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[Beta] Omega Crafter API Test Release

[p]We’re launching the Omega Crafter API beta on the Omega Crafter beta branch![/p][p][/p][p]Use any programming language to call the API and control in-game elements like Grammi from outside the game, enhancing your Omega Crafter experience.[/p][p][/p][h3]Note[/h3]
  • [p]This feature is currently in beta and is provided as is, with no guarantees of functionality or compatibility.[/p]
  • [p]We strongly recommend that you back up your save data and use this feature at your own risk.[/p]
  • [p]The API can only be called from your local PC and does not support multiplayer.[/p]
  • [p]Because this feature is still under development, the documentation and API responses are currently available only in Japanese.[/p]
[p][/p][p]Detailed instructions for enabling this feature are provided at the end of this announcement.[/p][p][/p][h3]Basic demo: Running a simple script (Python)[/h3][previewyoutube][/previewyoutube][p][/p][h3]Advanced demo: Controlling multiple Grammi units (Python)[/h3][p]With code-driven control, you can build flexible logic using variables and functions, improving both functionality and reusability.[/p][previewyoutube][/previewyoutube][p][/p][h3]Advanced demo: Using AI agents[/h3][p]This demo accepts player commands such as “Craft 3 stone axes” and completes the task by orchestrating one manager Grammi and two worker Grammi units.[/p][previewyoutube][/previewyoutube][h3][/h3][h3]Demo: Using the documentation UI (Swagger UI)[/h3][p]The API specifications are available in the HTML documentation included with the game. Because it uses Swagger UI, you can interactively test the API directly on the page. You can also view the documentation directly on this page.[/p][previewyoutube][/previewyoutube][p][/p][p][/p][h2]How to switch to the beta branch[/h2][p]Step 1: Open Settings (gear icon) > Properties.[/p][p][/p][p][/p][p]Step 2: Under Betas > Beta Participation, select the api-experimental branch.[/p][p]After closing the Properties window, update the game client.[/p][p][/p][p][/p][p][/p][h2]How to view the API specifications[/h2][p]From Settings (gear icon) > Manage > Browse local files, open the folder that appears, then open the file named swagger-ui-standalone.html.[/p][p][/p]

[v1.0.4 Patch Update]

[h2]Summary [/h2][p]We've added a new feature that lets you display various stickers in-game. [/p][p]Now, both player and Grammi dialogues—previously limited to text—can be expressed with even more personality! This feature was inspired by the recent release of our LINE stickers in Japan.[/p][p][/p][p][/p][p]We've also rebalanced combat difficulty, making battles flow more smoothly than before.[/p][p]If you ever find the combat too easy, you can change the difficulty at any time from the in-game settings![/p][p][/p][h2]New Features[/h2]
  • [p]Added sticker display feature.[/p]
    • [p]Grammi: You can display stickers using the “Display Sticker {0}” block.[/p]
    • [p]Player: You can display stickers in the chat by typing /sticker {id}. Valid sticker IDs are from 1 to 30.[/p]
      • [p]Example: /sticker 10[/p][p] [/p]
[h2]Balance Adjustments[/h2]
  • [p]Adjusted combat difficulty across Very Easy, Easy, Normal, and Hard modes.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue in Creative Mode where recipes for certain buildings were not being displayed.[/p]
[p][/p][h2]Joining the Automation Fest + Kicking Off a 30% Off Sale![/h2][p]Omega Crafter is taking part in Steam’s official Automation Fest![/p][p]To celebrate, we’re running a special sale![/p]
  • [p]Omega Crafter – 30% off[/p]
  • [p]Omega Crafter Original Soundtrack – 10% off[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]Now’s a great time to jump in and automate to your heart’s content![/p][p][/p][p] ---------- [/p][p]Omega Crafter [/p][p]----------[/p][p][/p]

