BECROWNED - DEV LOG 3
[p]Richard Torrance has recently received a new face. Development never stands still — the game is evolving visually, with older models being partially or completely replaced by new ones.[/p][p]New Richard vs. Old Richard[/p][p]
[/p][p][/p][p]As fans of classic survival horror, when designing Becrowned’s bestiary we couldn’t resist including a quadruped monster. Blistering speed, a stagger attack, and a grotesque appearance — a dog isn’t always man’s best friend.[/p][p]
[/p][p][/p][p]Older monsters are also getting a makeover. Longflesh — a creature that, in the demo version, couldn’t boast much variety in its moveset — now has a whole set of updated animations and brand-new attacks.[/p][p]
[/p][p][/p][p]We’re currently working on the final story location, which will be closely tied to this character. And yes — we’re planning to further expand the live-action elements that were partially featured in the demo.[/p][p]
[/p][p][/p][p]If you want to stay up to date with development, follow us on social media. Play the Becrowned demo and tell your friends about the game.[/p][p]
We love you all!
See you soon.[/p]
We love you all!
See you soon.[/p]