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The Karters 2: Turbo Charged News

Patch v1.0.0.1 - Online Custom Tracks Download Fix, Spectator Fix, Room Code Fix

[h2]🛠️ v1.0.0.1 Bug Fixes
[/h2][p][/p][h2]UI/HUD Improvements[/h2]
  • [p]Fixed: Time-Trial local record and world record information in-game windows are now properly displayed on HUD in TT game mode[/p]
  • [p] Fixed: Online Spectator HUD displaying incorrectly - all spectator elements now render as intended[/p]
  • [p]Fixed: Download Custom Track dialog no longer disappears unexpectedly, allowing proper track downloads in Online Menu[/p]
[h2]Online Experience[/h2]
  • [p]Fixed: Private Room Code input field losing focus - you can now enter room codes without the room join button being automatically selected[/p]
[h2]Track Fixes[/h2]
  • [p]Fixed: Mythic Moonlight track respawn colliders have been restored to prevent players from getting stuck (they were disabled until now)[/p]
[h2]Summary[/h2][p]Everyone should now have a smoother experience when playing online with custom tracks, joining private rooms, spectating races, and viewing their time trial records :)

Next update soon![/p]

The Karters 2: Turbo Charged has officially LAUNCHED!

Hey everyone!

We're thrilled to announce that the game is officially LAUNCHED and available right now on Steam! 🎉

After years of hard work, dedication, feedback, and development, you can finally dive into the experience we've created.

Thank you for your support - we couldn’t have done this without you. 🙌

🛠️ Expect a lot of updates in the upcoming days!

[previewyoutube][/previewyoutube]

Buckle up - the race begins tomorrow! 🔥🎮 July 17 at 5 PM (GMT+2)! 🏁

🚨 Tomorrow’s the Day! 🚨
The game officially launches on #Steam tomorrow, July 17 at 5 PM (GMT+2)! 🏁

The game will be available for €29.99 (with full regional pricing support) 💥 with a 20% discount for the first 14 days!

Buckle up - the race begins tomorrow! 🔥🎮

The Karters 2 Playtest is Live! 🏁 Online & Modding Supported

🎉 The Karters 2 Playtest is Live! 🏁


The public playtest is now officially live! Whether you’re here to race solo, go head-to-head online, use mods or dive into modding, this playtest is packed with features to explore :)

[h2]🛠️ Important Note About Mods[/h2]
Just a quick heads-up for those of you planning to use mods during the playtest:
The Steam Workshop for the playtest is completely separate from the main game’s Workshop. This setup is required by Steam and unfortunately can’t work any other way.
That means:
  • Only mods re-published specifically for the playtest will be available here
  • Mods from the full game’s Workshop won’t show up unless creators port them over
  • We’re sure many modders will bring their work into this playtest!

Most active modders will continue to have access to the beta build, and you’re free to create and upload new mods during the test phase.
There is very easy-to-follow resources to help:
The Karters Modding Wiki

Want to browse everything in the full version of the game?
Check out the main Steam Workshop page.

[h2]🎮 Here’s What You Can Play:[/h2]

  • Single Player Challenges
  • Online Multiplayer
  • Split-Screen & Online Split-Screen
  • Full Modding Support
  • Custom Tracks (available in private rooms for now)
  • Online Races with Custom Tracks - via Onlne Private Rooms - join our Discord.gg/TheKarters to connect!
  • Cups & Team vs Team
  • 4 Official Race Tracks
  • Road Breaker Game Mode
  • Time Trial with Leaderboards (supports custom tracks)
  • Races with Items

[h2]⚠️ A Few Notes[/h2]
This is still a test build — so expect a few small bugs or rough edges. That said, it should be mostly stable and totally fun. Please report anything strange, and I will get on it!

[h2]🗓️ Playtest Runs Until: June 15 (full day included)[/h2]
Invite your friends, hop online, and help us make this an awesome test run.
Wishlisting the game really helps too — thank you! 💚 Wishlist The Karters 2

[h2]📣 What’s Next?[/h2]

During this playtest, I’ll be focusing heavily on online feature improvements, polish, and bug fixing — based on your feedback. Expect regular updates and dev posts as we go.

Thanks again for being part of this. Can’t wait to see you all on the track! 🚗💨

— Sebastiab

Public Online Playtest – With Full Modding Support (June 5th, 6PM CEST)

🚀 Public Online Playtest Starts Tomorrow – With Full Modding Support!


I am excited to announce that the Public Online Playtest for The Karters 2: Turbo Charged launches tomorrow June 5th, 6PM CEST— and yes, modding is included!

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[h2]🛠️ Modding Support is Live in the Playtest[/h2]

Thanks to your community feedback, I've decided to include full modding support in the playtest!

• Custom characters and vehicles
• Custom tracks (with Time Trial leaderboards)
• Private lobbies with modded races
• You can create and publish your own mods!

The Steam Workshop is fully functional in the playtest build, but

⚠️ Important Information About Mods.
Please note that the Steam Workshop for the playtest operates separately from the main game's Steam Workshop. This is a Steam requirement that cannot be changed.

What this means:
* Only mods that creators specifically re-publish for the playtest version will be available
* You won't see every mod from the full game during the playtest
* You can create and publish your own mods during the playtest phase
* Most active modders will continue to have access to the beta build


Want to see all mods for the full version?
🌐 The Karters 2 – Steam Workshop

[hr][/hr]

[h2]🎮 What’s Playable in the Public Playtest?[/h2]

• Single Player Challenges
• Online Multiplayer
• Split-Screen & Online Split-Screen
• Full Modding Support
• Custom Tracks (playable in private rooms)
• Cups & Team vs Team
• 4 Official Race Tracks
• Road Breaker Game Mode
• Time Trial (custom track leaderboards included)
• Races With Items

💬 Want to play online modded tracks in private lobbies?
Join our Discord — players will be hosting private lobbies and connect here!
🌐 The Karters 2 – Discord | almost 4300 members and counting!

[hr][/hr]

[h2]📅 Playtest Runs Until June 15[/h2]

The playtest runs through June 15 (full day included).

How to Join: Register for the playtest at 👉 Request Access to the Playtest and press "Request Access to Playtest" on the homepage.
Don't forget to invite your friends and help make this playtest a success!

[hr][/hr]

[h2]🙌 Let’s Make It a Great Test![/h2]


I'will be actively fixing bugs, improving stability, and polishing online features throughout the test phase.

P.S. I'll keep you updated on development progress and improvements during the test period[

🏁 See you on the track!

— Sebastian