Progress Report #14
Hey everyone!
First off, I'm proud to announce the launch of a brand-new "Complete the Set" bundle featuring three awesome games: Chasing Sunsets Race of Life and Glowing Stones! If you already own one or more of the games, don’t miss out—you'll get a nice discount!
https://store.steampowered.com/bundle/53280/Passion__Power_Sexy_Story_Rich/
Now, for some updates on development—and on me…
My medical treatment is progressing well: my gout attacks are getting fewer and less intense, and my bloodwork confirms that everything’s moving in the right direction. So that's great news!
I've been able to get back to a fully normal development pace—maybe even a little faster than usual.
As for the game, I’m happy to share some good news: the new chapter is shaping up to be as long, if not slightly longer, than Chapter 5 (which was already the longest chapter so far). Plus, I’ve kept working on improving the quality of the animations, and I’m excited to show you a few little previews:


As you can see, it’s really starting to look like professional-level special effects! And since I'm creating them myself, I'll be able to reuse and improve them even more going forward.
I'm genuinely proud of these visual effects, because for me, that was part of the dream of telling a superhero story—bringing cinematic visuals to life.
I’ve also continued working on the sound design: all the (non-sexy) animations now have sound effects, and I’ve started coding in the sound design across all the chapters. It's a bit time-consuming, but it really adds another layer to the experience.
That said, sound will never replace text—I want the game to remain fully accessible even for players who choose (or need) to play without sound. Right now, I’m about halfway through Chapter 2. I'm handling this work during "downtime," like when my PC is busy calculating hair simulations or saving large scenes.
On top of that, I’m planning to host some live streaming sessions soon, where I’ll set up a few renders in real time. It’ll all happen on the game's Discord server, so feel free to join if you’d like to hang out! It’ll be a chance to answer your questions and show you a bit of the behind-the-scenes magic of how some of the game’s images come to life.
And what do the numbers look like?
What’s left to do?
On top of that, there's still the sound design to finish, a few days of coding, and the French translation (but luckily, my wife helps me with that).
So as you can see, we’ve made a lot of progress since the last update, but there’s still a bit more to do.
What I can also tell you is that, honestly, this new chapter feels really good so far—it's got a slightly different style than the previous ones, and I’m excited for you to experience it.
Thanks again for all your patience and support, and see you soon!
First off, I'm proud to announce the launch of a brand-new "Complete the Set" bundle featuring three awesome games: Chasing Sunsets Race of Life and Glowing Stones! If you already own one or more of the games, don’t miss out—you'll get a nice discount!
https://store.steampowered.com/bundle/53280/Passion__Power_Sexy_Story_Rich/
Now, for some updates on development—and on me…
My medical treatment is progressing well: my gout attacks are getting fewer and less intense, and my bloodwork confirms that everything’s moving in the right direction. So that's great news!
I've been able to get back to a fully normal development pace—maybe even a little faster than usual.
As for the game, I’m happy to share some good news: the new chapter is shaping up to be as long, if not slightly longer, than Chapter 5 (which was already the longest chapter so far). Plus, I’ve kept working on improving the quality of the animations, and I’m excited to show you a few little previews:


As you can see, it’s really starting to look like professional-level special effects! And since I'm creating them myself, I'll be able to reuse and improve them even more going forward.
I'm genuinely proud of these visual effects, because for me, that was part of the dream of telling a superhero story—bringing cinematic visuals to life.
I’ve also continued working on the sound design: all the (non-sexy) animations now have sound effects, and I’ve started coding in the sound design across all the chapters. It's a bit time-consuming, but it really adds another layer to the experience.
That said, sound will never replace text—I want the game to remain fully accessible even for players who choose (or need) to play without sound. Right now, I’m about halfway through Chapter 2. I'm handling this work during "downtime," like when my PC is busy calculating hair simulations or saving large scenes.
On top of that, I’m planning to host some live streaming sessions soon, where I’ll set up a few renders in real time. It’ll all happen on the game's Discord server, so feel free to join if you’d like to hang out! It’ll be a chance to answer your questions and show you a bit of the behind-the-scenes magic of how some of the game’s images come to life.
And what do the numbers look like?
- 1100 finished renders, with over 250 more waiting to be rendered
- 41 animations done, with over 8 more queued for rendering (that’s already more than 220 seconds of animation—not even counting the 90 seconds of Laina’s HUD animations)
- 4200 fully completed script lines (including pending renders and animations)
- 400 script lines waiting to be posed
- 400 dialogue lines waiting to be scripted
What’s left to do?
- 2 sexy scenes to pose
- 1 big action scene to pose
- 4 smaller scenes to pose
On top of that, there's still the sound design to finish, a few days of coding, and the French translation (but luckily, my wife helps me with that).
So as you can see, we’ve made a lot of progress since the last update, but there’s still a bit more to do.
What I can also tell you is that, honestly, this new chapter feels really good so far—it's got a slightly different style than the previous ones, and I’m excited for you to experience it.
Thanks again for all your patience and support, and see you soon!