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Omega Crafter News

Steam indie survival game gets even better with big automation update

If you're a big fan of open-world survival crafting games in the vein of Valheim, and particularly those that feature automation elements such as Satisfactory and Factorio, you'll want to take a look at the latest update for indie game Omega Crafter. The new patch is packed with all manner of new building tools, and also includes new coding and automation tools to help you get your base up and running as smoothly as possible. If you're curious, there's even a Steam sale discount to get you started.


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[ver. 0.6.0] Update Announcement! 30+ Building Elements & New Coding Options

We are excited to announce that the free update "0.6.0" for 'Omega Crafter' has been released on May 23th! The highlight of this update is the much-requested "building" feature.

We have summarized the key points of the update in a video!
[previewyoutube][/previewyoutube]

Content Overview:
[h2]New building materials[/h2]
  • Over 30 materials including doors, customizable blocks, curtains, cannons, and more, have been added.
  • These materials are available from the beginning of the game!


[h2]Subcategory display[/h2]
  • It is now easier to find building parts.

[h2]Improvement of column snap[/h2]
  • It's now easier to construct the framework for the desired shape, allowing for more freedom in building.

[h2]Improvement of some other snaps[/h2]
  • Enhanced snapping for walls and floors, roofs, single chests, and more to make snapping easier to use.

[h2]Addition of coding blocks[/h2]
  • 12 new blocks have been added to enhance automation, including "store items in {storage}" and "latest chat log."

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Detailed Patch Notes:
[h2]New Features[/h2]
[h3]Building UI[/h3]
  • We have adjusted the leveling so that it can be done without overlapping existing structures or roads.
  • We have improved the snap freedom and expanded the area where items can be placed.
  • We have made it possible to snap single chests together, allowing them to be aligned.
  • We have enabled horizontal and downward snapping for roofs.
  • We have enabled downward snapping for pillars.
  • We have enabled snapping of walls, roofs, and stairs to pillars and beams.


[h2]Buildings[/h2]
  • Wooden Fence(Half)
  • Wooden Fence(Small, Half)
  • Plank Fence(Half)
  • Plank Fence(Small, Half)
  • Wooden Floor(Half)
  • Timber Wall
  • Timber Wall(Small)
  • Timber Wall(with Window)
  • Triangular Timber Wall(Small)
  • Triangular Timber Wall
  • Timber Floor
  • Timber Floor(Half)
  • Wooden Door(Large)
  • Wooden Pillar(2m, Thick)
  • Wooden Pillar(1m, Thick)
  • Wooden Beam(2m)
  • Wooden Beam(1m)
  • Wooden Diagonal Beam
  • Stone Pillar(2m)
  • Stone Pillar(1m)
  • Stone Pillar(2m, Thick)
  • Stone Pillar(1m, Thick)
  • Stone Beam(2m)
  • Stone Beam(1m)
  • Stone Diagonal Beam
  • Wooden Corner Roof(Red)
  • Wooden Corner Roof(Blue)
  • Wooden Corner Roof(Green)
  • Wooden Corner Roof(Yellow)
  • Wooden Corner Roof(Black)
  • Valley of Wooden Roof(Red)
  • Valley of Wooden Roof(Blue)
  • Valley of Wooden Roof(Green)
  • Valley of Wooden Roof(Yellow)
  • Valley of Wooden Roof(Black)
  • Block(Wood)
  • Block(Wood, Red)
  • Block(Wood, Blue)
  • Block(Wood, Yellow)
  • Block(Stone)
  • Simple Torch
  • Wall-mounted string board
  • Cannon
  • Bar Chair
  • Wooden Table
  • Display Shelf
  • Cup 1
  • Cutlery 1
  • Plate 1
  • Item Stand
  • Curtain(Blue, 1m)
  • Curtain(Blue, 2m)
  • Curtain(Red, 1m)
  • Curtain(Red, 2m)

[H3]Coding Blocks[/H3]
  • "can store the item in {Storage}"
  • "enter {Building}"
  • "change the equipment to {Type}"
  • "change body color to {Type}"
  • "current time"
  • "it is night"
  • "Comment:{String}"
  • "latest chat log"
  • "from {String} get character at {Index}"
  • "Character length of {String}"
  • "in {String} replace at the {Index} index with {Character}"
  • "{String} contains {String}"


[h2]Bug Fixes[/h2]
  • Fixed an issue where the game screen would occasionally fail to update when a large number of light sources were placed.

We have taken your feedback and evolved the game to allow for more freedom in building & coding 🎉Thank you for all of your feedback. Please have fun with Omega Crafter!
https://store.steampowered.com/app/2262080/Omega_Crafter/

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Omega Crafter
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[v0.5.10] Patch Note

[h2]New Features[/h2]

[h3]The coding editor has become more user-friendly[/h3]
  • The coding screen now supports full-screen display.
  • Improved the logic for determining block deletion to prevent unintended block deletions.
  • The appearance when blocks are deleted has been made more clear.
  • Added support for exporting and importing programs.
  • The program list now retains the last opened tab.
  • The zoom level of the program editor now adjusts to the currently active block size.


