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February Early Access Update!

[p]It's a short month, so the focus has been entirely on content with very little time for bug fixing. I included some known issues in this log to keep track. Please don't hesitate to let me know about any issues you find![/p][p]This update features: A party that goes sour! Someone goes missing![/p][p][/p][h3]Early Access v0.9 Changelog[/h3]
  • [p]Added in-game days August 17th to August 22th. This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.[/p]
  • [p]Made the dyslexia-friendly font slightly smaller to reduce instances of text overflow.[/p]
  • [p]Added more backgrounds: 2 building exteriors, 1 interior, 8 interior variations[/p]
  • [p]Added more sprites: 8 sprite variations[/p]
[h3]Known issues[/h3]
  • [p]When using non-default fonts, there may be some overflow text. Please report any instances that you find so I can fix them. There are plans to debug this more thoroughly before release.[/p]
  • [p]When using auto-play, text messages are quickly skipped over. This will be investigated soon.[/p]
  • [p]Because of the change to the big ghost events no longer looping under some conditions, there is some discrepancy between events and what characters talk about after. These will be cleaned up soon.[/p]