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Farm Land - Update 0.0.7

Hello there, Shopkeepers!
2025's first update is here, bringing a bigger farm land, new workbenches, recipes, and lots more!

[h2]A Bigger Farm Land[/h2]
Many players have been struggling to manage the limited space on their farm land and have asked for more room to grow their favorite crops. Good news: the space has been tripled!

The new system is simple: you'll still need to visit the Tax Collector to pay 100 coins to unlock the main farm land plot. After that, you can purchase additional plots by interacting with the sales signs.

To accommodate the expanded farm, two new storage racks have been added, ensuring you have enough space for your growing needs.


Another exciting change is that starting from now on, you’ll be able to place crafting benches both in the basement and on the farm land.


[h2]Scarecrows & Crows[/h2]
Scarecrows are now 100% effective if the targeted crop is within their range.
You’ll also be able to interact with the Scarecrow to display its effective radius and see the number of crows it has scared away.
To make things easier for new Shopkeepers, crows will only start appearing once you have a certain number of crops growing at the same time. The more crops you grow, the more crows you’ll attract!

[h2]Planter UI for Trees[/h2]
Previously, planting trees involved equipping fruit tree seeds to the quick slots and planting them by looking at the mound created with a shovel. While this was convenient for mouse-and-keyboard players, controller users found it cumbersome and time-consuming.
Now, you’ll also have access to the same planting system used for crops, making it easier and more intuitive for everyone. It's up to you which system you use!


[h2]New Recipes/Items[/h2]
A total of 29 new items have been added to the game, most of which require specific crops for cooking or crafting.


[h2]New Crafting Benches[/h2]
[h3]The Juicer[/h3]
Use it to squeeze fruits and vegetables into refreshing drinks.


[h3]The Crusher[/h3]
Process raw ingredients into refined goods, such as turning sunflower seeds into oil or wheat into flour.


Future updates will bring more recipes based on your feedback and suggestions. New crafting benches will also be introduced as these systems expand.

[h2]Changelog[/h2]
  • Christmas Event has been removed.
  • Deleting items now returns trash.
  • Fruits, vegetables, and dishes have been rebalanced to provide more hunger and thirst benefits.
  • Wild berries can now be planted.
  • Items from quick slots no longer appear when placing items on shelves.
  • Crop assets have been optimized to improve FPS.
  • The Map UI has been updated with a new texture to reflect recent changes.
  • Fixed carrot juice recipe using mushrooms.
  • Fixed interaction system not updating when equipping a different item in a quick slot.
  • Fixed planter boxes having inconsistent heights.
  • Fixed an issue where harvesting crops affected the growth time of other crops in the same planter box.
  • Fixed planter boxes and crops not updating when nearby.
  • Fixed sugarcane displaying as carrots in planter boxes.
  • Fixed the Seeds Table UI not being navigable with keys.
  • Fixed a rare bug where players could get stuck in the Log Rack.
  • Fixed a bug which prevented some players from seeing newly added items
  • Increased the speed of cycling through quick slots for a smoother experience.

[h2]Final Notes[/h2]
We want you to know that we receive and read all your feedback and bug reports. Your input is invaluable, and we consider everything for future updates.
If you encounter any issues, please don’t hesitate to reach out to us on Discord or Steam Discussions!
Thank you all for your support!❤️

EA_v0.0.6 Patch Notes

Hello there, Shopkeepers!

First of all, I'd like to wish everyone happy holidays!
I hope you are all safe and spending quality time with your loved ones.

I wanted to make one last update for 2024 to address a few issues mentioned by many players. Let's dive into what's new with this patch!

[h2]Inventory[/h2]

The inventory now has 10 additional slots, addressing concerns from players who found it frustrating to constantly transfer items to storage before heading out to explore.
The default weight limit has been increased from 50 kg to 70 kg.
A new sorting option has been added to organize the inventory more efficiently.

