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Forgive Me Father 2 News

DevLog 12 - Glimpse of the Second Content Update

Hello again, Cultists!

It's Byte Barrel here with a brand-new DevLog. Lately, we've been extremely busy working on content for the second major update from Forgive Me Father 2’s roadmap, and we have some exciting things to show you. Today, we’ve prepared a little teaser featuring a few goodies that will be available in the near future. Excited? We are!

The journey continues

First up, we have an enigmatic screenshot from one of the new levels where you will face eternal evil once again. We'll definitely share more details about what you can expect from this mysterious location soon, but for now, take a closer look at its visual and thematic elements.



Something powerful is coming!

The Great Old Ones have granted us permission to reveal a fragment of an ancient object that resonates with immense power beyond human imagination. Let us know in the comments below what you think this unidentified item may be!



Because slaying eldritch horrors is definitely better with music

And that’s not all! We have something extra for you: a preview of the new level’s soundtrack. While it might not make time flow faster, it will certainly make the wait for the second update more enjoyable. Check out what the one and only Tim Fialka has composed this time!

[previewyoutube][/previewyoutube]

That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already, and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players! Stay tuned, as we’ll share more news about the Second Content Update and DevLogs about development of Forgive Me Father 2 very soon!

Until next time,
Byte Barrel Team

Summer Brings New Insane Bundle Deals!

Greetings, cultists!

It is our absolute pleasure to announce our newest collabs with other amazing FPS games in the form of fresh, never before available bundles.

"But Mr. Disembodied Voice Speaking to Me from the Void, sir," I hear you say, "I already own Forgive Me Father 2, why does this concern me?"

Well worry not my dear cultist, such is the power of the Great Old Ones that not only does the bundle bargain apply when you're buying both games at the same time, but even if you already own one, you get a discount on the other. Thus the blessed madness induced by playing Forgive Me Father 2 can help open a gateway to even more twisted worlds!

[h3]Cyberpunk Nightmares[/h3]

The first new pairing we bring before you today is that of Forgive Me Father 2 and Deadlink, connecting nightmares of the past and the future.

https://store.steampowered.com/bundle/42898/Cyberpunk_Nightmares/

In Deadlink, dive into a high-octane cyberpunk universe. Take on megacorporations with your guns blazing as you pilot a humanoid combat shell on covert ops missions. This FPS with roguelite elements promises intense action and strategic gameplay.

Both Forgive Me Father 2 and Deadlink are a testament to the innovative spirit of Polish game development. The teams from Byte Barrel and Gruby Entertainment have exchanged ideas and collaborated to push the boundaries of the boomer shooter genre, meeting at events like Digital Dragons to share their passion for creating unforgettable gaming experiences.

[h3]Forgive Me HROT[/h3]

We have also teamed up with one the boomiest of all the boomer shooters out there, HROT!

A true blast from the past, HROT is a single-player retro FPS set in a small socialist country neighboring Soviet Union (Czechoslovakia) after an unspecified disaster in 1986. Those times were dark and terrifying and so is the game.

https://store.steampowered.com/bundle/42896/Forgive_Me_HROT/

[h3]Steam Summer Sale is here![/h3]
We are sure it has not escaped your attention that Forgive Me Father 2 is 20% off (and the original Forgive Me Father runs a truly insane 50% discount) - that is because, as is tradition, the Steam Summer Sale is here! Until July 11, it won't cost you your soul (just a somewhat smaller part of it) to buy new games, so why not check out the full line-up of Fulqrum Publishing titles?

New Patch Fixing Bugs - And New Steam Deck Support Status!

We greet you, cultists!

Recently we've released the first Early Access Content Update for FMF2 and the feedback from you has been wonderful! Thanks to you, we were able to locate and squish some annoying bugs - you can see the complete list of bug casualties below.

We have one more piece of excellent news though, and that is that starting right now, Forgive Me Father 2 is oficially Verified as Steam Deck compatible - no need to limit yourself anymore, you can now unleash the Madness anywhere you go*!

*Just, you know. Don't really. Keep any violence contained within the game, please. Real life has sucky graphics anyway.

Don't forget to jump to our Discord server where you can share your thoughts and chat with other players and the developers. See you there!

