1. Castle of Blackwater
  2. News

Castle of Blackwater News

📜 Castle of Blackwater l Patch Notes 2.3.0 📜

[p]👋 Greetings villagers, A new month has dawned… and with it comes chaos. Welcome to September! We’re bringing you an exciting update packed with new content. let’s dive right in.
[/p][h3]🐛 BUG FIXES[/h3]
  • [p]Fixed sound issues so only the person editing will hear toggle sounds.[/p]
  • [p]Slider sounds applied to ghost spawn rate slider.[/p]
  • [p]Updated Book Stack input visuals and instructions.[/p]
  • [p]Fixed visual bug on knight shield.[/p]
  • [p]Updated various localization keys, including for the Lumberjack task.[/p]
  • [p]Resolved some issues with voice chat.,[/p]
  • [p]Fixed reduced vision range in rooms obstructed by the psychic,[/p]
  • [p]Fixed the bug with occasional invisible Lavender players in the lobby,[/p]
  • [p]Fixed various bugs related to task completion, audio playback, and inventory screen interactions.[/p][p][/p]
[h3]🛠️ IMPROVEMENTS:[/h3]
  • [p]New Satanic Character added: The Disruptor,[/p]
  • [p]The Forgotten faction contributes no XP to the Protectors when completing tasks,[/p]
  • [p]Silencer Ability: Now has a half-cycle cooldown; silence lasts only 1 half-cycle.,[/p]
  • [p]Psychic Ability: Also now has a half-cycle cooldown.,[/p]
  • [p]New Safe Zone music and adjustments to report player sound effects.[/p]
[p][/p][h3]⚜️ Shop Overhaul & New Daily Log-in Rewards[/h3]
  • [p] New bundles & single cosmetic items have been added to the shop[/p]
  • [p] New featured cosmetic from the Fortune Set have been added on the Wheel of Fortune[/p]
  • [p] Daily Log-in Rewards have been reset and new items have been added.
    [/p]
[h3]📜 2 New Mini-Games Arrive & More![/h3]
  • [p] 🔨Hammer Time – Always dreamed of forging your own weapon? Step into the Forge and craft your blade!
    [/p]
  • [p] 🧩Painful Puzzle – For those who enjoy a challenge that tests both patience and sanity… you’ll find this torment in the Chapel.[/p]
  • [p]⚔️ New Hard Task: Adventure Time - Which is a combination of Lockpick, Forge Fetch, Hammer Time & Dragonslayer,[/p]
  • [p]🕯️ Musical Flames: Nerfed difficulty, moved from Hard back to Medium.,[/p]
  • [p]🪵 Lumberjack Task: Slightly reduced the number of branches from 50 to 42 clicks.

    [/p]
[h2]🩸 New Character Release 🩸[/h2][p]A new force of chaos has arrived in Castle of Blackwater. The Satanic faction gains a deadly manipulator:

James Randallo - The Disruptor
James doesn’t play fair. His ability, Disruption, allows him to cancel another player’s active ability as it’s being used. The Disruptor also interrupts any active ability's side effect.

That means: [/p]
  • [p] An active shield of the Knight? Gone.,[/p]
  • [p] The Werewolf's Prey? Stops.,[/p]
  • [p] A Silence's Silence? Ends!,[/p]
  • [p] Any active ability? Nullified.[/p]
[p]James thrives in creating uncertainty, leaving other players unsure if their actions will hold. He’s the ultimate countermeasure, a character built to break strategies apart and turn the tide of any game.

⚔️ James Randallo, The Disruptor is now available in Castle of Blackwater.

We hope you enjoy the new update! Let us know your thoughts and join our Discord Community!

[/p]

Blackwater Welcomes a Mysterious Newcomer…

Whispers going around in Blackwater Town, they tell of a figure who turns the tide without lifting a finger. The village has felt the shift, an unseen presence bending the rules in ways no one expected. 👀



[h2]Want the newest updates first? Hop into our Discord![/h2]

Castle of Blackwater l Patch Notes 2.2.2

[h3]Improvements:[/h3]
  • Werewolf players will now hear a different transformation sound when they transform at night.

[h3]Bug Fixes:[/h3]
  • Fixed an issue where the game could get stuck when random roles were selected in a custom lobby.
  • Fixed a Psychic active ability bug where players became invisible when trapped in a room with the Psychic and remained invisible.
  • Fixed the Challenger Log bug where players with the same role were shown as dead while they were still alive, unintentionally revealing their role.

Make sure to update the game to the latest version.

That's all for now!

Custom Lobbies Are Here!

[h3]🐛Bug Fixes:[/h3]
  • Fix for directional arrow to the task: Forge Fetch
  • Fix for target click abilities like the Knight/Mentalist/Vigilante occasionally breaking

Today we’re unleashing one of the most game-changing updates in Castle of Blackwater’s history: [h2]💥🔥CUSTOM LOBBY SETTINGS!🔥💥[/h2]


This is not just an extra toggle here and there. This is handing the keys to the Castle straight to you.

From now on, lobby hosts can fully customize how their games are played, and everyone in the lobby can see the settings before joining. That means no guessing what kind of chaos you’re walking into.

Here’s some of what’s in your new toolbox:

[h3]🔧Fine-tune the rules[/h3]
  • Set voting time duration to keep debates snappy or let them drag on.
  • Adjust XP requirements and movement speed multipliers for new or veteran-friendly lobbies.
[h3]🛡️Control the battlefield[/h3]
  • Define faction distribution per lobby size.
  • Hand-pick exactly which roles go into the pool for any match.
  • Choose between specific roles, random roles per faction, or a random role of any faction!
[h3]🕵️Twist the difficulty[/h3]
  • Choose whether roles are revealed after someone is voted out.
  • Hide unreported dead bodies from the dead map until the next day.

And that’s just the start! There are more settings to experiment with, break, and push to the limit.
Massive kudos to Kepsert, out Unity Intern for leading the charge on this huge undertaking. This update opens the door to completely new ways to play, and we’re excited (and mildly terrified) to see the chaos you’ll create. 😈

[h3]Go wild![/h3] Try extreme setups with your friends and fellow community members! Share what works, and what completely implodes in our general chat in Discord.

If you find bugs in the stranger edge cases, especially with identical role chaos, report them in the bug-reports channel so we can refine and expand this system 🐛

We’ll be putting Custom Lobbies to the test in the upcoming Game Nights, so sharpen your ideas.

Let the experiments begin!

Castle of Blackwater Patch Notes | 2.1.16

[h3]What's New:[/h3]
  • Added a Featured Set to the spinning wheel
  • Added a new menu button for the tutorial on the home screen

[h3]Fixes & Improvements:[/h3]
  • Fixed glitch where dead souls couldn’t always be picked up
  • Resolved occasional issues with the Sheriff’s ability
  • Corrected lighting problems in the courtyard
  • Fixed bug where players appeared dead during teleport animation
  • Fixed visibility glitch near the forge
  • Fixed bug related to task execution states
  • Dead bodies can no longer be seen through walls
  • Resolved Dragon Slayer minigame item issue in the castle
  • Fixed various tooltips that wouldn’t close properly
  • Corrected tooltip positioning for the Dead Ghost in the bottom left
  • Fixed the non-responsive three-dot menu on the home screen
  • Improved button sound effects on the home screen
  • Miscellaneous small network stability improvements

Make sure to update to version 2.1.16 to see the latest changes.

Stay tuned for future updates villagers