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Xanadu Land News

12.5 patch-notes

12.5 Server downtime maintenance
Asia server time: 16:30-17:30
UTC time: 08:30-09:30
Bug fixes
Nature Book Specialization 2 damage bug
Season panel calendar - bug showing wrong season
Optimization
Mall - Added Adventurer DLC display (Steam only)
The effective range of the quest type to defeat monsters has been increased from 20 grids to 25 grids (damage is caused and it is considered completed within this range)

11.29 patch-notes

11.29 Server maintenance
Asia server time: 18:00-19:00
UTC time: 10:00-11:00

Bug fixes
Bug where the time extension of the Red Cloth Armor summon did not take effect
Bug where the effect of using the Nature Covenant Red Accessory Contract Amulet to summon +1 did not take effect

Function optimization
Optimize the registration and third-party account creation process
Added a full-level extra reward function to the pass, and used the pass experience to exchange for random props
Added a second confirmation to the Tower of Judgment challenge

11.22 patch-notes

11.22 Server downtime maintenance
Asia server time: 17:30-18:30
UTC time: 09:30-10:30
BUG repair
Bug of the time disorder of the relic-parasol/pillow/ethereal quiver
Function optimization
Optimize the email account registration and binding process for new players
Newly registered players will have 7 make-up cards by default
Equipment adjustment
Red armor: basic attribute adjusted to 65 defense (originally 60) and affix attribute adjusted to 5% of the upper limit of health (originally 4%); prayer adjusted to every 80 reduction of health (originally 90), damage reduction increased by 5%; every 6 critical hits, hatred efficiency increased by 100% (originally 50%), abnormal state resistance increased by 50% (originally 30%)
Red mail: basic attribute adjusted to 61 defense (originally 53) and affix attribute adjusted to 5% damage reduction (originally 4%); prayer attribute adjusted to stand for 3 seconds (originally 4 seconds) to increase critical damage by 45% (originally 35%), and restore 2% of the upper limit of health every 2 seconds (originally 1.5%)
Red leather armor: basic attribute adjusted to 57 defense (originally 49) and affix attribute adjusted to Adjusted to 15% critical damage (originally 10%); Prayer attribute adjustment When equipped with [Magic Device with Summoning Effect], the attack frequency of summons increases by 20% (originally 15%), the damage of summons increases by 25%, the size of summons increases by 20%, and the number of new summons +1
Red cloth armor, basic attribute adjusted to 50 defense (originally 47) affix attribute adjusted to 5% magic damage (originally 9% luck); Prayer attribute adjusted to each summon, life recovery increases by [number of summons] * 5%, and the summoning time is extended by 25% (originally 12%)
Red ring: affix attribute adjusted to all damage +9 (originally 5); Prayer attribute adjusted to immunity to the negative effects of poison pools and magma (originally poison pools), and life recovery speed and movement speed will be increased by 30% and 15% in poison pools and magma (originally poison pools)
Red necklace: affix attribute adjusted to white soul acquisition +12% (originally 9%); Prayer attribute adjusted to reduce damage received from bosses by 20% (originally 15%)

11.19 patch-notes

11.19 Stop Service Maintenance
Asian Time: 17:30-18:30
UTC time: 09:30-10:30
If there is a pop-up window on mobile, you need to download the latest version from the corresponding platform (iOS/Google/Qoo/Tap).

Bug Fixes
BUG: Red Dual Blade CD reduction affixes had incorrect values.
BUG that the magic relics did not take effect at night.
BUG that the mapping of the main city scene is wrong.
BUG of other players' character's weapon direction being wrong.

Optimization
Adjusted the time for the final Shadow King to appear after killing the center boss to 15 seconds (originally 10 seconds)
Normal Avalon's Red Moon event now also triggers randomly
Power Skill - Increase Attack Speed adjusted to 8/11/12/15% (was 7/9/10/12%)
Red Armor/Trinkets, increases Glory Points % attribute, effect is a Glory Points bonus after difficulty 4 deaths
Red Bow - Strike has a 12% chance of triggering power adjusted to 15%
Red Bow - Word effect adjusted to 5% (was 4%)
Red Lance - Physical damage adjusted to 105+3 (was 98+3)

11.15 patch-notes

11.15 Server maintenance
Asia server time: 17:30-18:30
UTC time: 09:30-10:30
Power optimization
-Add 2/3 pages, unlock with silver coins, season reset
-Different pages have independent extraction times and extracted power
-Power energy progress, shared by all pages
Added special extraction function
-Consume power energy to obtain self-selected power (unlock this function by opening power page 2)
-After opening, you can use 1 blue self-selection and 1 purple self-selection without consuming power energy (valid for the current S4 season)

Corruption nest
Opening time: Up to 15 people can enter
Entry conditions: 980 equipment strength, 110 fruits and level 25
The Corruption nest is currently undergoing the first phase of update, including 3 areas B OSS and normal monsters
-The drops of regional bosses are the same as the elemental bosses in Corrupted Death Isle
-The drops of normal monsters are the same as the Cursed Skeleton King in Corrupted Death Isle
-Both Corrupted Hive and Corrupted Death Isle drop red quality weapons/armor/accessories
Red quality equipment
Added attribute to Ghana's Rosary and Black and White Supreme Ring: Glory Points % (already effective, the value will be displayed in the next update of the whole pack)
Ghana's Rosary, basic pure damage adjusted to 37 (originally 35)
Newly added red quality armor: Bone Battle Armor (armor), Night's Fury (leather armor), Tara's Robe (cloth armor), Scarlet Ecstasy (mail armor)
Newly added red quality accessories: Mother's Embrace (ring), Covenant Covenant Amulet (Necklace)
New Block Recipe
New Red Armor Synthesis Recipe
-Flame Spirit*99+Super Lucky Herb*5=Random Red Armor
-Flame Spirit*99+Corrupted Core*75=Random Red Armor
(Red quality armor is not divided by specific professions, and can be mixed according to armor type)
New 121 Orange Accessory Synthesis Recipe
-Flame Spirit*70+Super Lucky Herb*3=Specified Gold 1 Star 2 Affixes 1 Prayer Accessory
-Flame Spirit*70+Corrupted Core*45=Specified Gold 1 Star 2 Affixes 1 Prayer Accessory
Recipe Adjustment
-[Full God Blessing Times] Red Quality Weapon + Purple God Blessing Voucher = Random Red Quality Weapon, with 0.3% =Red quality ring
-[Full God Blessing Times] Red quality weapon + Purple God Blessing Ticket = Random Red quality weapon, 0.3% chance to get a red quality necklace
(Red quality ring/necklace, and self-selected gold magic device are not available for synthesis for the time being)
Others
-Added a super large lucky herb (+150% luck) in the limited purchase store, with a weekly purchase limit of 10
-Added a Flame Spirit binding in the limited purchase store, with a weekly purchase limit of 10
-The weekly purchase limit of the Treasure Store emblem has been increased by 30
-Added a season achievement, and equips 1/2/3 red quality equipment at the same time
This update has a lot of content. If there are any bugs or experience suggestions such as the strength of the new equipment, please be sure to report it to Ding Ding or the landlord, thank you!