Hello, Firebreakers! This is Julius, Community Manager on FBC: Firebreak. As the June 17th release of FBC: Firebreak approaches, let's dig into Crisis Kits.
Before delving into the depths of the Oldest House, every Firebreaker selects one of three Crisis Kits. They are pre-configured loadouts tailored to how you want to complete objectives, support your team, and survive the next hostile anomaly.
The kits are built from the ground up to suit specific roles in the field and come with their own specialized equipment: a Tool, an Improvised Device, and an Altered Augment - our take on a powered-up “ultimate.” Weapons, grenades, and perks aren’t tied to any kit, so you’re free to pair them however you like to suit your playstyle.
Let’s break down each Crisis Kit and what it brings to the fight against the Hiss.
[h3]Jump Kit – Movement and Field Control[/h3]
The Jump Kit is all about electricity, positioning, and field control. This kit is perfect for Firebreakers who want to leap into danger, zap enemies, and keep the flow of power going.
Tool: Electro-Kinetic Charge Impactor
- A heavy-duty, charge-based impactor that discharges electricity through a conductive plate. Use it to stun enemies, quickly power up electric devices on the field, or even launch yourself across the map with an electrified jump.
Improvised Device: BOOMbox
- An improvised enemy-attractor with a musical twist. Deploy it, charge it with your Impactor, and nearby enemies will swarm toward the music - until it explodes.
Altered Augment: AI19 “Garden Gnome”
- This augment lets you unleash a brief but intense paranatural lightning storm by launching a walking garden gnome at enemies using your Impactor. Think lightning and chaos waddling straight at you with murder in its tiny eyes.
- Warning: the Gnome is known to be moody and will just as readily attack you and your crewmates as the enemies. Beware the Gnome!
[h3]Fix Kit – Repair and Crowd Control [/h3]
The Fix Kit is the toolkit of choice for those who believe every problem looks like a nail waiting to be hit with the hammer that is the Wrench. If you're the type to run headfirst into danger with a wrench and a plan, this one’s for you.
Tool: Wrench
- This isn’t your average toolbox special. Use it to quickly repair broken field devices - or knock enemies flat on their backs. The Wrench’s rush attack is great for clearing a path or staggering foes.
Improvised Device: Swivel Cannon
- Deploy this cannon strapped to an office chair and bring it online by hitting it with your Wrench. Once assembled, it’ll automatically target enemies and fire at them until it eventually breaks down.
Altered Augment: AI16 “Piggy Bank"
- Once activated and attached to your Wrench, swinging it into enemies detonates the Piggy Bank into a metallic storm of coins, damaging everything around you. Then the piggy re-forms paranaturally, with the coin storm returning to you and damaging anything caught in its wake.
- Warning: Your crewmates won't appreciate getting hit in the face with coin shrapnel. It’s considered rude. Be aware of their location when using this augment!
[h3]Splash Kit – Support and Elemental Control[/h3]
The Splash Kit is all about water-based control, team support, and harmful conditions. It’s ideal for players who want to extinguish fires, cleanse allies, and turn the tide - literally.
Tool: Crank-Operated Fluidic Ejector (COFE)
- This industrial hydro cannon launches globs of water capable of dousing flames and removing harmful conditions. The COFE can also prime enemies for further elemental punishment.
Improvised Device: Humidifier
- Deploy this healing device and fill it up with the COFE. Once full, the Humidifier will spray restorative mist around itself, healing and cleansing you and nearby allies.
Altered Augment: AI44 “Teapot”
- Once activated and attached to your COFE, the Teapot boosts your water globs to superheated levels, igniting anything they hit. Yes, water that lights things on fire.
- Warning: Hitting the Humidifier with superheated water will not create restorative mist, quite the opposite!
[h3]Loadouts, Perks, and Customization[/h3]
Each Crisis Kit is fully customizable beyond its core gear. As you level up your Crisis Kit rank, you’ll unlock up to nine perk slots. Perks are at the heart of progression in FBC: Firebreak and each perk provides you with a unique twist to your gameplay, allowing you to create specialized builds:
Want a focused build with three powerful shared perks that also help your crewmates? Go for it.
Prefer versatility with nine weaker but unique effects? That works too.
Or maybe four strong perk effects to boost your loadout in specific ways? All up to you.
And while Crisis Kits define your core role in a Job, you’re free to bring any weapon or grenade into the field. Pick your loadout based on the Job, your team comp, or just your personal favorite tools of destruction.
Hint: The Crank-Operated Fluidic Ejector is pretty handy with the shock grenade, because water + electricity = dead Hiss. Shocking.
[h3]Kits Work Best Together[/h3]
FBC: Firebreak is a cooperative game built around synergy, and Crisis Kits are designed to complement each other. Splash clears fires and cleanses crewmates; Fix protects the squad and repairs critical tech; Jump controls crowds and powers up electric objectives. Combine their strengths, coordinate your tools, and face the paranatural - together.
No matter which Kit you choose, you can always take care of each problem - just less efficiently. For example, you can extinguish fires manually, but it’s slower and dangerous. With the Splash Kit, you can hose them down quickly and safely.
Which Crisis Kit will you pick when FBC: Firebreak launches on June 17th?
IT’S TIME TO CLEAN HOUSE