[h2]Quickslots[/h2]

An additional 4 Quickslots have been added, bringing the total to 9. This change allows you to keep all tools ready for use without frequently switching them between the Inventory and Quickslots.

[h2]Storage Chests[/h2]

The UI has been completely reworked to match the Inventory's art style.
Previously, the list UI was functional but made it difficult to locate and transfer items. The new UI should fix all these previous issues.

A new sorting option has also been added for Storage Chests.
Slot capacity and max stack size have been increased, enabling more efficient storage.

Custom-named Storage Chests now display their label as 3D UI when nearby.


[h2]A Small Winter Event[/h2]

Gerry the Snowman has arrived in the Valley!
He’s hiding from the Sun under the Special Orders Board (because someone ran out of time to add snow). Gerry will ask you to bring him specific products, rewarding you with top coins in return.
This event is entirely optional, so take your time and enjoy it at your own pace.

[h2]Changelog[/h2]
  • Trash Bags are now stackable
  • Gamepad users can now view detailed Player Stats in the Inventory UI.
  • New loading screens have been added.
  • Closing the renaming UI now requires a single button press instead of two.
  • Fixed a location near the Mine where players could get stuck.
  • Fixed a bug causing incorrect behavior when hovering over certain settings.
  • Fixed the inverted horizontal/vertical setting so it no longer applies after resetting gameplay settings to default.


[h2]A Big Thank You[/h2]
As we wrap up 2024, I want to take a moment to thank each and every one of you for your incredible support, feedback and passion for the game. Your enthusiasm is what keeps this journey so rewarding, and I couldn’t have done it without you!

I wish you all happy holidays and a fantastic start to 2025. May your new year be filled with joy, adventure and plenty of good fortune—both in-game and in real life.

Thank you for being part of this community!

Quick Fix EA_v0.0.5b

  • Fixed the shop's safety not increasing after catching a thief.
  • Fixed new key mappings not being saved correctly.
  • Fixed trees and fruit trees not growing correctly over time.
  • Fixed UIs getting stuck if one was on-screen when you died (e.g., unlocking a chest in the Mine and getting killed by archers).
  • Fixed the fainting system, which caused rare bugs with fruit tree growth times as well as special and normal orders.
  • Fixed the scarecrow failing at its sole purpose of scaring crows.

    Please note that some crows are exceptionally brave and may still steal crops even if a scarecrow is near your planters. The chance is very small —about 1%— but it can still happen if you're unlucky.
    I'll continue gathering feedback on this!

Quick Fix EA_v0.0.5a

  • Fixed saplings growing in just a few seconds instead of 2–3 days.
  • Fixed gamepad sensitivity being affected by the FPS and VSync, which caused the sensitivity setting to be ignored.
  • Fixed the settings menu showing resolutions unsupported by your monitor.
  • Added an option to display the names of items requested by customers for players using controllers, as they cannot hover over the items to view more details. (basically the same system used to see the ingredients for crafting recipes)

EA_v0.0.5 Patch Notes

Hello there, Shopkeepers!

First of all, I'd like to express my gratitude for your support! Thank you for playing Cozy Keep and, most importantly, for taking the time to provide feedback, share your ideas, and participate in playtesting!

Now, let's talk about this update!

[h2]Farming[/h2]
Farming is an important part of the core gameplay loop. I've listened to your feedback, and here's what's new:
[h3]New Items[/h3]


[h3]Faster Interaction with Planter Boxes[/h3]

While having a UI to interact with the Planter Boxes is useful, it can become annoying—and even frustrating—as your number of Planter Boxes grows. Navigating the UI repeatedly to plant seeds or harvest crops can feel cumbersome.

[h3]Note: The UI method is still available and isn't replaced by this new one! You can choose to use them based on your needs![/h3]

From now on, you can simply equip Seeds, Water Bottles, or Water Buckets to your quick slots and use them by looking at a Planter Box and pressing the corresponding action key.

Removing seeds and harvesting crops can now be done the same way.

