Exo Rally, State of the Game, September 2025
Welcome to the September Exo Rally update!
[p][/p][p]We've been hard at work finishing one of the last (?) planets, Fusang, a volcano world. The current planet list now includes:[/p][p]- Dhool (meteor desert world)[/p][p]- Lunar (Earth's moon)[/p][p]- Tensei (strip mined, earth quake riddled planet)[/p][p]- New Earth (terraformed forest planet)[/p][p]- Fusang (volcano world)Hopefully we will still have time to add one last planet, but 5 is a decent start point at least for release.[/p][p][/p]
Fusang - Volcano World
[p]Heavier Rovers, Lighter Fuel
[p]From both playing Exo Rally now for years, and also watching both new and old players, I became increasingly annoyed with the tendency for rovers, especially the 6-wheeled Exo6, to 'kick' the rear up over bumps. While you'd possibly expect racing vehicles to be better the lighter their weight, current-day off-road racing trucks like Trophy Trucks actually have a sweet spot which is quite heavy, that keeps them more level over bumpy terrain due to inertia and weight resisting rotation. Given our rovers have to tackle terrain even bumpier than stuff in Baja or Dakar, we've pushed the rovers weight up quite a bit, and also reduced fuel weight at the same time for a couple of reasons:[/p]- [p]Lighter fuel means one setup feels more similar between min and max fuel loads, and we can stay more stable in both situations[/p]
- [p]After introducing RCS overheating, choosing different fuel loads became less important, as you usually couldn't use it all up in one stage[/p]
- [p]A more stable weight gives each rover class a more defined feel and character (a heavy rover wont feel like a lighter one on lower fuel loads)[/p]
- [p]Tilt/dutch[/p]
- [p]Fstop[/p]
- [p]Focal Length[/p]
- [p]Focus offset[/p]
- [p]FOV[/p]
- [p]Orbit/look direction/pan/dolly[/p]
Sept 2025 Update
[p]Playtesters, please read the FULL release notes below before posting bugs/thoughts/feedback, thank you! [/p]- [p]Fusang, volcanic planet complete[/p]
- [p]Fusang: Lava that melts tires, fire tornados, lava fountains, rolling lava bombs, steam obstacles[/p]
- [p]Fusang: Ash fall weather that coats the surface in ash (reduced traction/increased drag)[/p]
- [p]Rovers made heavier to increase stability and fly flatter over most jumps and bumps[/p]
- [p]Fuel weight greatly reduced, so a setup will work better between min and max fuel[/p]
- [p]Tire model tweaks[/p]
- [p]Pace note update + linked close notes together along with a ! to draw attention[/p]
- [p]Mining rover is now more of a 'fixed suspension distance' vehicle (minimal travel)[/p]
- [p]Photo mode, drone or orbit with aperture/fov/dutch(tilt)/focal length/focus offset[/p]
- [p]Volumetric headlight dust[/p]
- [p]Headlight shadows added[/p]
- [p]Update to sand-like ground material physics (more consistent)[/p]
- [p]Improved blending between checkpoint light walls and other fx/distant light walls[/p]
- [p]Monoliths now interfere with the HUD/comms[/p]
- [p]Tensei lighting minor improvement[/p]
- [p]New Earth, more details and different ground materials, slightly less grass[/p]
- [p]Map wide stages on Fusang only (for now) with extremely long distances between checkpoints[/p]
- [p]Rain updates to all planets[/p]
- [p]Rover setup screen, some sliders faster to move[/p]
- [p]Fixed drone's spotlight being rotated incorrectly[/p]
- [p]Added dust build up to all rovers[/p]
- [p]Improved reflections (may be too much reflection on some ground materials in non-wet weather still)[/p]
- [p]Tread loss now controlled per ground material (less loss on stuff like sand, more on rock)[/p]
- [p]Damage to suspension now only occurs vertically if fully compressed[/p]
- [p]New stage overview music[/p]
- [p]Fixed collider on Tensei 'snow-trees'[/p]
- [p]Crosses visible on the checkpoint lightwalls earlier now[/p]
- [p]Headlight improvements/should look better against particle effects[/p]
- [p]Fixed: Ambient intensity increasing each time a planet is restarted[/p]
- [p]Updated service UI repair tabs[/p]
- [p]Removed eye-level bar from Exo4[/p]
- [p]Tornados no longer 'get you' after crossing the finish line, and dissipate near some terrain types/objects[/p]
- [p]Fix: rear wheels always account for toe correctly now[/p]
- [p]Reduced excessive wheel skew on impacts[/p]
- [p]Fix: replay camera skipping static cameras[/p]
- [p]Smoothed out camera-look which should help over smaller bumps and whoops[/p]
- [p]Minor strength boost to rcs-steer[/p]
- [p]Reduced size of checkpoint spheres to prevent wheels being ripped off occasionally[/p]
- [p]Donuts now require 340 deg to complete compared to 300 previously (may vary for custom checkpoint sequences)[/p]
- [p]Rover setup saving: now auto focuses[/p]
- [p]Fix: rcs fuel not being consumed at slight inputs[/p]
- [p]Fix: saving spare tires in tunings[/p]
- [p]New Earth should be less blinding[/p]
- [p]RCS override timer increased[/p]
- [p]Reduced FPP camera shake values[/p]
- [p]New tutorials[/p]
- [p]Team comms appear when starting your first event/series[/p]
- [p]Photo mode doesn't highlight some controls[/p]
- [p]Exo4 might be particularly hard to flip with RCS with certain setup configs[/p]
- [p]NPCs still think you're still on Dhool when on other planets[/p]
- [p]Trainings are in progress, so may not work as expected[/p]