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Omega Crafter News

[v1.0.4 Patch Update]

[h2]Summary [/h2][p]We've added a new feature that lets you display various stickers in-game. [/p][p]Now, both player and Grammi dialogues—previously limited to text—can be expressed with even more personality! This feature was inspired by the recent release of our LINE stickers in Japan.[/p][p][/p][p][/p][p]We've also rebalanced combat difficulty, making battles flow more smoothly than before.[/p][p]If you ever find the combat too easy, you can change the difficulty at any time from the in-game settings![/p][p][/p][h2]New Features[/h2]
  • [p]Added sticker display feature.[/p]
    • [p]Grammi: You can display stickers using the “Display Sticker {0}” block.[/p]
    • [p]Player: You can display stickers in the chat by typing /sticker {id}. Valid sticker IDs are from 1 to 30.[/p]
      • [p]Example: /sticker 10[/p][p] [/p]
[h2]Balance Adjustments[/h2]
  • [p]Adjusted combat difficulty across Very Easy, Easy, Normal, and Hard modes.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue in Creative Mode where recipes for certain buildings were not being displayed.[/p]
[p][/p][h2]Joining the Automation Fest + Kicking Off a 30% Off Sale![/h2][p]Omega Crafter is taking part in Steam’s official Automation Fest![/p][p]To celebrate, we’re running a special sale![/p]
  • [p]Omega Crafter – 30% off[/p]
  • [p]Omega Crafter Original Soundtrack – 10% off[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]Now’s a great time to jump in and automate to your heart’s content![/p][p][/p][p] ---------- [/p][p]Omega Crafter [/p][p]----------[/p][p][/p]

Omega Crafter AWARD Winners Announcement 🎊

[p]Thank you as always for supporting Omega Crafter! 🌷[/p][p]We’re excited to announce the winners of the Omega Crafter Official Release Commemorative Awards, held from May 14 to May 27, 2025! 🎉 We received so many amazing creations—videos, screenshots, and more—thank you all for your submissions![/p][p][/p][p]The result of the strict judging, 6 works were selected as AWARD winners![/p][p]And now… it's time to reveal the results![/p][p][/p]
🏆 AWARD Winners🏆
[h2]1. Handy Code for Boosting Crafting Efficiency[/h2][p]Created by Chevit.[/p][p]A smart piece of code that identifies the selected item at the workstation and continuously crafts it! You can even set the quantity, making it super convenient.[/p][p][/p][carousel][/carousel][p][/p][p]🔗 View the post on X[/p][p][/p][h2]2. "THIS is my answer!!!"[/h2][p]Created by おしゃべりデイジー (Oshaberi Daisy)[/p][p]An unexpected way to use the cannon…! You've gotta watch the video on X![/p][p][/p][p]🔗 Watch on X[/p][p][/p][h2]3. "Dad wasn't lying... It really existed! He used the Word of Destruction!"[/h2][p]Created by わさび (Wasabi)[/p][p]That legendary scene recreated in Omega Crafter![/p][p][/p][p]🔗 Check it out on Discord[/p][p][/p][h2]4. Digital Display Device[/h2][p]Created by piko[/p][p]An upgraded version of a creation first made during early access—now even more refined![/p][p][/p][p]🔗 View on Discord[/p][p][/p][h2]5. Beautifully Built Base[/h2][p]Created by RKisaki[/p][p]The overhead screenshot is gorgeous—awesome sense of scale and composition![/p][p][/p][carousel][/carousel][p]🔗 View on Discord[/p][p][/p][h2]6. Music[/h2][p]Created by m[/p][p]A beautiful performance using the “Handbells” feature added in the official release. You can even adjust the tempo![/p][p][/p][p]🔗 Watch the video on Discord[/p][p][/p][p]We’ll be sharing each of these works on X (Twitter) and Discord soon! [/p][p]As a token of recognition, winners will also receive a special role in our Discord server💎. [/p][p]Thank you again for your continued support of Omega Crafter![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Some titles were given by the dev team. For downloadable entries, we've downloaded and featured them directly.[/p][p]The thumbnail for this announcement features a screenshot by RKisaki—thank you![/p][p][/p][p]---------- [/p][p]Omega Crafter[/p][p]---------- [/p]

[v1.0.3] Patch Note

[h2]Changes[/h2]
  • Added a command to allow entry into a nearby Programming Shrine in rare cases where players using pre-release save data could not enter.
    • You can enter by approaching the Programming Shrine and entering /enterprogrammingshrine in the chat.
  • Added a command to display the current number of city tiles.
    • You can view it by entering /showtilenum in the chat.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Japanese Style Chest of Drawers could become transparent.
  • Fixed an issue where performing certain actions with a changed zoom level in the coding editor could cause the game to become unplayable.
  • Fixed an issue where fishing could not be performed properly in certain areas.
  • Fixed an issue where walls would not snap correctly when rotating pillars.
  • Fixed an issue where the Single-Type Container could not snap to the grid when placed on floors.
  • Fixed an issue where discs could not be inserted into the phonograph using a controller.
  • Fixed an issue where Quick Stack could fail if there was a full Multi-Type Chest in the city.
  • Corrected several translations.

[v1.0.2] Patch Note

[h2]Changes[/h2]
  • The way to specify color codes for buildings with customizable colors has been updated.
    • Until v1.0.1: Enter a 6-digit color code (e.g., FFFFFF)
    • From v1.0.2: Enter a 6-digit color code with a leading # (e.g., #FFFFFF)
  • Updated the description for Programming Shrine 6.
  • Added a new message that appears when clearing a Programming Shrine for the first time.
  • Modified the text for some items and blocks.

[h2]Bug Fixes[/h2]
  • Fixed an issue where using the "Read String" block on a building without a set value could cause an error.
  • Fixed an issue where Sofa 1 could be unlocked at unintended times.
  • Corrected several translations.

[v1.0.1] Patch Note

[h2]Bug Fixes[/h2]
  • Fixed an issue where pasting a saved program into the Grammi coding editor and executing it could sometimes cause an error.
  • Fixed an issue where some visual elements would not sync correctly during multiplayer sessions in Programming Shrines.