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Mega City Force: V1.09 Patch

[h3]V1.09 Patch Notes[/h3]

Hello, Agents! We’ve just pushed a new update that introduces new minigames and collectibles, and addresses a wide range of important co-op and gameplay bug fixes.

[h2]New Content[/h2]
  • Added two minigames that can be unlocked by finding their corresponding collectibles, in celebration of the upcoming big announcement.
  • Two new collectible tracks.

[h2]Fixes[/h2]
  • Enabled Steam Remote Play Together for local co-op.
  • Fixed an issue that prevented collectible tracks from dropping.
  • Fixed an issue where the “recent unlock” marks for both the Alien Blaster and the Spartan Laser would not appear, and therefore could not be removed.
  • Fixed the current melee weapon not showing in the shop when using Cyborg with the extra weapon upgrade, due to the weapon limit maxing out at four.
  • Fixed thrown blunt melee weapons missing the base melee damage from the agent who threw them.
  • Fixed an incorrect sprite for the weapon chest in the tutorial sequence.
  • Fixed incorrect text description for the Flak Jacket upgrade.
  • Fixed a bug where the player could still die or trigger a Second Chance upgrade (Flux Capacitor or Just A Dream) immediately after using a self-revive.
  • Fixed a bug that caused a sound effect to loop infinitely.
  • Fixed a co-op bug where P2’s loadout could become identical to P1’s after using a Second Chance upgrade (Flux Capacitor or Just A Dream) or when checkpoints were enabled in casual mode.
  • Fixed a bug where the Robot’s Defensive ability (Overclock) could break when used with the Defensive Charger upgrade.
  • In co-op, Rookie’s Flashbang, Cyborg’s Magnetic Pulse, and Janitor's Giant Leap no longer stun your co-op partner.
  • Fixed Automated Missiles not being treated as an automatic weapon.
  • Fixed a very rare bug that could occur after trying out a dual-wielded weapon in the shooting range.