[h3]Change Log:[/h3]

  • Fixed an issue with Dark Tome filled achievement sometimes not unlocking
  • Fixed an issue where there could be more than 3 Dark Tome effects equipped
  • Fixed an issue with weapon missing after unlocking the secret location
  • Fixed the speaker of monologue connected with hidden secret
  • Fixed menu navigation when using a controller
  • Fixed an issue with options sometimes using mouse interactability after using a controller



https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

First Content Update Is Here!

Greetings, cultists!

Cthulhu's beard of tentacles is frowning upon us and as it descends, it brings the first Content Update for Forgive Me Father 2!

[previewyoutube][/previewyoutube]

As we have teased in the most recent DevLog, this Content Update brings two brand-new levels, three new enemies, multiple new weapons and way more! The whole Change Log can be found below the article.

We know that in the Early Access roadmap we promised less content in the first update, but what can we say... we just love making our community happy! We have updated the roadmap accordingly.

To ensure the highest possible quality of the game, we've decided on making two big Content Updates instead of three smaller ones during the Early Access period. With this approach, we will have more time to make all the new features as good as we want them to be, and make it easier for us to analyze feedback from you - as the new systems, weapons and enemies all work in tandem, giving more content in your hands at the same time means you can help us balance the whole game properly.

However, fewer patches don't mean less content - rest assured, the Second Content Update will be filled with a huge amount of goodies as well.

And if you don't own Forgive Me Father 2 yet, the game is currently discounted by 20%, as it's a part of Fulqrum Publishing's Lovecraftian Days event!

So don't wait another second and come join the rest of the followers of Cthulhu on Discord, you can expect a w̷̡̽̔a̶̺̐̄ȑ̷̠̭m̸̙͖̃̚ ̷̛͎̐ͅw̴̹̐e̶̦̐̍l̶̜̍c̸͓͘͘ȏ̴͙̕m̵͇̹͑̓ë̵̬́ there, along with an epic contest that's starting today!

[h2]FIRST CONTENT UPDATE CHANGE LOG:[/h2]

[h3]New Features[/h3]
  • Two brand-new levels to explore
  • Three new enemies to fight with
  • Players can now interact with piano and organs
  • Added an interactive gramophone
  • Added a New Dark Tome active effect
  • Added a New Dark Tome passive effect
  • Added Eldritch Grasper – a new Rifle variant
  • Added Blood Pumper – a new Pistol variant
  • Added Abyssal Shadow – a new Shotgun variant
  • Some mailboxes are now full of surprises!
  • Added Noir Mode
  • Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
  • Investigate the secrets of the priest's past. Look closely, and who knows what you may find

[h3]Levels[/h3]
  • Fixed problems with static lighting on all levels
  • A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
  • Health pickups have received a visual makeover
  • HUB
    • The level's name has been changed to Asylum
  • Hospital (formerly named Asylum)
    • The final encounter has been reworked to properly introduce the Dark Tome mechanic
    • Added tutorial for the flashlight
    • Player is now able to shoot through all grates in the level
    • The level’s name has been changed to Hospital
  • Port
    • Moved some boxes to avoid the player getting stuck between them
    • Added new details to the apartment rooms
  • Shipyard
    • Fixed an issue with possibility of getting stuck behind container door
    • Replaced the material on the wooden beam at the beginning of the level
  • Sanctuary
    • Blocked an out of bounds spot
  • Cathedral
    • Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
    • Improved enemy drop-down from the blue door area during dining room fight
    • Added new meshes to the blue door room
  • Abandoned Tunnels
    • Improved trains’ meshes and textures
  • Sinking Station
    • Improved trains’ meshes and textures
  • Court of Sanity
    • Slightly increased boss hitbox size
    • Boss now blinks red when damaged (similar to regular enemies)
    • The colored ring pattern now changes depending on the attack being cast

[h3]Weapons[/h3]
  • Fixed firing sound not playing properly when the player has no ammo
  • Shooting around corners with explosive weapons is now easier
  • Knife
    • Increased swinging speed
  • Knife and Axe
    • Fixed melee weapon marks not drawing on level geometry
    • Improved placement of marks when hitting the floor or ceiling
  • Pistol
    • Reduced accuracy of the first shot
    • Reduced shot accuracy when shooting continuously
  • Double Barrel Shotgun
    • Killing tough opponents at closer ranges is now more reliable
  • Grenade Launcher
    • Grenades now break window glass instead of exploding on impact
  • Mortar
    • Deals more consistent damage to enemies right next to the exploding projectile
  • Flashlight charge speed now increases while Dark Tome’s Haste effect is active
  • Fixed player's explosive projectiles exploding while loading the game

