1. Zombie Survival Game Online
  2. News

Zombie Survival Game Online News

ZSGO Dev Vlog 3 šŸ”“ Dreams, Goals, & Undertakings



As some of you may know, we have been working towards adding the features we originally proposed on the Future Roadmap, while simultaneously working on a huge system overhaul in the background. This document will outline the current progress and mission for ZSGO, as well as the constant goal to make our game as accessible to the world as possible. It will then conclude with the outline of our Kickstarter rewards provided in our current campaign.

https://www.youtube.com/watch?v=AvdPPeru24I

[h2]An Update from Dev Gibby [/h2]
Howdy Survivors! Welcome to the next chapter of ZSGO.

I'm Dev Gibby, CEO and project manager and I am thrilled to share some of the recent news and updates surrounding the game. Our small but nimble team of developers has been hard at work building the game design document, communicating with the player base, and securing additional funding through Kickstarter and other mega grants. Ultimately building the future of ZSGO.

It has been an incredible journey so far, and we cannot thank the community and the survivors in the wasteland enough. Thank you for being the backbone of our game. Our small indie team hopes to bring our title higher up on the charts and compete with the big dogs.

At last, let’s jump right into the exciting features we have come up with.

Our latest update brings dedicated server support to the public. This has been a long time coming. Playing on a dedicated server not only allows you to free up CPU usage but also gives you the freedom to play with your friends and customize the server to your liking. This has been an overarching goal of ours to allow more customizations and more configurable options to our player base. A big shoutout to Dev Yellow, who is new to our team and helped us overcome some of these multiplayer challenges.

We want to continue to grow our game by making it more accessible to more players and languages around the globe. That brings the introduction to our first language support added to the game, German. A big shoutout to our Mod, Evelator. We have had several community members reach out who are bilingual or speak multiple languages and want to help translate our game.

[h2]Current Goals for Pre-Overhaul Build[/h2]
The current goal for our pre-overhaul build is to be able to provide survivors with the deliverables that we had promised in the past.



Vehicles, one of our most requested additions to the game, are extremely close to finally being released. This will allow survivors to traverse across the island faster than ever before. VOIP, In-Game Events, and maybe even an electricity system are other goals that we are working towards implementing before the release of our system overhaul.



The main reason we chose to pursue these changes is because they are decoupled and can be ripped out and added to the system overhaul build with ease. That way, once we reach the finish line, survivors will still be able to use all the features they have always had access to!

[h2]Things Happening Behind the Scenes[/h2]
As mentioned, behind the scenes there is another build being simultaneously worked on by Dev Jest and Dev Poggers. This is where major systems are currently being completely rebuilt to better fit what we want to be able to do with ZSGO.
[h3]Current Undertakings[/h3]
The first systems that we have started building are the inventory system and the combat system. The inventory system is what controls everything involved with the character's items and how they interact with these items. The combat system is a bit more than just combat. This will essentially change how anything that affects a player is handled.
[h3]Other Overarching System Overhaul Goals[/h3]
Of course, we are interested in also building a hive system, a faction system, and a progression system. If you are interested in learning more about all of the changes to come, we outlined it in greater detail on our Kickstarter. If you have any questions about these system overhauls, be sure to stop by the ZSGO Discord and ask us about them. We are usually always on. :)

[h2]Always Striving Towards Accessibility[/h2]
Our main goal with ZSGO is to make the game as accessible as possible to the world. Not only by translating the game but also by allowing players to customize the game to their liking using the World Settings Manager, the AI Spawn Manager, and much more in the future!

A huge part of creating a game in a way that is as accessible as possible is listening to the community and their feedback. We recently launched a Survival Game Preferences Survey that survivors can take so we have a better feel for what the community is looking for.

[h2]Kickstarter Rewards![/h2]
For those who are interested in our limited-time Kickstarter rewards, this last section is for you! Our current campaign offers 6 different rewards:
The ā€œKickstarter Goatā€ Discord role, gives you lifetime access to the behind-the-scenes channel.
Custom HD ZSGO wallpapers.
Get your name permanently etched into the safe zone in-game.
Name the building of your choice in-game.
Name an in-game zombie.
Receive a first-edition ZSGO CD. (Only 25 are made and will ever be made)
If you are interested in any of these rewards or read more about our future plans for ZSGO, be sure to hit the button below to head on over to our Kickstarter.

