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DevLog 5 - Designing Tools of Destruction

Hello Cultists!

It’s time for another DevLog, and today we’re here to talk about... weapons! In this piece, we would like to shed some light on the process of designing tools of destruction in Forgive Me Father 2.

When designing weapons for the sequel, we have that one little advantage over the first installment, which is players’ feedback. We want to take what we’ve learned from the exciting journey Forgive Me Father was, and once again give players the experience they deserve by creating weapons that are creative, look stunning, and most importantly, are fun to play.

Speaking of stunning looks, if you like the way we portray guns, enemies, environments and, well, everything, please consider nominating Forgive Me Father 2 for the Steam Awards in the Outstanding Visual Style category - details can be found here. But we digress; let's get back to all the things that go BOOM!

[h3]What can players expect from weapon design in the sequel? [/h3]

Forgive Me Father had some really awesome weapons, like a Spitter shotgun (the one covered in tentacles), which felt fun to use, looked badass, and sounded powerful. And when it comes to the sequel, we won’t settle for less. You can expect weapons to paint the room red and to produce tons of that sweet, sweet gore, and all of that with style — comic-style, to be exact.

We are trying to create an arsenal of balanced weapons that can be exchanged depending on your preferences and current needs. We want players to be able to use the weapons they like for more than just one level, to use them throughout the whole game if they want to. Let’s take a starting pistol, for instance. There are many games where well-designed pistols can be used for most of the walkthrough or even the entire experience, to take care of weaker enemies or just to finish the wounded ones.

In Forgive Me Father, variations of the same weapon archetype differ significantly. Some of them are designed around completely different play styles, so everyone will be able to find something for themselves. When one gun is perfect for obliterating Lovecraftian monstrosities in close combat, the other is better suited for landing a killing shot from afar, for example.



[h3]Here’s a sneak peak at creative process [/h3]

Concept:
It all starts with asking the right questions. What weapons would players love to see in the sequel? What is the purpose of this particular weapon? Is it Lovecraftian enough?

Our goal is to make every weapon unique and have a different vibe. Let’s say a revolver feels like it has weight while you hold it. It's ancient but reliable — it’s your old friend. On the other hand, weapons may look like the newest technological achievement (remember that it's the XX century) that has just left the production line. And let’s not forget about weapons straight from Lovecraftian horrors, covered by tentacles and powered by unknown forces. Lots of guns, lots of possibilities.

Art:
As soon as we get the idea of the weapon we want to make, the process of creating sprites begins. Based on everything we have gathered until now, our artist creates several drafts to finally pick “the one” together with our creative director. After that, we’re working on detailing the chosen variant. Some tweaks here and there until we achieve a version that matches our needs.

The process is quite simple, but it’s definitely better to show you how it actually looks, than go into detail in writing. Take a little peek at the Revolver’s concept graphic.



Animation:
Okay, so we have the looks, now it’s time to bring these weapons to life, and that’s when our animator steps in. The whole process revolves around making smooth and fun-to-watch animations while maintaining a distinctive comic-like feel. So, how is it done?

Weapon animations use a combination of two animation techniques: frame-by-frame and rig animation. In the sequel, we’re taking weapon animations to the next level by adding depth to them with custom-made camera movements for every weapon. The advantage of animating frame by frame is that you have total freedom over how the weapon looks or moves. Essentially, we combine the strengths of the two approaches, and as a result, we can make stylized and smooth-looking gun animations much faster.

Another thing completely new for us is creating reload animations, since there simply were no reloads in the first installment. Those of you who played classic FPS games from the 90s will understand. As the final step, we’re working on small but important details like adding muzzle flashes or their substitutes.



[h3]The final phase![/h3]

It’s testing time! As for the last part of designing weapons, we simply take them for a spin to look for glitches and possible defects. The testing loop looks something like this: gameplay-looks-gameplay-looks, and that’s until we’re completely happy with the results.

That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel Team

Steam Awards Are Here, Nominate Forgive Me Father 2 and Enjoy the Autumn Sale!

Hello everyone,

The time has come again, Steam Awards are coming and Forgive Me Father 2 can be a part of them! It's only up to you, the players, our beloved community!

We believe Forgive Me Father 2 has a really unique art style and we are really proud of its visuals. That's why we would like to give it a shot in the "Outstanding Visual Style Category". If you agree, just check the box on top of this announcement and we will be one step closer to getting a nomination!

