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The Karters 2: Turbo Charged News

Weekly Update #9 (v0.1.9.0) - TOTD Voting Improvements | Lobby Lap Count Fixed!

[p]Hello everyone![/p][p]This week brings another set of bug fixes, improvements and QoL updates :)[/p][p][/p][hr][/hr][p][/p][h2]📅Daily Hub TOTD Voting[/h2]
  • [p]Voting UX improvements
    You can now browse and vote for community tracks without having to go through the track details page first! When you click "Vote for Track" in the Daily Hub, you'll be taken to the Mods screen where you can instantly see which tracks are available for voting, how many days are left until tracks become available again, and you can cast your vote very easily.[/p]
  • [p]Voting System Update - Play It, Love It, Vote It!
    Another change is related to which tracks are eligible for voting. These tracks are available in public lobbies, so we were looking to find a way to encourage players to vote for the tracks they really like.[/p][p]From now on, you will only see and be able to vote for tracks that you played and completed within the last 14 days. This way you can vote for tracks you clearly enjoy, and that you know are possible to finish without issues![/p]
[p][/p][hr][/hr][p][/p][h2]🎮Private Matches Improvements[/h2]
  • [p]Custom Lap Counts
    You can now successfully select lap count for the whole lobby. Single lap, 7 laps - everything should work as expected![/p]
  • [p]New Lobby Setting: Track Voting (Enabled/Disabled)
    A lot of community members requested the ability to vote for tracks in private lobbies. From now on, the room owner can choose whether to select the track for everyone or be a little more democratic![/p]
[p][/p][hr][/hr][p][/p][h2]🎯 Skipped Checkpoints Logic Fixes & Improvements[/h2]
  • [p]Smarter Teleportation: Instead of being teleported to the missed checkpoint, you'll now be teleported to the last valid grounded point before you missed the checkpoint. This fixes some possible exploits that allowed reaching checkpoints via teleportation.[/p]
  • [p]Fixed infinite teleportation loop to skipped checkpoints[/p]
  • [p]Checkpoint teleport no longer gives you boost reserves[/p]
  • [p]Fixed critical issue where checkpoints stopped working after missed checkpoint teleportation and starting a new race[/p]
[p][/p][hr][/hr][p][/p][h2]🏆 New Cup Scoring System[/h2]
  • [p]The points distribution for places 1st-8th is now: 10pts, 8pts, 6pts, 5pts, 4pts, 3pts, 2pts, 1pt[/p]
[p][/p][hr][/hr][p][/p][h2]🔧 Critical Fixes - Testing Phase[/h2][p]Some issues are really hard to replicate, but that doesn't mean we'll stop before we fix them! :) The fixes below still need to be confirmed by the community to verify they're really gone:[/p]
  • [p]POTENTIALLY FIXED - Huge ELO Loss/Gains bug (-3000/+4000 ELO swings). Also, if the game has trouble receiving your ELO rank, you should now see a dialog informing you there's a problem.[/p]
  • [p]POTENTIALLY FIXED - Online race positions in game summary were being wrongly calculated/presented[/p]
  • [p]POTENTIALLY FIXED - Scuba Driving crashes should hopefully be gone[/p]
  • [p]POTENTIALLY FIXED - Last-second track selection bug where selecting a track at the very last second caused the wrong track to load for the whole lobby[/p]
[p][/p][hr][/hr][p][/p][h2]✨ Other Improvements and Fixes[/h2]
  • [p]Added info to options screen about keys to reset controller bindings to default[/p]
  • [p]Leaderboards Screen - Fixed items not loading after selecting Battle Arena TT[/p]
  • [p]Lobby Track Selection - Fixed issue where wrong track could be selected[/p]
[p][/p][hr][/hr][p][/p][h2]🔜 Coming Soon[/h2][p]We have a lot to do still, but rest assured Tank Item improvements and consistent spawn time are top priorities that should be tackled in one of the very next upcoming weeks![/p][p][/p][hr][/hr][p][/p][p]Thanks for playing and keep the feedback coming![/p][p]🏎️💨 See you on the track![/p]

