Exo Rally, State of the Game, June 2025
Welcome to the June Exo Rally update!
[p][/p][p]Since it's been a little while, it's a big one! The current planet list now includes:[/p][p]- Dhool (meteor desert world)[/p][p]- Lunar (Earth's moon)[/p][p]- Tensei (strip mined, earth quake riddled planet)[/p][p]- New Earth (terraformed forest planet)[/p][p][/p][p]...and we've recently begun work on a deadly volcanic world, "Fusang". Here's a look at both:[/p][p][/p]New Earth
[p]Fusang
[p]Tornadoes
[p]We've added tornadoes to Dhool's storm weathers, and also Fusang in a fire variant. In the outer radius, your rover is showered with shrapnel that can puncture tires and vital systems. And of course the closer you get, the more your rover is pulled around before being lifted off up into the funnel entirely.[/p][p][/p][p]Tornadoes move across the surface as well, so you'll need to adjust your racing line to steer clear.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p]New Suspension: Dual Rate Springs and Bypass Shocks
[p]Players familiar with current day off-road racing or simulations might already be familiar with the new, super customizable dual-rate springs and 6-stage bypass shocks that allow players to adjust spring strengths and dampers by compression distance and speed, both bump and rebound.[/p][p][/p]RCS Changes
[p]We've added a power sweet spot, where >50% heat level will gain you additional thruster strength. Power was slightly reduced below this threshold. We've also got per planet heat baselines and heat up/cool down rates, which for example means that the Moon has a low baseline, but very slow cooldown due to lack of atmosphere. Thrusters will now more realistically shed heat faster at high temps, and glow as they heat up.[/p][p][/p][p]New Daily Stages
[p]We'll be launching with the following events:[/p][p]- Daily A (random class/planet)[/p][p]- Daily B (random class/planet)[/p][p]- Weekly (random class/planet)[/p][p]- Ironman (one attempt only)[/p][p]- New "Oblivion" type. For those that thought Ironman was too easy, in this mode, you'll have one attempt only with no droning, no stage overview, cockpit view only, limited RCS fuel and no spare tires.[/p][p][/p]The somewhat full list!
- [p]Physics optimizations: frame rate (accuracy) around 4x'd for around the same performance, should help with damage consistency. Playtesters, please let us know if you notice any degraded feeling from handling or frame rate problems.[/p]
- [p]Some performance improvements on CPU and GPU[/p]
- [p]New damage detection system to go with above. Damage may currently be a bit too high, but should feel consistent. [/p]
- [p]New suspension system, dual rate springs, 6 stage bypass dampers[/p]
- [p]Initial rover setups for above, some might need more tuning than others[/p]
- [p]New 'testing' sliders for suspension[/p]
- [p]Added downward force to rover test-drops on service screen, not just height as it was before (needs tweaking!)[/p]
- [p]Tuning sliders rounded up/dn[/p]
- [p]Old style 'terrain scanner' partially back in (only shows drop offs, the main 'impossible to see' terrain)[/p]
- [p]New planet, New Earth, terraformed forest world[/p]
- [p]New Dailies: Daily A, B, Weekly (all classes). New type (Oblivion)[/p]
- [p]Oblivion: Ironman-like with no droning, no stage overview, cockpit view only, no spare tires.[/p]
- [p]Tornados in Dhool's storm weather[/p]
- [p]RCS heat changes: 'power sweet spot' >50% heat. Per planet heat baselines and heat up/cool down rates.[/p]
- [p]RCS overheat damage: thrusters melt/rotate/get blocked/explode etc[/p]
- [p]RCS heat shutdown override: engage before or after overheating to risk damage to RCS but maintain control. D-Pad Up, Up.[/p]
- [p]RCS repairs added for above[/p]
- [p]RCS thrusters glow when reaching critical heat levels[/p]
- [p]Lunar RCS heat: due to lack of atmosphere, cooling is severely reduced, but starting temps are lower.[/p]
- [p]Checkpoint light wall brightness method change (let us know if any too dim or bright)[/p]
- [p]Hopefully improved transparency handling with light walls and other transparent particles/fx[/p]
- [p]Tweaked chassis colliders on mining and rover classes (let us know if any bad looking collisions),[/p]
- [p]Credits screen added[/p]
- [p]Dust storm weather particles not completely opaque anymore[/p]