Thank you all for your votes and thank you very much for playing the game! We are lucky to have such an awesome community!

If you haven't checked the game out yet, you can grab Forgive Me Father 2 now at a 15% discount! The game is a part of the Fulqrum Publishing Autumn sale, so go ahead and check the sale out!



Don't forget to follow Fulqrum Publishing on their social media and join the Forgive Me Father 2 DIscord as well!


Buy Forgive Me Father Franchise bundle:
https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

DevLog 4 - Exploring the Cathedral

Hello Cultists,

It's the Byte Barrel team again with another portion of juicy insight on the development process of Forgive Me Father 2! In one of the last DevLogs we wrote about how we create atmospheric environments in our game, and now it’s time to take an even closer look at one particular place, the cathedral.

Let’s start from the beginning. When designing one of the levels, Sanctuary, to be specific, we needed an object that would be the focal point of this place, its heart and soul. And what could possibly match the game’s lore better than a monumental cathedral decorated with Lovecraftian-themed accents?

We wanted the cathedral to be a structure that players simply couldn’t take their eyes off of, even during the fiercest fights. The first impression of the building is designed in such a way that when you go out into the courtyard, the building slowly appears before you. It's an absolutely stunning view and we'd like to show you how the cathedral came to life. Let’s dive into the creative process, shall we?



Design and Blockout

We knew we wanted to create a cathedral, but what next? The first thing we decided to do was pick an architectural style. After a long, long debate, we decided to go with the gothic style, represented by characteristic ribbed vaults, large stained-glass windows, and pointed arches.

Cathedral, with its scale and distinctive shape, is designed to be the player's main goal from the very beginning of the level, and at the same time, a landmark around which all the action and exploration take place. When it comes to the artistic vision, it’s supposed to be overwhelming with its monumentality and an aura of dread, so the cathedral is a place where the level’s atmosphere is concentrated in a single building.

With that particular goal, we started creating the first blockout, followed by many iterations, to finally achieve the version that would be fully satisfying while also perfectly matching the idea that we envisioned at the very beginning.





Creating textures and 3D models

As usual, the first order of business is looking for references. During the process, we isolate key factors that build the atmosphere in a given place and prepare textures based on the list of such objects. Then, when they’re ready, we create 3D assets to replace the previously prepared level blockout. While working on a level, we supplement the textures with missing details, create new models, and continually add more and more character to a given location until a satisfactory result is achieved.



Cathedral - interior sneak peak

Let's go inside now that we've covered pretty much everything from the cathedral's concept to its dark atmosphere and external design. When developing the interior area of the structure, we sought to create not only a visually stunning place, but also an exciting arena where the protagonist will battle eternal evil. What could possibly be more satisfying than blasting through hordes of possessed enemies in the light coming through the colorful stained-glass windows? Besides everything mentioned before, the place has much, much more to offer, including a dozen handcrafted assets like church pews, candelabras, and the majestic pipe organ.



That’s all for now! Thank you for reading and make sure to get yourself a copy of Forgive Me Father 2 if you haven't done it already and if you did, leaving a review of it here on Steam would be really nice! And don’t forget to drop by our Discord to chat with us and other players!

Until next time,
Byte Barrel team

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

The Spooky Season Just Got Spookier - Forgive Me Father 2 Community Round-up

We greet thee, cultists,

Forgive Me Father 2 has launched into Early Access a week ago to the day, and there is already a lot to talk about! In this Community Round-up we would like to share some epic fan-arts, our favorite quotes about the game and more from our fans! If you have created anything similar yourselves, if you've just streamed (or are planning to stream) the game on your Twitch channel, or even if you just want to talk your gaming experience, please, share everything with us here on Steam or on our Discord server - we love seeing what our fans are up to in the game!

Let us go first though - since Halloween is upon us, the spookiest of seasons, we have captured a bit of a scary moment from the game ourselves. And we would be remiss if we didn't use this opportunity to announce that Forgive Me Father 2 is in fact taking part in Steam Scream: The Revenge - the 15% discount continues for another week, until November 2! And of course, if you already own the original Forgive Me Father, you can get the sequel through the Franchise bundle for an extra 10% off!

