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EA_v0.0.6 Patch Notes

Hello there, Shopkeepers!

First of all, I'd like to wish everyone happy holidays!
I hope you are all safe and spending quality time with your loved ones.

I wanted to make one last update for 2024 to address a few issues mentioned by many players. Let's dive into what's new with this patch!

[h2]Inventory[/h2]

The inventory now has 10 additional slots, addressing concerns from players who found it frustrating to constantly transfer items to storage before heading out to explore.
The default weight limit has been increased from 50 kg to 70 kg.
A new sorting option has been added to organize the inventory more efficiently.

[h2]Quickslots[/h2]

An additional 4 Quickslots have been added, bringing the total to 9. This change allows you to keep all tools ready for use without frequently switching them between the Inventory and Quickslots.

[h2]Storage Chests[/h2]

The UI has been completely reworked to match the Inventory's art style.
Previously, the list UI was functional but made it difficult to locate and transfer items. The new UI should fix all these previous issues.

A new sorting option has also been added for Storage Chests.
Slot capacity and max stack size have been increased, enabling more efficient storage.

Custom-named Storage Chests now display their label as 3D UI when nearby.


[h2]A Small Winter Event[/h2]

Gerry the Snowman has arrived in the Valley!
He’s hiding from the Sun under the Special Orders Board (because someone ran out of time to add snow). Gerry will ask you to bring him specific products, rewarding you with top coins in return.
This event is entirely optional, so take your time and enjoy it at your own pace.

[h2]Changelog[/h2]
  • Trash Bags are now stackable
  • Gamepad users can now view detailed Player Stats in the Inventory UI.
  • New loading screens have been added.
  • Closing the renaming UI now requires a single button press instead of two.
  • Fixed a location near the Mine where players could get stuck.
  • Fixed a bug causing incorrect behavior when hovering over certain settings.
  • Fixed the inverted horizontal/vertical setting so it no longer applies after resetting gameplay settings to default.


[h2]A Big Thank You[/h2]
As we wrap up 2024, I want to take a moment to thank each and every one of you for your incredible support, feedback and passion for the game. Your enthusiasm is what keeps this journey so rewarding, and I couldn’t have done it without you!

I wish you all happy holidays and a fantastic start to 2025. May your new year be filled with joy, adventure and plenty of good fortune—both in-game and in real life.

Thank you for being part of this community!

Quick Fix EA_v0.0.5b

  • Fixed the shop's safety not increasing after catching a thief.
  • Fixed new key mappings not being saved correctly.
  • Fixed trees and fruit trees not growing correctly over time.
  • Fixed UIs getting stuck if one was on-screen when you died (e.g., unlocking a chest in the Mine and getting killed by archers).
  • Fixed the fainting system, which caused rare bugs with fruit tree growth times as well as special and normal orders.
  • Fixed the scarecrow failing at its sole purpose of scaring crows.

    Please note that some crows are exceptionally brave and may still steal crops even if a scarecrow is near your planters. The chance is very small —about 1%— but it can still happen if you're unlucky.
    I'll continue gathering feedback on this!

Quick Fix EA_v0.0.5a

  • Fixed saplings growing in just a few seconds instead of 2–3 days.
  • Fixed gamepad sensitivity being affected by the FPS and VSync, which caused the sensitivity setting to be ignored.
  • Fixed the settings menu showing resolutions unsupported by your monitor.
  • Added an option to display the names of items requested by customers for players using controllers, as they cannot hover over the items to view more details. (basically the same system used to see the ingredients for crafting recipes)

EA_v0.0.5 Patch Notes

Hello there, Shopkeepers!

First of all, I'd like to express my gratitude for your support! Thank you for playing Cozy Keep and, most importantly, for taking the time to provide feedback, share your ideas, and participate in playtesting!

Now, let's talk about this update!

[h2]Farming[/h2]
Farming is an important part of the core gameplay loop. I've listened to your feedback, and here's what's new:
[h3]New Items[/h3]


[h3]Faster Interaction with Planter Boxes[/h3]

While having a UI to interact with the Planter Boxes is useful, it can become annoying—and even frustrating—as your number of Planter Boxes grows. Navigating the UI repeatedly to plant seeds or harvest crops can feel cumbersome.

[h3]Note: The UI method is still available and isn't replaced by this new one! You can choose to use them based on your needs![/h3]

From now on, you can simply equip Seeds, Water Bottles, or Water Buckets to your quick slots and use them by looking at a Planter Box and pressing the corresponding action key.

Removing seeds and harvesting crops can now be done the same way.

Additionally, you can examine the Planter Box directly to check details like water levels, seed growth, and more.

[h2]The game should update the key bindings on its own but if it doesn't, you can bind them as you wish by going to Settings -> Keyboard/Controller [/h2]


[h3]Watering Your Crops[/h3]

Watering with a Water Bottle or Bucket works, but some of you suggested a faster option. Enter the Watering Can!

The Watering Can can be crafted at the Crafting Table. You’ll only need one, as it allows you to water multiple Planter Boxes simultaneously. Its water capacity is also larger than that of bottles or buckets. To refill the Watering Can, simply walk through a river or use the Water Well near the Farming Land.

[h3]Crops, Growth Time, and Yields[/h3]
All vegetables and crops in the game have been adjusted to add more challenge. Growth times now range from 1–3 days, with varying yields for each crop.

[h3]Soil Fertilizer[/h3]

To balance the updated growth times, I've added a new item: Fertilizer!

You can apply Fertilizer to your Planter Boxes to increase the chance of harvesting more vegetables and crops. Each pack of Fertilizer lasts for three harvests per slot.

You can craft Fertilizer by building a Composter on your Farming Land and sacrificing some of your vegetables, fruits, or crops.


