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Paramedics! News

Important changes - Pivot

[h3]So.... very long time no updates, not cuz we did nothing, but we were preparing a very big and important change.[/h3][p]Some of you might love it, and some might be a little concerned. The big news:[/p][p]We have finished working on the game design document, pipelines for each aspect of development, so what are the changes we are talking about?[/p][h2]
Here is a small rundown:[/h2][hr][/hr][p]The market of EMS Simulation and Serious Gaming is oversaturated with mid-quality, point to point driving gameplay. These games and simulators lead to poor immersion quality and often feel like a "Point-A to Point-B" system. Proper representation of the EMS Field in the form of simulation and serious gaming is inaccessible for the home user, whether for leisure or educational training. The "Paramedics!" EMS Simulator bridges the gap from commercial simulation to an obtainable solution for anyone, in the form of realistic and entertaining simulation fidelity. Our product is an in-depth simulation, using open-source software to simulate body systems down to the cellular level accurately. This includes interactions with medications and procedures. Experience the thrill and intensity of being an EMS Clinician.[/p][p]The focus of “Paramedics!” is not to be an open-world driving simulation anymore. We aim to deliver a high-end, high-fidelity simulation product. We strive to develop an accurate experience which focuses on all nuisances of Emergency Medical Services and Emergency Medicine as a whole. We drive ourselves to develop intuitive player controls and mechanics. With that being said, we are a very small, independent studio team. This gives us the flexibility and ability to develop our product the way we see fit, and to build lasting relationships with our player base. However, this also means that development and such takes time. Though you may not hear from us daily, we are working every day to deliver the best experience possible. Lastly, there are several big features being added to the simulator. Experience Points give you the ability to buy and earn qualifications, progress in tiers, unlock additional callouts, and upgrade equipment. Our base map is modelled after the U.S. and its complex EMS system, drawing inspiration from areas and departments around the country. Lastly, we will add the addition of new maps into the simulator, each map will represent a different country, and as such, a different EMS system.[/p][p][/p][hr][/hr][p]We still stay mod focused, but the game loop changes to be more structured instead of drive from a to b and deliver patients, yes you will not be able to drive ambulances, but with this adjustment we can focus more on the patient system and scene creation system and in game editor for you to create own scenarios and more.[/p][p][/p][h3]And on this note, check out the upcoming playable character identities you can choose from (female variant in the works).[/h3][h3][/h3][p][/p]

v0.0.0.3 Phase 0 Fix 1

Fixed:
  • F11 goes to window mode
  • Fatal error on going back to main menu while patient is generating
  • Revamped and changed the interaction flow with patient


Thank to our Patreon supporters that giving us live feedback and making it possible to create great simulator!

v0.0.0.3 Phase 0 Preview

Hello everyone, after long development and hard work of our team today we have a brand new update to share with you all!
Full Patch Notes bellow

[h2]This Update brings a Physiological engine, Ai and in depth monitor preview.[/h2]



[h2]Modding guides:[/h2]
{Official Guide} Patient names modding {Official Guide} Dialogues modding

You need to change your beta version to v0003pre



[h2]New:[/h2]
  • Added option for lumen (advanced lighting and global illumination) its off by default, if your hardware Supports ray tracing you can enable it via settings menu
  • Added feelings to patients
  • Added Dialogue system with option to add/remove/alter dialogue options and possible answers based on The patient feeling
  • Added basic interactions with the patient (Limb based)
  • Added Menus (Settings, Pause and Main menu)
  • Added DEBUG UI to showcase the new systems
  • Multi Threading (no more fps drops on patient generation)
  • Modding support for dialogues and character names generator.


Fixed:
  • UI sizes
  • Settings menu buttons color not matching the design
  • Exit prompt from patient interaction
  • Deeper check if JSON files are not correct
Known issues:
  • Simulator will crush Fatal error if exiting to main menu while patient is generating


Thank you!
As Always Make every second count!

Takendsim Studio.

Brief Update on the Next Build Release (v0.0.0.3 Phase0)

Hey! There will be a slight delay in rolling out the next update, and We want to explain why.

Right now, all human body calculations and patient stabilization happen entirely on the game thread. This causes severe lag when spawning patients, something that’s completely unacceptable by our standards (and probably yours too).

In the meantime, here’s a quick video showing what has gone wrong we hope you enjoy this and get a good laugh out of it while you wait!
[previewyoutube][/previewyoutube]

We are reworking this system to multi-thread these calculations, ensuring a smooth and responsive gameplay experience. This takes time to get right, but it will massively improve performance, especially in busy scenarios.
We thank you for your patience and support! We will keep you updated as we make progress.

Upcoming v0.0.0.3

Hey virtual paramedics!
We are excited to show little bit from what we've been working last months.

KOLL monitor implementation with the new human body system


New patient interaction system


New equipment


New clothing for player


New UI


And a lot more stuff we still working on to bring the new v0.0.0.3 in best shape!
Make sure to join our Discord server to be updated.