[h3]Enemies[/h3]
  • Fixed an issue with enemies getting stuck when spawning in some arenas
  • Enemies’ corpses can now destroy windows and breakable objects except explosive barrels
  • Liquidator
    • Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
    • Backpack now explodes when shot, dealing damage to everything nearby
    • Liquidators now shoot twice as many bullets, each dealing less damage
  • Fixed pre-melt Liquidator having post-melt health after save loading
  • Fixed enemies being able to hit the player through walls with a melee attack
  • Fixed enemy health not scaling properly when switching difficulties

[h3]Dark Tome[/h3]
  • Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
  • Adjusted pricing of all Dark Tome effects

[h3]General Fixes[/h3]
  • V-Sync is now working as intended
  • Buying new weapon variants or Dark Tome effects now also automatically equips them
  • Fixed explosions causing slowdown on higher effects quality settings
  • Improved image clarity by reducing TAA jittering and ghosting artifacts
  • Fixed mouse cursor disappearing in pause menu
  • Fixed an issue with some objects sometimes appearing blurry
  • Fixed menu background not looking properly when playing on a narrow resolution
  • Text size has been slightly increased
  • Explosions now cast light on higher Effects quality settings
  • Fixed footstep sounds not working when Weapon Bobbing option was disabled
  • Fixed a possible error with game being loaded on the wrong map
  • Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
  • Fixed an issue with involuntary camera movement in main menu
  • Fixed various game saving and loading issues
  • Improved performance when a large number of save slots is available
  • Fixed save file timestamp being overridden when it shouldn't have
  • Fixed incorrect sounds sometimes playing while loading a save slot
  • Dead enemy bodies will now drop when ending up on a ledge
  • Fixed player being able to finish the level postmortem
  • Fixed issues linked to loading the game in water
  • Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
  • Fixed an issue with possibility of including special characters in save slot name
  • Fixed save slot miniature abnormality when using low FOV
  • Minor UI readability improvements



https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

DevLog 11 - Glimpse of the First Content Update

Hello cultists!

It’s Byte Barrel again with another Forgive Me Father 2 DevLog. Although today’s piece will have a little bit of a different form since we’ve prepared a sneak peek at what you can expect in the first Content Update from Forgive Me Father 2’s roadmap. Let’s take a look, shall we?

Oh and we almost forgot, the first Content Update will be available on April 4th!

It’s melting time!

For the first Content Update, we teased the fact that we plan to add a few new weapons, and here is one of them. Eldritch Grasper is a Lovecraftian variant of the rifle that allows you to melt your opponents in the blink of an eye. With enormous fire speed and tons of ammo, it’s perfect when fighting larger groups of enemies, but also against a single opponent with enough health it’s actually worth charging this powerful but slow gun.

Here’s the Eldritch Grasper in action:



Back to school with Forgive Me Father 2

Besides the Eldritch Grasper we also have two brand-new levels for you to discover - one of them being the Basement and the other one the University, a level inspired by Miskatonic University, which some of you may know from H.P. Lovecraft’s works. But we’re pretty sure that you’re not going there to study.

You will have the opportunity to explore auditoriums (full of enemies), study halls (also full of enemies), and much, much more this twisted university has to offer. But that’s not all. There’s also something shady going on in the underground levels of this place. Someone is conducting experiments to study electricity and trying to create unimaginable sources of energy, but what for?





The madness is expanding!

Some time ago, in a DevLog dedicated to the Madness System, we put a graphic that hinted at one of the Dark Tome cards that could possibly appear in the near future. Some of you were right with your guesses, or at least pretty close, but now we’re here to resolve any doubts about what this power-up actually might be.

The new Dark Tome page is, in fact, called Mirror, and here's this power-up short description:

“Madness has many faces, and masochism is apparently one of them. If you like unconventional methods of getting rid of your enemies, then this power-up may be what you are looking for.

Laugh in the face of your opponents as you watch them die by their own hand. Whenever you are hit by an enemy's attack, the damage you receive is returned back with multiplied force.”



A surprise, to be sure, but a welcome one


Also, since we promised more than just one weapon, here's a little glimpse of the second tool of destruction you will wreak havoc with in the near future.

[previewyoutube][/previewyoutube]

Another thing we wanted to share with you in this DevLog is the fact that plans regarding the size of the first major update have slightly changed, and you can expect more new content than we originally said we would add - but let’s not spoil all the fun right away.

That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team