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Omega Crafter News

[ver. 0.6.0] Update Announcement! 30+ Building Elements & New Coding Options

We are excited to announce that the free update "0.6.0" for 'Omega Crafter' has been released on May 23th! The highlight of this update is the much-requested "building" feature.

We have summarized the key points of the update in a video!
[previewyoutube][/previewyoutube]

Content Overview:
[h2]New building materials[/h2]
  • Over 30 materials including doors, customizable blocks, curtains, cannons, and more, have been added.
  • These materials are available from the beginning of the game!


[h2]Subcategory display[/h2]
  • It is now easier to find building parts.

[h2]Improvement of column snap[/h2]
  • It's now easier to construct the framework for the desired shape, allowing for more freedom in building.

[h2]Improvement of some other snaps[/h2]
  • Enhanced snapping for walls and floors, roofs, single chests, and more to make snapping easier to use.

[h2]Addition of coding blocks[/h2]
  • 12 new blocks have been added to enhance automation, including "store items in {storage}" and "latest chat log."

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Detailed Patch Notes:
[h2]New Features[/h2]
[h3]Building UI[/h3]
  • We have adjusted the leveling so that it can be done without overlapping existing structures or roads.
  • We have improved the snap freedom and expanded the area where items can be placed.
  • We have made it possible to snap single chests together, allowing them to be aligned.
  • We have enabled horizontal and downward snapping for roofs.
  • We have enabled downward snapping for pillars.
  • We have enabled snapping of walls, roofs, and stairs to pillars and beams.


[h2]Buildings[/h2]
  • Wooden Fence(Half)
  • Wooden Fence(Small, Half)
  • Plank Fence(Half)
  • Plank Fence(Small, Half)
  • Wooden Floor(Half)
  • Timber Wall
  • Timber Wall(Small)
  • Timber Wall(with Window)
  • Triangular Timber Wall(Small)
  • Triangular Timber Wall
  • Timber Floor
  • Timber Floor(Half)
  • Wooden Door(Large)
  • Wooden Pillar(2m, Thick)
  • Wooden Pillar(1m, Thick)
  • Wooden Beam(2m)
  • Wooden Beam(1m)
  • Wooden Diagonal Beam
  • Stone Pillar(2m)
  • Stone Pillar(1m)
  • Stone Pillar(2m, Thick)
  • Stone Pillar(1m, Thick)
  • Stone Beam(2m)
  • Stone Beam(1m)
  • Stone Diagonal Beam
  • Wooden Corner Roof(Red)
  • Wooden Corner Roof(Blue)
  • Wooden Corner Roof(Green)
  • Wooden Corner Roof(Yellow)
  • Wooden Corner Roof(Black)
  • Valley of Wooden Roof(Red)
  • Valley of Wooden Roof(Blue)
  • Valley of Wooden Roof(Green)
  • Valley of Wooden Roof(Yellow)
  • Valley of Wooden Roof(Black)
  • Block(Wood)
  • Block(Wood, Red)
  • Block(Wood, Blue)
  • Block(Wood, Yellow)
  • Block(Stone)
  • Simple Torch
  • Wall-mounted string board
  • Cannon
  • Bar Chair
  • Wooden Table
  • Display Shelf
  • Cup 1
  • Cutlery 1
  • Plate 1
  • Item Stand
  • Curtain(Blue, 1m)
  • Curtain(Blue, 2m)
  • Curtain(Red, 1m)
  • Curtain(Red, 2m)

[H3]Coding Blocks[/H3]
  • "can store the item in {Storage}"
  • "enter {Building}"
  • "change the equipment to {Type}"
  • "change body color to {Type}"
  • "current time"
  • "it is night"
  • "Comment:{String}"
  • "latest chat log"
  • "from {String} get character at {Index}"
  • "Character length of {String}"
  • "in {String} replace at the {Index} index with {Character}"
  • "{String} contains {String}"


[h2]Bug Fixes[/h2]
  • Fixed an issue where the game screen would occasionally fail to update when a large number of light sources were placed.

We have taken your feedback and evolved the game to allow for more freedom in building & coding 🎉Thank you for all of your feedback. Please have fun with Omega Crafter!
https://store.steampowered.com/app/2262080/Omega_Crafter/

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Omega Crafter
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[v0.5.10] Patch Note

[h2]New Features[/h2]

[h3]The coding editor has become more user-friendly[/h3]
  • The coding screen now supports full-screen display.
  • Improved the logic for determining block deletion to prevent unintended block deletions.
  • The appearance when blocks are deleted has been made more clear.
  • Added support for exporting and importing programs.
  • The program list now retains the last opened tab.
  • The zoom level of the program editor now adjusts to the currently active block size.


[h3]Others[/h3]
  • Added a new language change dialog. As a result, removed the language change option from the Settings dialog. Additionally, there is no longer a need to restart when changing languages.
  • Added Save and Respawn buttons to the menu dialog.
  • Added tooltips to some buttons.


[h2]Balance Adjustments[/h2]
  • Changed the sequential numbers assigned to default names for buildings and City Grammis to three-digit numbers. Only existing fields will not be affected by this change.
  • Enabled renaming of Bulk Mining Rod and made certain buildings operable from City Grammi.
  • Grammis in the list are now sorted alphabetically by name.
  • Added and adjusted lighting for certain buildings and items.
  • The default mouse sensitivity has been lowered.
  • Changed Buddy Grammi's behavior so that he does not wander around when he is in town.