Weekly Update #8 (v0.1.8.0) - Skipped Checkpoint Detection | Privacy Seetings

[p]Hey everyone![/p][p]This update brings a ton of improvements, and we hope you’ll enjoy it!
It also marks eight weeks of consistent weekly updates, and we’re incredibly proud and happy to keep up this pace. [/p][p]Your support keeps us motivated, so if you haven’t yet, please consider leaving a review on Steam to help us out ❤️[/p][p][/p][p]Now, let’s get into what’s new![/p][hr][/hr][h3]Skipped Checkpoint Detection[/h3][p]The game will now automatically detect if you’ve missed a checkpoint
If that happens, your kart will be teleported back to the missed checkpoint, and a notification will appear in the middle of your screen.[/p][h3]Checkpoints Visible on Minimap[/h3][p]On some tracks, it was hard to tell where the checkpoints were, now they’re visible directly on the minimap.
Best of all, this works across all vanilla and modded tracks, with no need for modders to update their maps.[/p][hr][/hr][h3]Time Trial Replay - Correct Time Difference[/h3][p]Replaying leaderboard ghosts will now display the same time differences that were visible during the original run.
Previously, the replays always showed [c]00:00.000[/c] at every checkpoint.
Now, you’ll see the actual time differences recorded during the race - just like when the record was created.[/p][hr][/hr][h3]Respawn Target Point Improvements[/h3][p]The respawn system has reverted to the old version without issues like skipping parts of the track or passing through walls.
Additionally, a bug in the initial point selection has been fixed.[/p][hr][/hr][h3]Reset Keyboard & Joystick Bindings - Fixed[/h3][p]Resetting key bindings in the Options menu now properly resets joystick bindings as well.[/p][hr][/hr][h3]Track of the Day Ghost File Override - Fixed[/h3][p]There was a critical issue where setting a new record in the TOTD leaderboard replaced global leaderboard ghost file.
Although the global record time was correct, the wrong ghost replay was saved.
This has been fixed - the game now uploads separate ghost files for Global and TOTD leaderboards to prevent this issue.[/p][h3]TOTD Score Leaderboard Registration - Fixed[/h3][p]The special TOTD score leaderboard, which awards points for top-30 TOTD finishes, wasn’t properly registering player participation.
This is now fixed!
Remember, scores update once per day when a new batch of TOTD tracks goes live.[/p][hr][/hr][h3]Privacy Settings[/h3][p]You can now hide your country flag from leaderboards and in-game displays.
This option is available in the Settings menu.[/p][hr][/hr][h2]Menu & Interface Improvements[/h2][p]Stickers[/p]
  • [p]Added a clear notification when trying to apply stickers to vehicles that don’t support them.[/p]
[p]Pages[/p]
  • [p]Added a seamless loop to page navigation dots so they no longer move off-screen.[/p]
  • [p]Added a page counter (e.g., “1 / 5”) on most screens.[/p]
[p]Keyboard[/p]
  • [p]Added “Hold Backspace to delete text faster.”[/p]
  • [p]Extended the input time for pressing ENTER on physical keyboards for better responsiveness.[/p]
[p]Settings[/p]
  • [p]Added a hold progress indicator for the Reset and Reset All buttons in the Controls menu.[/p]
[hr][/hr][h2]Grand Prix Track Selection Improvements[/h2]
  • [p]Added a helpful tip to the track selection view.[/p]
  • [p]Removed the “Tracks Order” setting.[/p]
  • [p]Renamed the “Shuffle” option to “Randomize” for clearer meaning.[/p]
  • [p]In local co-op, only the lobby leader can now modify track selections.[/p]
  • [p]Fixed an issue allowing track selection when “Mixed Mods” was enabled.[/p]
  • [p]Fixed the Randomize button not working correctly in single-mode lobbies.[/p]
  • [p]Fixed a visual issue where the “Clear Cups” button didn’t display properly.[/p]
[hr][/hr][h2]Other Fixes & Improvements[/h2]
  • [p]Improved “hold button” behavior - actions bound to the same key will no longer trigger during the hold animation.[/p]
  • [p]Fixed issues where search and sorting functions weren’t properly bound to their assigned keys.[/p]
  • [p]Corrected the display format of sorting options across multiple screens.[/p]
  • [p]Adjusted the button order (X/Y) for consistency between screens.[/p]
  • [p]Fixed overlapping of “Sort By” and “Details” buttons in Tracks and Grand Prix screens.[/p]
  • [p]Fixed “NO MODS FOUND” text not clearing correctly after repeated searches.[/p]
  • [p]Fixed incorrect TAB button visibility when cycling to the last element using Q.[/p]
[hr][/hr][h2]Other Gameplay Improvements[/h2]
  • [p]The center boost bar text now remains visible after releasing the drift button.[/p]
  • [p]The game now ensures your kart is properly aligned with the ground before race start - preventing those before race jumping kart issues.[/p]
  • [p]Fixed an exploit where air time increased during respawn, allowing players to gain unintended boost reserves.[/p]
[hr][/hr][p][/p][p]Thanks![/p]

Weekly Update #7 (v0.1.7.0) - We Finally Upgraded to Unity 6! (After 5 Years 😅)

[p]Hi everyone![/p][p]This week’s update is a little different - instead of lots of changes and bug fixes, we have something big to share:
The game now runs on a brand-new engine - Unity 6! 🚀[/p][p][/p][h3]What’s Cool About Unity 6?[/h3]
  • [p]It makes the game run better (yep, it’s faster already, even without extra performance tweaks!).[/p]
  • [p]It makes the game ready for consoles port.[/p]
  • [p]It opens the door for awesome things we can build later.[/p]
[h3]Modding Tools News[/h3][p]Don’t worry, mods still work just fine - nothing changed!
We’ll upgrade the modding tools to Unity 6 soon, but for now, you can keep making mods the same way as before.[/p][p][/p][h3]What’s Next?[/h3][p]Next week, we’ll go back to our usual updates with bug fixes and improvements.
For now, we’re keeping things simple to make sure Unity 6 works smoothly.[/p][p][/p][h3]🐞 Found a Bug?[/h3][p]If something feels weird or broken, let us know![/p][p][/p][p]Thanks! ❤️[/p]

