2025 Retrospective
[p]It's been a big year for DEVIL'S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been.[/p][p]But first, if you haven't already: Please consider leaving a review! Reviews and wishlists tangibly help boost games! This is my first indie game, so every little bit makes an impact.[/p][p]And the tldr: Made a lot of progress in 2025, on track to finish the game in 2026, self-promotion is hard, but people like the game so far! Please consider leaving a review.[/p][h3]Some Background[/h3][p]I first started brainstorming the game in 2018/2019, and during lockdown in 2020 finally had the time and energy to start working on it. At the end of 2022 I had the demo ready to share and a rough draft of the entire game: friends playtested, wife and I made a ton of art, and I commissioned music. Soon after, voice acting was added.[/p][p]In 2023/2024, with return to office, increasing work responsibilities, and changing jobs, I didn't have the time or energy to seriously commit to the game. Finally, in October 2024 I pushed to increase the length of the demo as a challenge to myself to make sure the project didn't wither away.[/p][p]At the end of 2024 I had surgery that rendered me couch locked, playing a lot of Infinity Nikki, with a lot of time to think. My day job was in a game studio, but the most fun I had in a long while was finishing up the October 2024 update. I started to dread the idea of recovering and returning to work, and not being able to update my game again for another 1-2 years.[/p][p]In March 2025 I left my job and created my own studio: Studio Interlude. My goal since grad school was to eventually have my own studio, and I felt I was finally in a position to make this a reality.[/p][p]In June I released the game in Early Access! Maybe it wasn't the smartest marketing decision ever made, but I have made MUCH more progress on the game this way. I'm something of a high-functioning procrastinator, so having a monthly deadline for updates is crucial for me.[/p][p]Generally, I've been struggling with getting in the mindset for promoting my game. I just feel incredibly goofy talking about any in-progress work or myself. So, a big goal for 2026 is figuring that out and, of course, finishing the game.[/p][h3]Progress[/h3][p]Since the game is organized into days, here's an overview of what "days" have been finished (well, mostly finished).[/p][p]Full Game (???) (for reference): June 7th to September 1st[/p][p]Update history:[/p]
- [p]First Demo (December 2022) (still available, with updates): June 7th to June 20th[/p]
- [p]Extended Demo (October 2024) (no longer available): June 7th to July 4th[/p]
- [p]Early Access June 2025: June 7th to July 18th[/p]
- [p]EA July update: June 7th to July 23rd[/p]
- [p]EA August update: June 7th to July 27th[/p]
- [p]EA September update: June 7th to August 1st[/p]
- [p]EA October update: June 7th to August 4th[/p]
- [p]EA November update: June 7th to August 8th[/p]
- [p]Hungry Ghost Festival[/p]
- [p]Debut Festival[/p]
- [p]Fall in Love Festival[/p]
- [p]Choose Wisely Festival[/p]
- [p]The Queerness and Games Conference - Arcade[/p]
- [p]Otome - Devil’s Liminal: When Love Haunts You Back[/p]
- [p]Interactive Fictions - Pride Month Feature #4: Devil's Liminal[/p]
- [p]Yuri Kissaten - Lesbian Games Galore in the Summer 2025 Yuri Kissaten Espresso Showcase[/p]
- [p]2 reached out to stream via Bluesky[/p]
- [p]9 reached out to stream via Partnier[/p]
- [p]4 streamers I reached out to for Hungry Ghost Festival[/p]
- [p]8 streamers I reached out to for Fall in Love Festival[/p]
- [p]4 streamers I reached out to for Choose Wisely Festival[/p]