments
·The number of people entering is adjusted to 10 people (originally 20 people)
·Corruption and Remaining - The health of BOSS and mobs is reduced by 50%
·Fire element-AI and barrage optimization
·Wind element-AI and barrage optimization

New prayer added
·Weapons/accessories have a chance to appear: 3/4/5 pure damage +1/2/3% attack speed
·Pets have a chance to appear: pure damage +3/5, agility +3/5

Function adjustment
·Death earthquake optimization - different earthquake sensations depending on the number of fruits 70/85/100/110/120

patch notes 3.4

3.4 Server maintenance is expected to take 30 minutes

BUG fix
Relic-Obsidian/Glory of the Moon public CD bug
Corruption and Remaining - BUG that the central fire element does not prompt the guidance of the circle of hatred

Function
Added optional box for blue/purple prayer
Monster Merchant - Materials: Orange soul crystals can be exchanged for the Spirit of Fire. The number of weekly exchanges is adjusted to 20 (originally 5).
The opening time of Corrupted Last Island is now different on different servers.
AISA: UTC 12:00-16:00
EU: UTC 20:00-24:00
US: UTC 01:00-05:00

Corrupted Xanadu
Corrupted Demonic Fire no longer refreshes
Decreased the tracking distance of Corrupted Skeletons by 10%
The blood volume of corrupted skeletons is adjusted to dynamic blood volume, and the base blood volume is reduced (15%).
Earth/Water/Wind/Knife Bear health volume reduced to 3.5 million (originally 4 million)
The blood volume of the center fire element has been reduced to 4.5 million (originally 5 million)
Optimize AI and shorten warning time (1 second)

Corrupted Xanadu·Drop
The remaining corrupted BOSS, fixed guarantee, Purple Recast x1. Epic equipment Drops 20% of level 1 items, 10% of level 2 weapons and clothes, no accessories or magic guides, and 30% drops of elves.
Random guarantee, 800 silver coins, blue book, purple protection scroll, 1K soul box, (15%, 30%) lucky potion.
Pet drinks (big and small), purple recast, (8 kinds of fruits) and fruits of your choice, pet experience potions (big and small), and battle potions of your choice.
Ultimate potion, silver coin, (blue and purple) soul crystal, (green and blue) magic card, pet crystal.
Remaining fire element, fixed guarantee, Flame Spirit x1. Epic equipment 25% chance of real drops, only level 2 weapons, clothes, magic guides, and accessories.
Random guarantee, 1000 silver coins, blue book, purple protection scroll, 1K soul box, pet drink (big and small).
Purple recast, fruit of your choice, pet experience potion (big and small), ultimate potion, silver coin, gold coin.
Combat optional potion, (blue, purple and orange) soul crystal, (green, blue and purple) magic card, pet prayer crystal, pet crystal.
(15%, 30%, 50%) Lucky Potion.

patch notes 3.2

Corrupted Avalon - renamed Elite Avalon
The death penalty is lowered from level 4 to level 3:
Death penalty level 3: The character returns to level 1, the character's equipment is randomly dropped, all backpacks are dropped, and no fruits will dropped.
(Note: The death penalty level of End 2/3 remains unchanged, and the death file is still deleted)
Elite Avalon, increases equipment strength attenuation by 900
(Example: 950 decays to 909, 1000 decays to 920)
The death penalty for all secret realms in T12 has been adjusted from level 4 to level 3.

Optimization of Corrupted Xanadu
The blood volume of mobs is reduced by 50%, the hatred range is increased, and the probability of leaving the battle is reduced.
The sword bear's health value is adjusted to 3.5 million (originally 5 million), and its attack power is increased by 20%.
Optimize the AI and barrage mechanism of Knife Bear
The HP of the elemental boss is adjusted to 4 million (originally 5 million), and the attack power is increased by 20%.
The central boss’ health value is adjusted to 5 million (originally 6.5 million), and the attack remains unchanged.
Reduce the attack frequency of fire elements
Add a new transfer point

BOSS drops
Elemental BOSS randomly drops: 15% of the Flame Elf, 15% of the purple level 1, 10% of the purple level 2, weapons, armor (must bring prayer)
Randomly drops golden level 1 weapons/armor
Random guaranteed drops from elemental BOSS: the same as the current random guaranteed drops from Endgame 2, with the addition of combat potions and green/blue magic cards.
Elemental BOSS fixed drop: Purple Recast Stone*2
The central fire element randomly drops: 35% of the flame elf, 20% of the purple level 1, 15% of the purple level 2, weapons, armor, magic, and accessories (must bring prayers)
Randomly drop golden level 1-2 weapons/armor/magic/trinkets
Random guaranteed drops from the central BOSS: the same as the current random guaranteed drops from Endgame 2, with the addition of battle potions and blue/purple magic cards.
Fixed drop from center BOSS: gold coin*1

Output optimization
Monster Merchant - Materials, add a golden 1-star random magic weapon/accessory box (50 flame elves)