Omega Crafter AWARD Winners Announcement 🎊

[p]Thank you as always for supporting Omega Crafter! 🌷[/p][p]We’re excited to announce the winners of the Omega Crafter Official Release Commemorative Awards, held from May 14 to May 27, 2025! 🎉 We received so many amazing creations—videos, screenshots, and more—thank you all for your submissions![/p][p][/p][p]The result of the strict judging, 6 works were selected as AWARD winners![/p][p]And now… it's time to reveal the results![/p][p][/p]
🏆 AWARD Winners🏆
[h2]1. Handy Code for Boosting Crafting Efficiency[/h2][p]Created by Chevit.[/p][p]A smart piece of code that identifies the selected item at the workstation and continuously crafts it! You can even set the quantity, making it super convenient.[/p][p][/p][carousel][/carousel][p][/p][p]🔗 View the post on X[/p][p][/p][h2]2. "THIS is my answer!!!"[/h2][p]Created by おしゃべりデイジー (Oshaberi Daisy)[/p][p]An unexpected way to use the cannon…! You've gotta watch the video on X![/p][p][/p][p]🔗 Watch on X[/p][p][/p][h2]3. "Dad wasn't lying... It really existed! He used the Word of Destruction!"[/h2][p]Created by わさび (Wasabi)[/p][p]That legendary scene recreated in Omega Crafter![/p][p][/p][p]🔗 Check it out on Discord[/p][p][/p][h2]4. Digital Display Device[/h2][p]Created by piko[/p][p]An upgraded version of a creation first made during early access—now even more refined![/p][p][/p][p]🔗 View on Discord[/p][p][/p][h2]5. Beautifully Built Base[/h2][p]Created by RKisaki[/p][p]The overhead screenshot is gorgeous—awesome sense of scale and composition![/p][p][/p][carousel][/carousel][p]🔗 View on Discord[/p][p][/p][h2]6. Music[/h2][p]Created by m[/p][p]A beautiful performance using the “Handbells” feature added in the official release. You can even adjust the tempo![/p][p][/p][p]🔗 Watch the video on Discord[/p][p][/p][p]We’ll be sharing each of these works on X (Twitter) and Discord soon! [/p][p]As a token of recognition, winners will also receive a special role in our Discord server💎. [/p][p]Thank you again for your continued support of Omega Crafter![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Some titles were given by the dev team. For downloadable entries, we've downloaded and featured them directly.[/p][p]The thumbnail for this announcement features a screenshot by RKisaki—thank you![/p][p][/p][p]---------- [/p][p]Omega Crafter[/p][p]---------- [/p]

[v1.0.3] Patch Note

[h2]Changes[/h2]
  • Added a command to allow entry into a nearby Programming Shrine in rare cases where players using pre-release save data could not enter.
    • You can enter by approaching the Programming Shrine and entering /enterprogrammingshrine in the chat.
  • Added a command to display the current number of city tiles.
    • You can view it by entering /showtilenum in the chat.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Japanese Style Chest of Drawers could become transparent.
  • Fixed an issue where performing certain actions with a changed zoom level in the coding editor could cause the game to become unplayable.
  • Fixed an issue where fishing could not be performed properly in certain areas.
  • Fixed an issue where walls would not snap correctly when rotating pillars.
  • Fixed an issue where the Single-Type Container could not snap to the grid when placed on floors.
  • Fixed an issue where discs could not be inserted into the phonograph using a controller.
  • Fixed an issue where Quick Stack could fail if there was a full Multi-Type Chest in the city.
  • Corrected several translations.

[v1.0.2] Patch Note

[h2]Changes[/h2]
  • The way to specify color codes for buildings with customizable colors has been updated.
    • Until v1.0.1: Enter a 6-digit color code (e.g., FFFFFF)
    • From v1.0.2: Enter a 6-digit color code with a leading # (e.g., #FFFFFF)
  • Updated the description for Programming Shrine 6.
  • Added a new message that appears when clearing a Programming Shrine for the first time.
  • Modified the text for some items and blocks.

[h2]Bug Fixes[/h2]
  • Fixed an issue where using the "Read String" block on a building without a set value could cause an error.
  • Fixed an issue where Sofa 1 could be unlocked at unintended times.
  • Corrected several translations.