Weekly Update #6 (v0.1.6.0) - Race Track Search | Respawn Fix | Spectator Fix

[p]Hey Everyone![/p][p]This week brings another round of game improvements ːsteamhappyː[/p][p][/p][h3]Race Track Search & Sort Mode[/h3]
  • [p]Race track search support[/p]
  • [p]Race track sort mode support[/p]
  • [p]Fix a last page navigation bug[/p]
  • [p]After selecting all tracks for a cup, the game now automatically moves to the next screen[/p]
[h3]Respawn Target Point Fix[/h3]
  • [p]Fixed and improved the algorithm that decides to which point a player should respawn[/p]
  • [p]This resolves issues where players were being respawned to the wrong positions, which allowed them to abuse the respawn system[/p]
[h3]Spectator & Top Player List Sort[/h3]
  • [p]Fixed spectator mode in online races (Previously, after joining a match already in progress, the spectated player didn’t match the UI info)[/p]
  • [p]The player list now shows racers sorted by their current race position[/p]
[h3]Customization[/h3]
  • [p]Added an "Applying Preset Changes" mechanism - This ensures that the current preset changes are fully processed before any new ones are applied. (Fixes bug #428)[/p]
[h3]Keyboard QoL[/h3]
  • [p]When using a physical keyboard to search, quickly pressing ENTER now moves selection directly to the "CONFIRM" button[/p]
[h3]New Versioning Layout[/h3]
  • [p]v1.0 is reserved for the Full Release launch, (Older builds used version numbers like 1.0+, which was confusing since the game is still in EA.)[/p]
  • [p]Current versions follow this format:
    v0.1 \[major update] .6 \[week number] .0 \[patch number] - v0.1.6.0 (this week update)[/p]
[h3]Roadmap Update[/h3]
  • [p]We’ve updated the roadmap to better reflect what’s important to the community[/p]
  • [p]From now on, the roadmap is priority-based[/p]
  • [p]Check out it here : Roadmap tk2.nolt.io[/p]
[p][/p][p]Thanks everyone![/p]

Weekly Update #5 (v0.1.5.0 ) - Single Boostbar | Items Search | Manual Respawn

[h3]What’s New This Week?[/h3][p]This week brings a bunch of exciting improvements to the game! [/p][p][/p][h3]Preset Customization: Item Search & Sorting Support[/h3][p]One of the most requested features is finally here - and it works great![/p]
  • [p]Sort items by: Oldest / Recent / Alphabetical / Popular[/p]
  • [p]Search support: No more scrolling item by item to find the perfect character – now you can just search![/p][carousel][/carousel]
[p][/p][h3]New Single Boost Bar UI[/h3][p]We’ve added two new versions of a single boost bar:[/p]
  • [p]Long and short variations available[/p]
  • [p]Includes small indicators for early / good / perfect boost (up to 3 in a row)[/p]
  • [p]Fixed reserve text scaling issue[/p]
  • [p]Minor polish and improvements[/p]
[p][/p][h3]New Settings & Accessibility Options[/h3]
  • [p]Option to disable player-to-player bounce physics[/p]
  • [p]Accessibility setup (Auto Accel & Steer Assist) is now moved to the main Settings window[/p]
  • [p]Accessibility options are now enabled in all game modes[/p]
[p][/p][h3]Manual Respawn Support[/h3]
  • [p]Hold your respawn key for 1 second to trigger a manual respawn[/p]
    • [p]PC: R[/p]
    • [p]Xbox: Y[/p]
    • [p]PlayStation: Triangle[/p]
  • [p]Option to rebind the respawn key[/p]
  • [p]A shorter, consistent respawn time is coming in the next update[/p]
[p][/p][h3]What’s Coming Next?[/h3][p]Thanks so much for your continued support! We’re working hard on even more updates in the coming weeks.[/p]
  • [p]The roadmap at tk2.nolt.io will be updated in the next few days[/p]
  • [p]We’ll also be hosting an official The Karters 2 stream to talk with the community, set priorities, and plan the upcoming dev focus. Stay tuned for more info soon ( hopefully Monday - September 22th)[/p]
[p][/p][h3]Future Plans[/h3][p]We’re preparing some major updates, along with game promotions to bring in new players - so stay tuned! And if you haven’t already, please consider leaving a review - it really helps us out![/p][p][/p][h3]Console Port News[/h3][p]We’ve officially started working on console versions of the game![/p][p]
There’s still a long road ahead, but optimization and a Steam Deck pass will be our next big focus as well – aiming to make the experience perfect on both Deck and consoles.[/p][p][/p][p]Thanks again – and see you next week! 👋[/p]