Exo Rally, State of the Game, January 2026
Welcome to the January 2026 Exo Rally update!
[p]Happy New Year! Aside from a nice break during the holidays, we’ve spent the last few months with our heads under the hood, upgrading the game engine to Unity 6, reworking the training flow, and implementing some fundamental changes to how races start and how rovers handle as we push towards release.[/p][p]Here are the highlights of what we've been up to since the Fusang reveal.[/p][p][/p][h3]The "Roll-Up" Start Line[/h3][p]We’ve upgraded the stage entry experience. Instead of simply spawning at the start line ready to go, players will now drive to the start line themselves during the intro sequence.[/p][p]This isn't just for immersion, it gives you strategic freedom. The start gates have been widened, allowing you to angle your rover to navigate the first checkpoint or terrain exactly how you want. You will have total control over your approach and positioning before the countdown even begins.[/p][p][/p][p]- [p]UTV: Pitch/Tilt only (limited air control).[/p]
- [p]Exo4: Up/Down + Pitch/Tilt.[/p]
- [p]Exo6: Full control (All axis).[/p]
- [p]Miner: None (You're on your own!).[/p]
- [p]Start Line Freedom: Drive to the line and position your rover at any angle within the wider start gate.[/p]
- [p]RCS Class Update: RCS capabilities are now unique to each vehicle class (UTV limited to pitch, etc.).[/p]
- [p]New Tire Type: Paddle Tires added (High fwd grip on soft surfaces, low lateral grip).[/p]
- [p]Differential Tuning: Torque splitter adjustments, axle diff and center diff.[/p]
- [p]Auto-Shift: New virtual RPM-based system for smoother automatic shifting.[/p]
- [p]New Earth Refresh: Terrain overhaul with new mud/water textures, raised tree stumps, and better distant terrain.[/p]
- [p]Training Overhaul: Faster flow, new Boost RCS tutorials, and timed Advanced Training.[/p]
- [p]Incidents: Introduced crash incidents which can cause repair delays in Campaign mode.[/p]
- [p]Physics Stability: Work continues bug hunting some problem physics explosions[/p]
- [p]Tire Model: Increased friction contrast from peak to limit, plus slicks are now stickier on rock but lose significant traction on wet rock.[/p]
- [p]Aero Buff: All rovers have slightly higher aero values (more traction at speed, faster jump touchdowns).[/p]
- [p]CoM locks: Center of Mass locked on all classes[/p]
- [p]Miner Update: Fatter wheels, wider track, thinner tray.[/p]
- [p]Dynamic Drag: Lateral sand drag is now more accurate.[/p]
- [p]Engine Upgrade: Project updated to Unity 6.[/p]
- [p]Fusang Optimization: Massive performance pass (shader complexity reduced, particles optimized) for better FPS.[/p]
- [p]Tensei Update: Environment textures, lighting, and terrain splats updated.[/p]
- [p]UI: Repair tabs are now clickable; repair commands removed from tutorials.[/p]
- [p]Fixed: Fog/Water interaction on Tensei.[/p]
- [p]Fixed: RCS cooling was too efficient in rain (you could boost forever).[/p]
- [p]Fixed: Leaderboard rows breaking online views.[/p]
- [p]Fixed: Snow on Dhool no longer locks to local space.[/p]
- [p]Fixed: Replay cameras skipping static cameras.[/p]