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Heli-Cats News

Summer Sale



The Steam Summer Sale is here. Now is a good time to give the challenging Heli-Cats a go, even if you are a beginner to shoot'em ups.

You can get it with my other games in a bundle as well. https://store.steampowered.com/bundle/45275/The_DrearyWeary_Collection/

Ver 1.3.2 Update: Improved Bullet Visibility



After several months of experimenting and borrowing what I learnt from my other shoot'em up Yellow Trouble, I have finally found a set of color changes that improve enemy bullet visibility across the 10 stages without needing to dull or dim the backgrounds, all while still retaining the yellow-red or blue-red combinations.

This should boost overall survivability, especially for those having a harder time differentiating between two elevations.

Yellow Trouble - Demo Out Now!



Hello, the demo for my next game Yellow Trouble is out now! The demo has two main modes: Arcade and Quest.

In Arcade Mode, test your shoot'em up skills through the first 2 stages of the game. Learn how to shoot and move in 8 directions with the aim lock. Master how to use the pulse system. And aim for a 1CC (1 credit clear) with a HISCORE for each of the 3 characters on the Steam leaderboards.

In Quest Mode, the goals are different. Level up your character and skill tree to find the FASTEST way to clear this free roaming run and gun style adventure with action RPG elements. Or ignore the speedrun and simply spend time to explore and max out the skill tree to see what benefits the different skills offer.

Both modes support up to 3 players co-op, so try it with some friends locally or via Steam remote play. You can earn credits and unlock Training Mode just like in the main game as well.

The demo may still contain some bugs so please report them on the community hub. As an unknown solo developer, this helps me a lot and I appreciate your participation. If you enjoy the demo, please tell more people about it and wishlist the game. Thank you very much!

https://store.steampowered.com/app/3091650/Yellow_Trouble_Demo/

Yellow Trouble Beta Playtest Phase 3



Phase 3 beta testing of my upcoming shoot'em up and run 'n gun Yellow Trouble has begun. This round adds the run and gun action RPG style Quest Mode where players can level up and build their characters for the fastest clear times. Arcade Mode (shoot'em up style) is also still playable if you haven't tried it. You can sign up for it using the Playtest button on the store page.

More details over at the Yellow Trouble store page. Thank you for your interest and participation!

https://store.steampowered.com/app/3091520/Yellow_Trouble/

Game Details 10: Beacons



Ever noticed these strange structures scattered around the battlefield when going through an Arcade run? Perhaps you may not even know they exist? They're known as "beacons" and they are sort of hidden in plain sight. The example shown above can be found at the beginning of mission 5 just before the solar farm.

There is a trick to them, though. They are normally invisible but can be hit by normal shots (which briefly expose their locations). In order to fully reveal and destroy them, they must be damaged by focus shots. What are these beacons exactly? It seems the enemy is using them to conceal and enhance its military operations. That green glow they emit suggest they may have something to do with the crystals that are being excavated from the desert as well.

More importantly, destroying all 18 of them in a single run reveals the true last boss in mission X! Continues are allowed, but they only appear on Arcade difficulty or higher.

With this new intel, good luck and happy hunting!