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Castle of Blackwater News

The Real Story Behind Castle of Blackwater

Building a game is a rollercoaster. Years of hard work, late nights, but more than anything, it’s been a lot of fun. This is the real story behind Castle of Blackwater. 📜

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It's TIME!

Hi villagers!

It’s time to show you what we’ve been working on. Meet some of the team and get a glimpse into what makes Castle of Blackwater so special. From the characters to the chaos, this is just the beginning.✨

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RELEASE NOTES CASTLE OF BLACKWATER 2.0.4

A smaller update this time, focused on key bug fixes and quality-of-life improvements. Make sure to update to version 2.0.4.🛠️

[h2]Bug Fixes🪲[/h2]
  • Added Romania to IAP configuration
  • Improved networking with a new protocol for better performance
  • Extended inactivity timer in the waiting lobby
  • Voice chat now respects character reveal mute settings
  • Updated tutorial chapters to match recent in-game changes
  • Fixed various network-related character visibility issues, including Knight shield visuals
  • Resolved issue where button hover sound played twice
  • Fixed certain spatial sounds not affected by the SFX slider
  • Dead players can no longer interact in safe zones
  • Footstep sounds now correctly match terrain types
  • Fixed bug in the Forge Fetch task
  • Home screen notification popup now works correctly
  • Quick Task issues resolved
  • Fixed Record Keeper’s secondary ability (Challenger Log)
  • Room loading fixed when teleporting from safe zone to the castle
  • Corrected size and scale of mini-maps
  • Teleport particles now display properly
  • Vigilante target sound no longer heard globally
  • Addressed multiple internal errors and sound-related issues

Thank you for playing and giving your feedback, and stay tuned for more updates! ✨

The Bloom and Gloom Update is finally here

Thank you so much for your patience villagers. We know it’s been a while since the last update, but we’ve been working tirelessly behind the scenes to bring this one to life. First off, a huge shoutout to everyone who shared their feedback. Your voices have been absolutely instrumental in shaping Castle of Blackwater, and we truly wouldn’t be here without you. Now, we’re beyond excited for you to dive into this update. It’s packed with long-awaited improvements… and yes, it looks absolutely stunning.

New Gameplay Trailer✨

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📜RELEASE NOTES 2.0.1📜
[h2]Map & Environment Overhaul[/h2]
  • New dynamic and interactive lighting system added in the waiting lobby, castle and safe zone.
  • Castle map has been resized for better player interaction and fewer dead zones.
  • Safe zone reduced in size and redesigned for clearer movement flow.
  • Door teleporters have been replaced with magical mirrors for a more immersive fantasy feel.
  • Some task locations have been rearranged to improve gameplay flow and balance.
  • Dragon lobby interaction: In the waiting area, you can now toss meat to the dragon to avoid getting scorched. Feed it or face the flames!
[h2]Faction & Gameplay Balancing⚖️[/h2]
  • Forgotten faction can now win independently of other factions.
  • Forgotten players (like the Werewolf) are now true solo roles. They can no longer "collude" easily with other factions for shared victories.
  • Werewolf role made slightly harder, but more rewarding as a solo winner.
[h2]Safe Zone Mechanics Update[/h2]
  • New cost mechanic introduced for entering the safe zone. First night is free, increases with 1 soul per night.
  • Encourages risk-taking and castle exploration at night.
  • Aims to balance safe zone vs. castle dynamics for all factions.
[h2]Clarity & Visual Improvements🧠 [/h2]
  • Improved visual clarity of abilities for better in-game understanding. Reworked animations for the Vigilante, Knight and Mentalist.
  • Easier to see when and how abilities are used. Focus on making gameplay more intuitive without relying solely on tutorials.

[h2]Character Ability Reworks[/h2]
Lumberjack's Active Ability
  • Instantly could complete any active task every cycle. (often used for self-confirmation at start game)
  • New Ability: Collect bonus XP by completing tasks. Once per game, can claim saved XP. The longer he waits, the higher the reward but riskier.


Record Keeper Active Ability Rework:
  • Can no longer share free speech (used for easy self-confirmation).
  • Now visually shares suspicion about one player's faction.
Passive Ability Rework
  • Now shares a copy of the Challenger Log, increasing the importance of accurate record-keeping.

[h2]Performance & Stability🛠️ [/h2]
Major improvements in:
  • Game stability
  • Visual polish
  • Core balance tweaks for smoother overall gameplay


Steam Summer Sale

Castle of Blackwater is now 50% off during the Steam Summer Sale from June 26 – July 3. Tell your friends and challenge the magical castle together!



Keep joining our game nights, share your suggestions and helping us shape Castle of Blackwater into something truly special. And don’t blink, there’s a lot more exciting updates coming soon.

Hotfix | v1.1.11

Thanks to everyone for your patience as we worked through a few hiccups in Chapters 2 and 3 of the in-game tutorial. The following issues have now been resolved:

🔸Freeze after role switch
🔸End condition bug in Chapter 3
🔸Misaligned satanic rift in the castle overlay

A big thank you to everyone who reported these issues; your quick feedback really helps!

Have a great weekend!🍻