[h3]Others[/h3]
  • Added a new language change dialog. As a result, removed the language change option from the Settings dialog. Additionally, there is no longer a need to restart when changing languages.
  • Added Save and Respawn buttons to the menu dialog.
  • Added tooltips to some buttons.


[h2]Balance Adjustments[/h2]
  • Changed the sequential numbers assigned to default names for buildings and City Grammis to three-digit numbers. Only existing fields will not be affected by this change.
  • Enabled renaming of Bulk Mining Rod and made certain buildings operable from City Grammi.
  • Grammis in the list are now sorted alphabetically by name.
  • Added and adjusted lighting for certain buildings and items.
  • The default mouse sensitivity has been lowered.
  • Changed Buddy Grammi's behavior so that he does not wander around when he is in town.


[h2]Bug Fixes[/h2]
  • Fixed an issue in multiplayer where materials would not drop when structures were dismantled if the host had builder mode enabled, even if the client did not have builder mode activated.
  • Fixed an issue in multiplayer where the effects and sounds might not play when a tree falls and disappears.
  • Fixed an issue where the search function was not working correctly on the Grammi list screen.
  • Fixed an issue where some buildings that could not be operated by City Grammi were incorrectly included as selectable targets.
  • Fixed an issue where updating Grammi's movement paths could take longer than usual when constructing or relocating facilities in cities with many trees and mines.
  • Fixed an issue in the battle simulator where graves could be generated in the wrong location when a player died.
  • Fixed an issue that caused dungeon icons to appear on the map when entering the battle simulator.
  • Fixed an issue where the crusher was not displayed on the city map.
  • Fixed a bug where some items would change color if they were set on an item hook and the hook was rearranged.
  • Adjusted the collision detection of the kitchen table to more closely match its appearance.

Omega Crafter AWARD (δ) Winners Announced 🎊

Thank you for your continued support of Omega Crafter.

We are pleased to announce the AWARD winners of the "Omega Crafter AWARD (δ) held from March 29 to April 7, 2024. We received many submissions of play videos, screenshots, fan art, etc. 🎉
Click here for an overview of the Omega Crafter AWARD!

The result of the strict judging,
10 works were selected as AWARD winners in 3 categories + special awards!

We are very happy to announce the winners. 🥳
Now we will announce them at ......!

====================
🏆List of AWARD winning entries (titles omitted)
====================

[h2]Grammi[/h2]
1. Ghost x Dance floor (Created by わさび)
Gorgeous & kawaii! Click here for the post.


2. Grammi Race (Created by @Peppop84)
This is a great work that uses signboards to broadcast the race and Grammi's facial expressions!
Click here for the post.


3. A nice cozy home for my unused guys(Created by Zed) This Grammi's "home" is decorated with shields!
Click here for the post.


4. Self-exploding lumberjack (Created by @roto_samana)
Surely there is a way to use it like this...!
Click here for the post.


[h2]Programming[/h2]
1. Pseudo-n times size container(Created by akabana) Code that makes production and processing convenient by controlling the content volume of containers. The short code is easy for other users to adopt!
Click here for the post.


2. Slot Machine(Created by @shixi4bp)
Fun idea with many possible applications. We would love to see different versions!
Click here for the post.


[h2]City Building[/h2] 
1. Architectures around water (Created by @pokomaru39) ]
Good combination of architectural materials! We would love to be invited to a town like this!
Click here for the post.


2. Sendai's cityscape(Created by @MiyaTokaGames)
[previewyoutube][/previewyoutube] Sendai is one of the cities in Japan. It is Faithfully reproduced!


3. Torii Gate(Created by @fre__d__) We never thought a torii gate would appear in the Omega world..!
Click here for the post.


[h2]Special Prize[/h2]
Apart from the three categories, the development team will award special prizes to works that surprised us🏆.

Digital Panel(Created by sunsunjpn)
An amazing work in terms of both ideas and programming skills. Fun to look at too!

Click here for the post.This is an extra version!

====================

Congratulations to the AWARD winners 🎊🎊🎊!
We will be sharing these AWARD winning entries on Twitter/Discord.
As proof of your award, you will be granted a Discord role soon💎💎 Please wait for the announcement!

In addition to screenshots and videos, users shared information about how to enjoy playing Omega Crafter in various ways, such as blogs and posts!
Our development team is very happy to find them🌟.

We will continue to plan various campaigns and awards for Omega Crafter in the future 📣.
Stay tuned for more updates!

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Omega Crafter
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[v0.5.9] Patch Note

[h2]Bug Fixes[/h2]
  • Fixed an issue where coding blocks were not working correctly in several languages.