[previewyoutube][/previewyoutube]

But without further ado, let's dive into the beautiful creations of our community:

[h3]FAN ART[/h3]

These definitely made us chuckle... one way or another.



shared by: Kevshin (Discord) "they match"



shared by: Kam (Discord) "FMF2 ending real"



shared by: Eshalw (Discord)


[h3]FAVORITE SCREENSHOTS[/h3]


Cthulhu wants YOU to... Wash your hands and brush your teeth regularly?


screenshot taken by: Keizuka


The man who started all this madness...


screenshot taken by: DioRavenz


No joke here - donating blood is a really worthy endeavour, and we salute all you cultists who do so - you are literal lifesavers. And if you are considering starting, don't worry - the real-life needles are somewhat smaller!


screenshot taken by: Thus_


Check all the screenshots here and submit yours!


[h3]GUIDES[/h3]

We are truly impressed by how fast these guides got created!

Forgive Me Father 2 Achievement Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=3054561304

Encyclopedia Diabolica of Forgive Me Father 2 (List of enemies)
https://steamcommunity.com/sharedfiles/filedetails/?id=3055640066

Useful Configs For Visuals, Performance and Optimizations
https://steamcommunity.com/sharedfiles/filedetails/?id=3055069033

[h3]FAVORITE REVIEWS[/h3]

Thank you all for reviewing the game, it means a lot and helps the game tremendously! And the "Very positive" rating warms our hearts, we promise to keep working hard on the game! Please, keep those reviews coming!


Hyacsho "Forgive me Father 2 has come a long way since the original installment. The developers have learned from all the best parts of the original game, and apply that to this sequel."

READ THE FULL REVIEW HERE


TheMikirog "So far, I love it. It's basically the first game, but better.
If you thought the shooting was not satisfying, this game does it much better.
If you thought level design was unimaginative, this game does it much better.
If you thought the game wasn't atmospheric and moody enough, this game does it much better."


READ THE FULL REVIEW HERE


Vendigo "Great game so far. Everything that the first game did, this game did better."

READ THE FULL REVIEW HERE


[h3]FAVORITE COVERAGE BY CONTENT CREATORS[/h3]

Is there a content creator who hasn't covered Forgive Me Father 2 but should? Let them know, tag them on your social media or chat with them on their streams!


Splattercatgaming "A Gorgeous Undead FPS Tribute to Romero Era Boomers (It Me)"
[previewyoutube][/previewyoutube]

KIRK COLLECTS "Forgive Me Father 2 Review - A solid but straight forward sequel"
[previewyoutube][/previewyoutube]

Alpha Beta Gamer "Forgive Me Father 2 - A WWI Era Lovecraftian Horror FPS with Comic Book Visuals & Brutal Headshots!"
[previewyoutube][/previewyoutube]

SlideStrafe "Forgive Me Father 2 - All Weapons Showcase"
[previewyoutube][/previewyoutube]

ZlimBratSki "Comic Style Brutality Done Right! - Forgive Me Father 2"
[previewyoutube][/previewyoutube]

That's all for now, folks! We will be back soon with more info and updates!

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2

Early Access Plans for Forgive Me Father 2

Greetings, Cultists!

The first weekend since the insanity of Forgive Me Father 2 hit Early Access and you've had a chance to try the game properly - and we would like to thank everyone who already played the game and gave us their feedback. Seeing the very positive reviews and messages on the forums and Discord really energizes us to keep working as hard as ever and improve the things you have pointed out could be better, as well as producing new content - that's what Early Access is all about after all, to stay in touch with our fans and align our vision with your expectations!

And we feel this is the right time to shed a bit more light on what is yet to come for Forgive Me Father 2. Hey you over there, Liquidator, take it away!



Mind you, this is just a brief outline. We need to hear from and discuss with you what you would like to see in the game, what should be changed, added, improved... Thus the timing of each Content Update is hard to promise, but we are planning the first one to come early next year, in February or March.

However, the fact the roadmap only lists 3 Content Updates definitely does NOT mean there will not be any fixes and patches besides that - in fact, a small patch fixing some of the reported issues is already being prepared.

If you enjoy Forgive Me Father 2 and would like to help us in its development, please, come join the official Discord server and chat with the developer there! And if you are such a fan that you would like to help the game grow, consider leaving it a review here on Steam, or give a shoutout to your favourite influencer that you'd like to see them play.

Thank you everyone, we really hope you enjoy descending deeper into Madness with us.

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2