Visit the ZSGO Kickstarter!

Thank you to everyone who has supported us this far. We have always expressed how big our plans for ZSGO are, and are excited to finally start pursuing the massive system overhauls that will lead to our dream game!

Good luck out there survivors! :D


šŸ–„ļøPublic Dedicated Servers are HERE! šŸ’šAlso, our Kickstarter Round 2 is LIVEšŸ’š



Greetings Survivors! This update is introducing a much anticipated feature: Dedicated Servers! This means you will now be able to host persistent, 24/7 worlds for you and your friends (as well as the public, if you wish), without having to be in the server at the same time! Below is a little note from our Multiplayer & Logic Programmer, yellow51 (expand the box to read).

[expand]Greetings Survivors! I'm yellow51, and I've been working on ZSGO since April. My first task when I joined the development team behind ZSGO was to get Dedicated Servers up and running! I, as well as the rest of the team behind ZSGO, can't wait to see what you, the community, come up with when running your own dedicated servers. These servers offer a fair amount of customization capabilities, just like in the regular game with what is currently available to you now.

On another note, I will be creating a Steam Guide for the Dedicated Servers, in addition to the Fandom guide.

There's a Dedicated Server easter egg in the game - can you find it? šŸ˜

Cheers![/expand]

To find out how to set up a dedicated server and adjust its game settings, head on over to our Dedicated Server Setup on Fandom, or check it out on our Steam guide!

We've also added two new achievements!

If you seem to be running into a "Fatal Error" issue when trying to load your save, try to use the little button with the toxic symbol on the bottom right of the main menu to fix up that save! If this doesn't solve the issue, be sure to open a support ticket in the ZSGO Discord.

Also, our round 2 Kickstarter is up and running! If you are interested in checking out the rewards for pledges or want to know more about the future system overhauls we have planned, head on over to our Kickstarter!

To all our supporters, we can't thank you enough.

Good luck out there survivors!


Hotfix 5/27/2024 #1:
  • Fixed dedicated server tags not being set before login anonymous
  • Fixed dedicated server login anonymous timing out


Hotfix 5/27/2024 #2:
  • Fixed dedicated server name not always updating according to config, and defaulting to Default ZSGO Server
  • Fixed authentication issue

May Dev Announcement šŸ”“



Howdy again, survivors!

It’s been crazy times in the background. We are excited to unveil everything we have been working on over the last month. This announcement will glance over the public dedicated server, our transition to Unreal Engine 5.3, and the ā€œEnhancing Core Systemsā€ topic we briefly touched on in our last announcement.

[h2]Dedicated Server Testing[/h2]
We have officially started testing the dedicated servers in preparation for publishing the dedicated server tool to Steam later on in the month! This will allow survivors to host servers on their machines! Beta testing for this tool will begin next week and will be public on May 27th. If you are interested in helping with testing these servers, be sure to opt-in to the beta branch in the ZSGO discord.

[h2]Transition to UE 5.3[/h2]
As you already know from the April Dev Announcement, we have been in the process of swapping over to Unreal Engine 5.3. This is our first time updating the engine, so there have been some major hurdles that we have successfully overcome, along with a few more we are still dealing with. We are confident that this was the move and can’t wait to start using all the new features that this version provides.

[h2]Combat System Overhaul[/h2]
While we don’t want to go into too much detail yet, this is the first step in pursuing the future plans referenced in the title. We all know that the current melee system is a little wonky, and it’s finally time to craft something far more fun and engaging for all the survivors out there.

Later on in the month, there will be a more detailed view of what this new combat system will consist of. This will be more than just making your axe swing look cooler, we can’t wait for y’all to see!

[h2]Funding to Grow the Game[/h2]
For those who made it this far lol - Currently, we're actively seeking another round of funding to propel project ZSGO forward. We're eager to provide survivors with comprehensive updates on the systems we're enhancing and look forward to revealing more. While we are very committed to rolling out these updates, the timeline may extend without extra funding and will just take more time. Despite our first Kickstarter campaign not reaching its goal and being unsuccessful, our team managed to persevere! We are gearing up for a second campaign to continue our progress and deliver an updated roadmap. We have also been applying for other grant opportunities and will keep yall updated on any advancements.

Thank you so much for the support, survivors! These are exciting times, and big things are right around the corner. Creating this dream game is impossible without all the support you guys have given so far.