[h2]Bug Fixes[/h2]
  • Fixed an issue in multiplayer where materials would not drop when structures were dismantled if the host had builder mode enabled, even if the client did not have builder mode activated.
  • Fixed an issue in multiplayer where the effects and sounds might not play when a tree falls and disappears.
  • Fixed an issue where the search function was not working correctly on the Grammi list screen.
  • Fixed an issue where some buildings that could not be operated by City Grammi were incorrectly included as selectable targets.
  • Fixed an issue where updating Grammi's movement paths could take longer than usual when constructing or relocating facilities in cities with many trees and mines.
  • Fixed an issue in the battle simulator where graves could be generated in the wrong location when a player died.
  • Fixed an issue that caused dungeon icons to appear on the map when entering the battle simulator.
  • Fixed an issue where the crusher was not displayed on the city map.
  • Fixed a bug where some items would change color if they were set on an item hook and the hook was rearranged.
  • Adjusted the collision detection of the kitchen table to more closely match its appearance.

Omega Crafter AWARD (δ) Winners Announced 🎊

Thank you for your continued support of Omega Crafter.

We are pleased to announce the AWARD winners of the "Omega Crafter AWARD (δ) held from March 29 to April 7, 2024. We received many submissions of play videos, screenshots, fan art, etc. 🎉
Click here for an overview of the Omega Crafter AWARD!

The result of the strict judging,
10 works were selected as AWARD winners in 3 categories + special awards!

We are very happy to announce the winners. 🥳
Now we will announce them at ......!

====================
🏆List of AWARD winning entries (titles omitted)
====================

[h2]Grammi[/h2]
1. Ghost x Dance floor (Created by わさび)
Gorgeous & kawaii! Click here for the post.


2. Grammi Race (Created by @Peppop84)
This is a great work that uses signboards to broadcast the race and Grammi's facial expressions!
Click here for the post.


3. A nice cozy home for my unused guys(Created by Zed) This Grammi's "home" is decorated with shields!
Click here for the post.


4. Self-exploding lumberjack (Created by @roto_samana)
Surely there is a way to use it like this...!
Click here for the post.


[h2]Programming[/h2]
1. Pseudo-n times size container(Created by akabana) Code that makes production and processing convenient by controlling the content volume of containers. The short code is easy for other users to adopt!
Click here for the post.


2. Slot Machine(Created by @shixi4bp)
Fun idea with many possible applications. We would love to see different versions!
Click here for the post.


[h2]City Building[/h2] 
1. Architectures around water (Created by @pokomaru39) ]
Good combination of architectural materials! We would love to be invited to a town like this!
Click here for the post.


2. Sendai's cityscape(Created by @MiyaTokaGames)
[previewyoutube][/previewyoutube] Sendai is one of the cities in Japan. It is Faithfully reproduced!


3. Torii Gate(Created by @fre__d__) We never thought a torii gate would appear in the Omega world..!
Click here for the post.


[h2]Special Prize[/h2]
Apart from the three categories, the development team will award special prizes to works that surprised us🏆.

Digital Panel(Created by sunsunjpn)
An amazing work in terms of both ideas and programming skills. Fun to look at too!

Click here for the post.This is an extra version!

====================

Congratulations to the AWARD winners 🎊🎊🎊!
We will be sharing these AWARD winning entries on Twitter/Discord.
As proof of your award, you will be granted a Discord role soon💎💎 Please wait for the announcement!

In addition to screenshots and videos, users shared information about how to enjoy playing Omega Crafter in various ways, such as blogs and posts!
Our development team is very happy to find them🌟.

We will continue to plan various campaigns and awards for Omega Crafter in the future 📣.
Stay tuned for more updates!

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Omega Crafter
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[v0.5.9] Patch Note

[h2]Bug Fixes[/h2]
  • Fixed an issue where coding blocks were not working correctly in several languages.

[v0.5.8] Patch Note

[h2]New Features[/h2]
  • Enabled sharing of map status and icons at the Cartography Table.

  • Added “put stackable item in {storage}” block.
    • This behaves similarly when the player performs Action-2 on Single-Type Container or Multi-Type Chest.
  • Added “can mine ore at {mine}” block.
  • Added “{storage} has capacity for {item}” block.

  • Added a search box to the item selection screen.

  • The coding editor now supports German, French, Spanish, Portuguese, Traditional Chinese, Simplified Chinese, and Thai.
  • When purchasing items or summoning Grammis at the City Symbol, players can now consume materials stored in containers within the city, even if they do not directly possess the materials.
  • A warning will now be displayed when the capacity limit of the Grammi program is exceeded.


[h2]Balance Adjustments[/h2]
  • To make it clear when Grammi is already holding an item and attempts to pick up another item fail, pickaxes and axes are now hidden.
  • Changed the behavior of the “mine ore from {mine}” block.
  • Changed the contents of the ‘Mining’ and “Farming” templates in City Grammi.


[h2]Bug Fixes[/h2]
  • Fixed an issue where playing games with long programs set in Grammi can cause problems such as the game not starting properly, Grammi not appearing, and saves not being performed correctly.
  • Fixed an issue where some weapons produced critical damage to vulnerabilities through shockwaves upon landing from jump attacks, which should not occur.
  • Fixed an issue where the Buddy Grammi's HP at the start of the game could be lower than it was at the last save if the "Increase Buddy Grammi's HP" skill had been acquired.
  • Fixed an issue where items would fly far away by skill resets.
  • Fixed an issue where the appearance of some bosses could temporarily become invisible immediately after being summoned.