1. Roxy Raccoon's Mancala Madness
  2. News

Roxy Raccoon's Mancala Madness News

Winter Whimsy Expansion

[h2]Chilly Chambers Stage[/h2]
  • Snowy area with a chilled out soundtrack
  • Unlocked by Defeating Lizz

 
[h2]New Characters[/h2]
  • Lizz & Crystal from Roxy Raccoon 2
  • Achievement awarded by defeating both
  • Can be unlocked by beating them in the arcade

 
[h2]Customization options:[/h2]
  • Furs, Cosmetics, H Boards & Game Pieces
  • 6 Furs Added (3 for beating Lizz, 3 for beating Crystal)
  • 4 Hats Added (2 for beating Lizz, 2 for beating Crystal)
  • 2 Cosmetic Items Added (1 for beating Lizz, 1 for beating Crystal)
  • 2 Game Boards Added (1 for beating Lizz, 1 for beating Crystal)
  • 2 Game Pieces Added (1 for beating Lizz, 1 for beating Crystal)

 
[h2]2 New Announcers:[/h2]
  • Fantasy Giant & Military Soldier Voices
  • Unlocked by default
  • Each feature over 60 different voice lines

 
[h2]Misc & UI:[/h2]
  • In The Arcade, each character now has a stage assigned to them. You can now select to face them on their home turf.
  • Glow effects added for score start game & post game screens
  • Various button colors modified for easier readability
  • New props added to the main menu for defeating Lizz & Crystal
  • Fixed a bug where the initial stage selected in story mode wasn’t the most recent one on the main menu.

User Feedback Patch

Fixed an issue where the stage "Dreary Dungeon" would not let you quit.
Fixed an issue where bumpers and slingshots were not interactable on the pinball stages.
Fixed an issue where character models could block interacting with the board.
Various U.I. Adjustments to help with different monitor resolutions.

User Feedback Patch

  • Fixed an issue where character models could block interacting with the board.
  • Various U.I. Adjustments to help with different monitor resolutions.

Demo & Game Overview Livestream

Join me as I play through the demo, talk about the game and showcase my vision for the final product.

Demo & Game Overview Livestream

Join me as I play through the demo, talk about the game and showcase my vision for the final product.