Thank you so much for your patience villagers. We know it’s been a while since the last update, but we’ve been working tirelessly behind the scenes to bring this one to life. First off, a huge shoutout to everyone who shared their feedback. Your voices have been absolutely instrumental in shaping Castle of Blackwater, and we truly wouldn’t be here without you. Now, we’re beyond excited for you to dive into this update. It’s packed with long-awaited improvements… and yes, it looks absolutely stunning.
New Gameplay Trailer✨
[previewyoutube][/previewyoutube]
📜RELEASE NOTES 2.0.1📜
[h2]Map & Environment Overhaul[/h2]
- New dynamic and interactive lighting system added in the waiting lobby, castle and safe zone.
- Castle map has been resized for better player interaction and fewer dead zones.
- Safe zone reduced in size and redesigned for clearer movement flow.
- Door teleporters have been replaced with magical mirrors for a more immersive fantasy feel.
- Some task locations have been rearranged to improve gameplay flow and balance.
- Dragon lobby interaction: In the waiting area, you can now toss meat to the dragon to avoid getting scorched. Feed it or face the flames!
[h2]Faction & Gameplay Balancing⚖️[/h2]
- Forgotten faction can now win independently of other factions.
- Forgotten players (like the Werewolf) are now true solo roles. They can no longer "collude" easily with other factions for shared victories.
- Werewolf role made slightly harder, but more rewarding as a solo winner.
[h2]Safe Zone Mechanics Update[/h2]
- New cost mechanic introduced for entering the safe zone. First night is free, increases with 1 soul per night.
- Encourages risk-taking and castle exploration at night.
- Aims to balance safe zone vs. castle dynamics for all factions.
[h2]Clarity & Visual Improvements🧠 [/h2]
- Improved visual clarity of abilities for better in-game understanding. Reworked animations for the Vigilante, Knight and Mentalist.
- Easier to see when and how abilities are used. Focus on making gameplay more intuitive without relying solely on tutorials.
[h2]
Character Ability Reworks[/h2]
Lumberjack's Active Ability
- Instantly could complete any active task every cycle. (often used for self-confirmation at start game)
- New Ability: Collect bonus XP by completing tasks. Once per game, can claim saved XP. The longer he waits, the higher the reward but riskier.
Record Keeper Active Ability Rework:
- Can no longer share free speech (used for easy self-confirmation).
- Now visually shares suspicion about one player's faction.
Passive Ability Rework
- Now shares a copy of the Challenger Log, increasing the importance of accurate record-keeping.
[h2]
Performance & Stability🛠️ [/h2]
Major improvements in:
- Game stability
- Visual polish
- Core balance tweaks for smoother overall gameplay
Steam Summer Sale
Castle of Blackwater is now
50% off during the Steam Summer Sale from
June 26 – July 3. Tell your friends and challenge the magical castle together!

Keep joining our game nights, share your suggestions and helping us shape Castle of Blackwater into something truly special. And don’t blink, there’s a lot more exciting updates coming soon.