Additionally, you can examine the Planter Box directly to check details like water levels, seed growth, and more.

[h2]The game should update the key bindings on its own but if it doesn't, you can bind them as you wish by going to Settings -> Keyboard/Controller [/h2]


[h3]Watering Your Crops[/h3]

Watering with a Water Bottle or Bucket works, but some of you suggested a faster option. Enter the Watering Can!

The Watering Can can be crafted at the Crafting Table. You’ll only need one, as it allows you to water multiple Planter Boxes simultaneously. Its water capacity is also larger than that of bottles or buckets. To refill the Watering Can, simply walk through a river or use the Water Well near the Farming Land.

[h3]Crops, Growth Time, and Yields[/h3]
All vegetables and crops in the game have been adjusted to add more challenge. Growth times now range from 1–3 days, with varying yields for each crop.

[h3]Soil Fertilizer[/h3]

To balance the updated growth times, I've added a new item: Fertilizer!

You can apply Fertilizer to your Planter Boxes to increase the chance of harvesting more vegetables and crops. Each pack of Fertilizer lasts for three harvests per slot.

You can craft Fertilizer by building a Composter on your Farming Land and sacrificing some of your vegetables, fruits, or crops.


[h3]Seeds and the Seed Extraction Table[/h3]

Previously, getting seeds after harvesting crops was convenient, but it lacked challenge. Additionally, it didn’t allow for seed resale.

Now, you can build a Seed Extraction Table to “sacrifice” some of your crops in exchange for seeds. These seeds can be replanted or sold.

Don’t worry—maintaining a good stock of both seeds and crops will still be achievable. I’ll monitor your feedback and adjust the system to ensure it remains fair and fun.

[h3]Scarecrow[/h3]

Previously, a free Scarecrow was provided on the Farming Land, but not everyone appreciated this friendly figure. Some even called him “scary.” He has now retired, but he kindly left instructions on how to craft new Scarecrows.

Why build a Scarecrow? To scare crows, of course! From now on, crows may occasionally steal your crops or planted seeds. The chance is small, but not zero—so watch out!

[h3]More Planter Boxes[/h3]

New Planter Boxes with 5, 9, and 15 slots have been added, allowing you to grow even more crops.

[h3]Fruits and Fruit Trees[/h3]

One of the most requested features has arrived: Fruit Trees!

You can plant Fruit Trees using a Shovel, and they can be placed anywhere on the map, just like regular trees. They take 3 days to fully grow for the first harvest. After that, each harvest takes an additional 3 days, with the tree remaining until it has yielded fruits three times. You can harvest fruits from a tree 3 times, after the 3rd harvest the tree will die.

You can chop down Fruit Trees at any time. If they have fruits ready for harvest, you’ll still receive the fruits when chopping them down.

[h3]Beehives[/h3]

Two new types of Beehives have been added. Larger Beehives produce bigger yields. Building recipes have been updated to provide more of a challenge for your beekeeping journey.

[h2]Changelog:[/h2]
  • Added blueberries and wild berries to the map.
  • Added mushrooms (poisonous and normal) to the mines.
  • Fixed stolen products not being interactable in some parts of the main path.
  • Fixed navigation issues with the Planter UI slots.
  • Fixed Beehives displaying the Pig icon on the map.
  • Fixed Planter Boxes consuming water even when no seeds were planted.
  • Fixed Planter Boxes not updating in real time.
  • Fixed Planter Boxes getting soft-locked if there was a delay in planting seeds.
  • Fixed players being able to delete trashcans while full, which caused cleanliness to get stuck at 99%. This fix should now allow you to reach 100% cleanliness if your game was bugged.
  • Fixed saplings not being placeable on tables.
  • Fixed tree stumps being stubborn and not saving correctly. This might have been caused by one of my previous updates but let's just say they were stubborn.
  • Fixed Thieves data not saving correctly in the Daily Sales Report


Again, thank you for your feedback and support, and I apologize in advance for any issues or bugs you might encounter in your sessions!