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Paramedics! News

v0.0.0.2 Iter1 Delta

+ new map
+ new uniform
+ ambulance livery
+ koll monitor
+ new locomotion system
+ foot sounds
+ IK for the legs
+ CAD System and interface (key F10)
+ Mission system (no ready missions yet)
+ To insert the stretcher now just rise the legs and walk the stretcher into the ambulance

~ Pick up and drop via G and Shift+G
~ Stretcher control also like picking up and drop
~ Ambulance UV for easier livery creation
~ Sound mixer
~ Patient hands, now you can slide how much you want to move the patient hand
~ Stretcher legs will fall down if you moving away of the rear place of the ambulance
~ smooth rotation if player not facing the camera direction while in third person camera
~ camera take wrong rotation on stop interacting inside ambulance

v0.0.0.2 Iter1 Charlie

What's New:

Ability to Ask the Patient to Sit/Lay Down or Stand Up:
Introduced a dynamic interaction feature allowing players to instruct patients to sit, lay down, or stand up based on the in-game situation.

Ability to Remove Patient from Stretcher:
Implemented functionality for players to remove patients from stretchers, providing more options for medical interventions and transport.

Ability to Ask the Patient to Show Hands:
Added a new interaction prompt enabling players to instruct patients to show their hands, enhancing realism and potential threat assessment in emergency scenarios.


Bug Fixes and Improvements: Fixed Camera Movement Speed:
Adjusted camera movement speed for a more intuitive and responsive player experience.

Real Sun Location and Day of Month Based:
Implemented a realistic sun location system based on the day of the month, enhancing in-game lighting dynamics.

Fixed Ambulance Turning Ability:
Resolved issues with ambulance turning ability for smoother navigation during emergency missions.

Remapped and Redesigned Test Map:
Overhauled the test map with remapped areas and a redesigned layout for improved gameplay testing.

v0.0.0.2 Iter1 Bravo

What's New:

Idle Laying Animation:
Implemented a new idle laying animation to enhance character realism and immersion.

Recovery Position Animation:
Added a recovery position animation for improved in-game emergency scenarios.


Head Tilt:
Introduced head tilt functionality, allowing characters to express subtle emotions and movements.
Jaw Thrust:
Implemented jaw thrust, providing more dynamic facial animations for realistic character interactions.

Basic Animations:
Incorporated foundational basic animations to enhance overall character movement and responsiveness.

Stretcher and Patient Interaction:
Enabled interactions with stretchers and patients, contributing to a more comprehensive medical gameplay experience.


Ability to Interact Inside the Ambulance:
Players can now engage with various elements inside the ambulance, adding depth to in-game emergency situations.

Basic Questions:
Introduced a basic question system, allowing characters to engage in simple dialogues for improved role-playing scenarios and doing anamnesis.


Clothing System:
Implemented a clothing system, providing players with the ability to customize their characters' attire.


Zoom Option:
Added a zoom feature for enhanced player control over the in-game camera, offering better visibility and exploration.

Chest and Abdomen Morphs:
Included morphs for chest and abdomen regions, adding more detail and realism to character models.

Face Expressions:
Expanded facial expressions to further enrich character interactions and emotional portrayal.


Bug Fixes and Improvements:
Addressed minor bugs and optimized performance for a smoother gaming experience.
Skip intro option
Changed lighting in day night system

v0.0.0.2 Iter1 Alpha

New patient model

Stretcher
Stretcher animations and interactions



Preview:
[previewyoutube][/previewyoutube]

Make sure to join our Discord!
https://discord.gg/skbM5EZuW4

Bug Fixing Update v0.0.0.2 iter0

Fixes and Improvements:

  • Fixed and reanimated broken animations to ensure a smoother gameplay experience.
  • Corrected a misspelling in the "Unresponsive" prompt for better clarity.
  • Addressed an issue where front grill flashing lights were not emitting light as intended.
  • Improved CPR animation and position for a more realistic portrayal.