The Nomads Update! v0.4.9.0 šŸ”“ Plus Much More



Howdy survivors!

It’s been a crazy month and we have finally made it to the April Patch (v0.4.9). We were gearing towards a nomad-themed update; however, you’ll see there are some more goodies involved!

[h2]Build Parts for the Nomads[/h2]
  • Build parts for taking over houses.
  • Build parts for camping in the woods.
  • Giant Stone walls? (not too nomadic, but still cool).
  • A big bear rug!
  • Pineapples! Or a sneaky stash? You decide.

[h2]Scavs[/h2]
  • Increased shooting speed and damage.
  • Built upon existing logic to increase their detection IQ.
  • Several new Scav Strongholds were added!

[h2]Audio[/h2]
  • New Backtrack Music!
  • Assigned more sounds to work with the settings audio sliders.
  • No Geiger Counter will play when in cover now.

[h2]Traders[/h2]
  • Quests now persist after death.
  • Quests now unlock purchasable items from traders.
  • Removed vendor items that can be found elsewhere.
  • Other market changes & economic balances.

[h2]Main Level[/h2]
  • New MainLevel road work & street infrastructure.
  • Infinite trees are fixed (hopefully).
  • Made nav mesh cover more tiles so zombies don’t lose agro as much.

[h2]New Zombie Types[/h2]
  • Fast & Slow Types.
  • Many other unique types spawn certain items & in specific areas (Police stations will now spawn cops & prisoners with specific loot).
  • Zeds can now open doors from the back side :o
  • Added more zombie spawn points.

[h2]Melee[/h2]
  • Tiered out melee weapon damage.
  • Added 2 new melees!

[h2]Fixed Exploits[/h2]
  • Ownership box in stairs.
  • Bagged greens were OP.

[h2]Misc[/h2]
  • ā€œNo PvEā€ World Setting now works!
  • Repair bench now saves what’s in it!
  • Zombies can no longer spawn within the Ownership sphere (again)!
  • Build part bag on the ground only spawns if something is in the bench’s inventory.
  • Crafting Recipes Changes
  • Radiation Zones Rework (Depending on what zone you’re in)

If you are in the ZSGO Discord, you know many changes are coming over the next month or 2. This includes transitioning to Unreal Engine 5.3, continuing to improve our dedicated servers, and welcoming new members to the ZSGO team! It’s an exciting time, and we can’t wait to see what the future holds!

We also have a limited edition item coming out soon, only 25 are going to be made. :o
More info on that in the Discord ;)

Good luck out there survivors!!!

April Dev Announcment



Howdy survivors!

It’s been about 3 weeks since the March Update (v0.4.8.0), so we just thought we would update the community on what we’ve been cooking up behind the scenes! This update will touch on 3 parts: the upcoming April update, the transition to Unreal Engine 5.3, and talks of enhancements to core systems leading into the future.

[h2]The April Update[/h2]
This update (v0.4.9.0) will follow the same course as our last two, meaning a beta branch will be released before the public launch. If you are interested in joining the beta branch, head over to the ZSGO Discord and navigate to the ā€œtesting-opt-inā€ channel!

As for the contents of this update, without spoiling too much, we wanted to introduce a more nomadic option to survivors. This includes many alternate build parts which give the player the option to skip building a full base altogether. You will be able to board and lock up a building temporarily and move from area to area with ease (Storage tents, Placeable & upgradable doors, Window Barricades). On top of this nomad option, there will also be a variety of different zombies introduced to the world of ZSGO.

Of course, there is MUCH more coming in this patch, that’s just a bit of a sneak peek for those who are interested! ;)

[h2]Transition to Unreal Engine 5.3.2[/h2]
We have been talking about the transition for some time now, and we have officially begun migrating! We have been on version 5.0.3 since the game’s conception. Transitioning to 5.3.2 will give us access to new tools while also fixing some bugs that have been a real annoyance.

We have been working on blueprinting the transition for a few weeks now and are excited to finally start implementing it!

[h2]Enhancing Core Systems[/h2]
While still in early discussions, we feel that some core systems in the game, such as melee combat, crafting, and zombie interaction, have much to be desired. We plan on experimenting and prototyping with some changes to these core systems behind the scenes, which will hopefully transpire to a healthy improvement to the game as a whole.

Thank you for the support survivors we can’t wait to experience the future of ZSGO with y’all!!!