1. Omega Crafter
  2. News

Omega Crafter News

[v0.5.7] Patch Note

[h2]Bug Fixes[/h2]

  • Fixed an issue that occurred when placing more than 6758 city tiles. Now, up to 16384 tiles can be placed.
    • Fixed a bug that prevented entering the world during load in multiplayer.
    • Fixed an issue where city, field, and road tiles became invisible.


[h2]Known Issues[/h2]

We have confirmed that exceeding a certain size in Grammi's program can cause the following issues:
  • Grammi's program does not execute correctly.
  • Grammi does not appear at the start of the game.

Specifically, placing more than approximately 200 lines of code across multiple tabs for a single Grammi can lead to issues. However, the amount of code that can be placed may vary depending on the content of the code.

We are in the process of refining solutions to this issue. We appreciate your understanding and kindly request your patience as we finalize a resolution.

[v0.5.6] Patch Note

[h2]Bug Fixes[/h2]

  • Fixed an issue where players could add more materials than required for a recipe in the crafting facility by following specific steps. Completing the craft in this state would consume more materials than necessary.

[v0.5.5] Patch Note

[h2]New Features[/h2]

  • Players can now build and craft using materials stored in containers within the town, even if they do not have the materials in hand. This feature can be disabled from the settings.
  • Added descriptions for items unlocked by World Level (Grammi, Boss Points, Dungeon Points).




[h2]Balance Adjustments[/h2]

  • Revised tutorial messages to make them clearer.
  • Added spotlights to the transfer pods.
  • Adjusted the UI for World Level to allow viewing all World Level information from the beginning.
  • Adjusted the sound for the boss in the "Halloween Forest" biome.


[h2]Bug Fixes[/h2]

  • Fixed a bug that allowed multiple types of items to be stored in a single container by moving them directly from the equipment slot.
  • Corrected the wording in the item details.
  • Fixed the wording when Grammi tries to convert items when the Data Analyzer reaches its analysis limit.
  • Changed the name of the resource node "rock" to "ore".

[v0.5.4] Patch Note

[h2]New Features Added[/h2]

  • Added a button to expand the workspace in the coding editor.
  • Added an option to flip the camera horizontally in the settings.




[h2]Balance Adjustments[/h2]

  • Expanded the effect range of torches and signs.
  • Added a tutorial after defeating the boss in the "Meadows of New Beginnings" biome.


[h2]Bug Fixes[/h2]

  • Fixed an issue where tombs could spawn in inaccessible locations inside the boss dungeon of the "Halloween Forest" biome.
  • Fixed an issue where Grammi's program could stop running after executing blocks a certain number of times.
  • Fixed an issue where the game would not start with the expected language settings in some language environments when launched for the first time.
  • Fixed an issue where items could duplicate when Grammi picks them up.
  • Fixed an issue with incorrect recipe descriptions in the World Level details UI.
  • Made some fixes to the item search logic in the farm by Grammi.
  • Fixed an issue where Grammi would keep circling around when trying to plant seeds on sloped farm plots.
  • Fixed an issue where the contents would not be saved when closing the coding editor with the [G] key.
  • Fixed an issue where items obtained from containers like chests using Shift + left click would not appear in the item selection options on the coding block.
  • Made sure that the default name of a new custom program in the coding editor is correctly localized.
  • Fixed an issue where reducing the RenderScale setting would excessively enhance the depth of field effect.
  • Fixed an issue where some textures' transparency was disabled at the altar of the boss in the "Meadows of New Beginnings" biome.


[h2]Others[/h2]
The issue of tombs spawning in inaccessible locations near the boss dungeon in the Halloween Forest that occurred up to v0.5.3 has been fixed in this patch, but graves that have already been generated will remain in their place. As a remedial measure, we are providing a way to access these tombs. Please refer to this [Q&A].

[v0.5.3] Patch Note

There are 2 bug fixes, 1 performance improvement in the patch v0.5.3.

[h2]Bug Fixes[/h2]

  • Fixed a bug that tombs could be buried at the entrance of some dungeons.
  • Fixed a bug that the game could crash when using a bulk mining rod in a specific placement pattern.


[h2]Performance[/h2]

  • Improved graphic performance in some fields.


Please give us your feedback, bug reports, and feature requests in our official Discord server!