[h3]Seeds and the Seed Extraction Table[/h3]

Previously, getting seeds after harvesting crops was convenient, but it lacked challenge. Additionally, it didn’t allow for seed resale.

Now, you can build a Seed Extraction Table to “sacrifice” some of your crops in exchange for seeds. These seeds can be replanted or sold.

Don’t worry—maintaining a good stock of both seeds and crops will still be achievable. I’ll monitor your feedback and adjust the system to ensure it remains fair and fun.

[h3]Scarecrow[/h3]

Previously, a free Scarecrow was provided on the Farming Land, but not everyone appreciated this friendly figure. Some even called him “scary.” He has now retired, but he kindly left instructions on how to craft new Scarecrows.

Why build a Scarecrow? To scare crows, of course! From now on, crows may occasionally steal your crops or planted seeds. The chance is small, but not zero—so watch out!

[h3]More Planter Boxes[/h3]

New Planter Boxes with 5, 9, and 15 slots have been added, allowing you to grow even more crops.

[h3]Fruits and Fruit Trees[/h3]

One of the most requested features has arrived: Fruit Trees!

You can plant Fruit Trees using a Shovel, and they can be placed anywhere on the map, just like regular trees. They take 3 days to fully grow for the first harvest. After that, each harvest takes an additional 3 days, with the tree remaining until it has yielded fruits three times. You can harvest fruits from a tree 3 times, after the 3rd harvest the tree will die.

You can chop down Fruit Trees at any time. If they have fruits ready for harvest, you’ll still receive the fruits when chopping them down.

[h3]Beehives[/h3]

Two new types of Beehives have been added. Larger Beehives produce bigger yields. Building recipes have been updated to provide more of a challenge for your beekeeping journey.

[h2]Changelog:[/h2]
  • Added blueberries and wild berries to the map.
  • Added mushrooms (poisonous and normal) to the mines.
  • Fixed stolen products not being interactable in some parts of the main path.
  • Fixed navigation issues with the Planter UI slots.
  • Fixed Beehives displaying the Pig icon on the map.
  • Fixed Planter Boxes consuming water even when no seeds were planted.
  • Fixed Planter Boxes not updating in real time.
  • Fixed Planter Boxes getting soft-locked if there was a delay in planting seeds.
  • Fixed players being able to delete trashcans while full, which caused cleanliness to get stuck at 99%. This fix should now allow you to reach 100% cleanliness if your game was bugged.
  • Fixed saplings not being placeable on tables.
  • Fixed tree stumps being stubborn and not saving correctly. This might have been caused by one of my previous updates but let's just say they were stubborn.
  • Fixed Thieves data not saving correctly in the Daily Sales Report


Again, thank you for your feedback and support, and I apologize in advance for any issues or bugs you might encounter in your sessions!

EA_v0.0.4 Patch Notes

Hello there, Shopkeepers!

Another week, another update—let’s dive into what’s new with this one.

I know many of you are waiting for bigger additions, but right now, I’m focused on balancing and polishing everything based on your feedback to create a solid foundation. This way, new features can be added more easily in the future.

[h2]Items Compendium[/h2]

Many of you requested this, and I also felt it was a needed feature. In the Knowledge UI, where systems are explained, I’ve added a new UI that allows you to see all items in the game along with their bonuses, prices, weight, crafting recipes, crafting stations, map and mine drop availability, and which animals drop certain items and how. With this information in hand, it should be easier to get items from Storage Chests when you’re crafting or planning what to specialize your shop in for maximum profits.

[h2]Royal Inspectors[/h2]

This new NPC may visit your shop (or not, depending on your luck) when a Prohibition Law is active, checking if you’re selling prohibited items. The Royal Inspector will come disguised as a normal customer, inspecting your shelves for banned items. After a few inspections, they will reveal their identity and let you know whether you’ve passed or failed the inspection.


There are two possible outcomes for an inspection:
1. No prohibited items for sale: Nothing happens.
2. Caught selling prohibited items: You receive a fine.

If fined, you have two options:
1. Pay immediately and pay only half of the fine.
2. Pay later, with the amount added to your Taxes.

[h2]Product Visibility[/h2]

With the addition of the Inspector and based on your feedback, I’ve added a new system to enable/disable displayed products. Now you won’t need to manually remove 50+ items if a Prohibition Law is active. At the Management Table, you can simply check/uncheck certain items, so they remain on the shelves, but Customers, Thieves, and the Royal Inspector will consider their quantity as zero.

[h2]Changelog[/h2]
  • Customers and the traveling merchant now queue and leave space in front of the Management Table, preventing stacking that made interaction impossible.
  • Increased the trash can’s range.
  • Sales report now tracks the number of thieves who visited and the products they stole.
  • Customers should spawn faster, so selling won’t take the whole day.
  • Added a settings option to enable/disable screen effects for Hunger, Thirst, Low Stamina, etc. (Settings -> Gameplay -> Screen Effects)
  • You can now craft items by clicking and holding the icon of the item in the crafting station.


[h2]Fixes[/h2]
  • Fixed looping door sounds on the loading screen.
  • Bedroom decorations now save their current style.
  • Corrected previous reputation displayed incorrectly in the sales report.
  • Fixed thieves holding the pouch after being caught, which caused confusion.
  • Resolved Quick Slots getting stuck when using a Gamepad and opening the Map/Inventory while scrolling through Quick Slots.


In the coming weeks, I’ll be setting up a Trello board visible to everyone, so you can keep track of what I’m currently working on and the future features planned for the 1.0 release. There’s still a lot to do, and we’ll get there together!

Thank you for your feedback and support, and I apologize in advance for any issues or bugs you might encounter in your sessions!