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Omega Crafter News

🎉 Omega Crafter 1.0 Release Date Announced 🎉

[h2]Omega Crafter is leaving Early Access and launching into 1.0 on Wednesday, May 14, 2025 (PDT)![/h2]

[h3]1.0 will introduce the fifth biome, "Lost World," along with new features that will further enhance automation and building. [/h3]

1.0 Release Date Announcement Trailer (Short.ver)
[previewyoutube][/previewyoutube]

The feedback from all our players has been a tremendous help in developing Omega Crafter. We are so excited to announce the official release date. Thank you for all your support!

Leading up to the release, we plan to share more detailed updates on Discord and X. Make sure to follow us to stay informed.

Here's a sneak peek of what's coming.

[h3][h2]Highlight #1: The Fifth Biome "Lost World"[/h2][/h3]
This biome features a sandy landscape with meteors raining down and ruined, futuristic structures scattered throughout. This new landscape is sure to spark fresh inspiration for your building and city-planning adventures.


Protect Yourself from Meteors!
Meteors, which deal significant damage, will periodically rain down. Use the radar to track meteor cycles and the towers designed to protect against their impact as you explore and strengthen your equipment.


The Story Reaches its Climax
Collect sealed items in dungeons. Once you have gathered all the items, you'll face the final boss who has been hindering game development.

In addition to transformations, there will be disruptions from enemy characters, where even a moment's hesitation can be fatal. You'll also have to battle a "giant dark version" of a familiar character… Survive this thrilling battle to the end!

[h2]Highlight #2: Shrine of Programming[/h2]
An area that lets you delve deeper into the programming aspects of Omega Crafter. Once inside the shrine, you'll be tasked with creating a program based on a given prompt. Success will unlock items that make programming-integrated construction even easier.





There are a total of 25 Shrines of Programming scattered across all biomes, offering a unique take on automation that sets this apart from city-building automation!

[h2]Highlight #3: Building Updates & Creative Mode[/h2]
More than 50 new building materials will be added. Using items that can be collected in the "Lost World" as materials, you'll be able to engage in even more creative and elaborate building.

Additionally, a new "Creative Mode" will be available. All building materials are unlocked from the start, and resources are unlimited, allowing you to create your ideal world without any constraints.



Other Scheduled Updates

Reverse item lookup list
Tutorial improvements
BGM changes in town
Skill additions
Mini-games
New items
Localization: New addition of Russian (machine translation)
System and performance improvements
and more!
[h2]Soundtrack Available Simultaneously![/h2]
Along with the 1.0 release (May 14, 2025), Omega Crafter's soundtrack will be available on Steam. It includes 19 tracks, such as field and battle themes for each biome.
https://store.steampowered.com/app/3484000/Omega_Crafter_Soundtrack/



During the time leading up to the release, we'll continue to share more detailed updates on Discord and our official X. Please join and follow from the list below!

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Omega Crafter’s 1st Anniversary! Celebrate with a Special Sale!

[h2]Celebrating One Year Since Early Access Launch 🎉[/h2]
We’ve reached this milestone thanks to all of you who have played Omega Crafter.
We truly appreciate your support!

[h3]To celebrate, we’re holding a 20% off anniversary sale![/h3]
We’ll also be sharing our future development plans soon—stay tuned!



A year ago, on March 28, 2024, Omega Crafter launched as a game combining automation through programming and survival crafting. While the development team believed in this unique concept, we also wondered how players would receive it.

However, after launch, we were amazed by the creative works shared by players—some perfected automation, while others programmed adorable behaviors for Grammi. Many unexpected and inventive ways to play emerged.

â–¶ In May 2024, we held the "Building Festival" event, showcasing incredible player creations!
https://store.steampowered.com/news/app/2262080/view/6361977949042504056?l=english

Seeing your shared works, gameplay videos, and player interactions inspired by Omega Crafter has been incredibly encouraging for our team.

We’ve also been continuously improving the survival crafting experience to make it even more engaging.

â–¶ June 2024: Controller Support Added
Due to high demand, we prioritized this update, making gameplay more comfortable for those who prefer controllers.
https://store.steampowered.com/news/app/2262080/view/4164221871986772188?l=english

â–¶ July 2024: Fishing Feature Added
You can automate fishing with Grammi!
https://store.steampowered.com/news/app/2262080/view/6382246858181449039?l=english

▶ October 2024: New Biome—“Island of the Samurai”
This update introduced a fourth biome, along with boats, gliders, new battles, and expanded building mechanics.
https://store.steampowered.com/news/app/2262080/view/4697907940247419418?l=english

We’d love to hear even more feedback from you as we enter Omega Crafter’s second year.
Thank you for your continued support!

— The Omega Crafter Development Team

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[v0.9.3] Patch Note

[h2]Localization[/h2]
  • Korean is now supported.


[h2]Bug Fixes[/h2]
  • Fixed a bug where the terms of use for the trial version were displayed in some languages.
  • Fixed a bug where building Road tiles in biomes other than the "Meadows of New Beginnings" would reference incorrect textures.

[v0.9.2] Patch Note

[h2]Balance Adjustments[/h2]
  • Increased the display time for some of the message UI.
  • Adjusted the collision detection of walls in the "Horror Forest Archive."
  • Made it so that the range within which buildings can be placed is displayed in relocation mode.
  • The contents of containers and crafting targets are also shown when you open the city map.


[h2]Bug Fixes[/h2]
  • Fixed a bug where some items were not displayed correctly in the key configuration.
  • Fixed a bug where players would occasionally be moved to a distant location after getting off a boat.
  • Fixed a bug where the equipment type and icon were not displayed correctly in the glider's item details.
  • Fixed a bug where graphics would not render properly in certain Mac environments. As a result, the option "Optimize Item Effect Rendering" has been removed from Settings > Others on Mac.
  • Fixed a bug where ATK was displayed on the wooden fishing rod.
  • Fixed an issue where help categories were not properly organized.
  • Fixed a bug where some help item titles were not displaying.
  • Removed duplicated analyzable items placed on the field.
  • Fixed the wording in the descriptions of some items.

Sandbox game Omega Crafter adds new biome in expansive free update

Take the city building and automation aspects of Satisfactory and Factorio, then combine them with the open-world exploration and boss battles of survival games like Valheim and Once Human, and wrap it all in a delightfully cozy package, and you have Omega Crafter. Launching into Steam Early Access in March 2024, the open-world sandbox game blends survival crafting and city building with a cast of programmable Gummi companions, and it just got even beefier with the launch of a new samurai-themed update.


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