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FBC: Firebreak News

Patch Notes v1.9.1

[p]PlayStation 5: 1.009.001 
Xbox Series X|S: 1.9.1.0  
PC: 1.9.1 
Windows PC: 1.9.1.0 [/p][p] [/p][h2]Overview[/h2][p][/p][p]The Open House update brings a number of gameplay improvements to FBC: Firebreak, including changes to Harmful Conditions and healing, a major overhaul to the Perk equipping system, weapon balance adjustments, and several quality-of-life improvements. This update also includes a wide range of bug fixes across gameplay systems, UI, and missions. [/p][p] [/p][p]You can read the full update notes here.[/p][p][/p][h2]Patch Notes [/h2][p][/p][h3]New Feature: Friend’s Pass [/h3][p][/p][p]Added Friend’s Pass [/p]
  • [p]Players who own FBC: Firebreak can now invite friends using the free Friend’s Pass version (Free Trial on consoles) to join their sessions and experience the game together.  [/p]
  • [p]You can find detailed instructions on how to access Friend’s Pass here. [/p]
[p]New Maps for Endless Shift [/p]
  • [p]Added five new Endless Shift arenas inspired by locations from Control:  [/p]
  • [p]Cafeteria, Aircon Room, Ranger HQ, Turntable, and Ritual Lobby. [/p][p][/p]
[h3]Gameplay Changes [/h3][p][/p][p]Harmful Conditions and Healing Improvements [/p][p]Harmful Conditions have been adjusted to make them clearer, less frustrating, and easier to manage during combat. [/p][p][/p][p]Harmful Conditions [/p]
  • [p]Burning, Glowing, and Shocked now linger on the player for a much shorter duration.  [/p]
  • [p]HUD indicators for all Conditions (Harmful and Beneficial) have been moved from the bottom corner of the screen to a more visible location. [/p]
  • [p]Damage values for Harmful Conditions have been rebalanced, so they remain dangerous but easier to manage due to the shorter duration. [/p]
  • [p]Glow buildup speed has been significantly reduced. [/p]
[p]Leech Slime (Infestation) [/p]
  • [p]Leech Slime is now treated as a proper Condition with its own HUD indicator. [/p]
  • [p]The Condition now lingers significantly longer. [/p]
  • [p]Water no longer removes Leech Slime. [/p]
  • [p]Reminder: Being covered in slime protects players from Glowing. Slime is good for you! [/p]
[p] Papered and Moldy Harmful Conditions (Paper Chase and Outbreak) [/p]
  • [p]When these Harmful Conditions reach maximum intensity, the screen will now gradually fade to black. [/p]
  • [p]This provides a clearer warning that the player must remove the Harmful Condition before it becomes fatal. [/p]
[p]Pink Harmful Condition (Frequency Shift) [/p]
  • [p]The Pink Harmful Condition has been made significantly more dangerous. [/p]
  • [p]When affected, being hit by gunfire or melee attacks will trigger small explosions. [/p]
  • [p]When the Harmful Condition reaches maximum intensity, it will detonate in a powerful explosion, damaging enemies and downing players. [/p]
[p]Healing Changes [/p]
  • [p]All water sources now restore a tiny amount of health, including sprinkler water. [/p]
  • [p]Showers still remain the primary healing source. [/p]
  • [p]The health bar now displays a more visible effect when the player is being healed. [/p]
[p]Heat Conversion Gun Mod [/p]
  • [p]Healing provided by the mod has been increased. [/p]
  • [p]The mod now builds Fire status faster when used. [/p]
  • [p]The effect of this mod doesn’t kill you as easily anymore, but players must still be careful when using it at low health and catching fire. [/p]
[p]Hot Shot Perk [/p]
  • [p]Now better indicates the that the enemy killed by the Cold Harmful Condition transfers the heat as Burning to the enemies around it.  [/p]
[p]Asbestos Hands Perk [/p]
  • [p]The perk has been updated so that pressing the wrong button during Emergency repairs still progresses the repair. (The in-game description still reflects the old functionality.) [/p][p][/p]
[h3]Perk Equipping Overhaul [/h3][p][/p][p]The Perk equipping system has been redesigned to simplify loadouts and allow more build flexibility. [/p]
  • [p]Players can now equip only one instance of each perk. [/p]
  • [p]Each perk automatically activates at the highest level the player has unlocked. [/p]
[p]Example: [/p]
  • [p]If you have unlocked Sprinting Level 1, Level 2, and Level 3, equipping the perk now automatically grants Level 3 and takes only one Mod slot. [/p]
[p]Note: Because Level 3 Perks can resonate their effects to other players, up to 18 Perk effects can now be active simultaneously. The HUD can display only six of these effects at a time though. [/p][p][/p][h3]Developer Note: [/h3][p]This is a significant change to how Perk builds work. [/p][p]Previously, players had to equip lower-tier versions of a perk in order to access higher-tier ones. This limited how many high-level perks could be active at once. [/p][p]With the new system, players can equip up to nine Level 3 perks simultaneously, enabling much stronger and more flexible builds. [/p][p]We’re looking forward to seeing the new combinations players come up with. [/p][p][/p][h3]Weapon Balance [/h3][p][/p][p]Heavy weapons (Rotary Cannon, Scattergun and Semi-automatic Rifle) were previously outperforming other weapon types, particularly on higher difficulty levels. We have rebalanced weapons and adjusted enemy scaling to create a more consistent experience across the arsenal. [/p][p][/p][p]Changes include: [/p]
  • [p]Buffs to several underperforming weapons [/p]
  • [p]Adjustments to enemy health, armor, and difficulty scaling [/p]
  • [p]Improvements to grenade damage and utility, particularly Gunpowder grenades (it got a big buff, try it out!) [/p]
[p]The goal is for all weapons to feel viable across all difficulty levels, while still maintaining their unique identities. [/p][p][/p][h3]Quality-of-Life Improvements [/h3]
  • [p]Closest Neutralizer is now always marked in the HUD [/p]
  • [p]Crawling speed while downed has been significantly increased [/p]
  • [p]Revive time reduced from 5 seconds to 3 seconds [/p]
[p] [/p][h3]Bug Fixes[/h3][p][/p][p]Gameplay [/p]
  • [p]Fixed an issue where Hot Fix Recovery Objective heaters could set players on fire while appearing invisible. [/p]
  • [p]Fixed an issue where players could not start certain Emergency minigames while holding a carriable object. [/p]
  • [p]Fixed an issue where holding LMB or RMB prevented Emergency minigames from starting. [/p]
  • [p]Fixed an issue where Blackrock grenades sometimes failed to destroy Corrupted Items. [/p]
[p]Perks and Abilities [/p]
  • [p]Fixed an issue where players could become unable to move and lose their character model after being revived by the Night Terrors perk while transforming into a Mold Walker or a Shuffler. [/p]
  • [p]Fixed an issue where the Hunter Gatherer perk gathered ammo faster from broken stations than repaired ones. [/p]
[p]Endless Shift Mode [/p]
  • [p]Fixed an issue where equipped weapon skins did not carry over into Endless Shift sessions. [/p]
  • [p]Fixed missing UI elements when players joined a Endless Shift session during the “Prepare for Wave” phase. [/p]
[p] Equipment, Tools, and Altered Augments [/p]
  • [p]Fixed an issue where the Teapot Augment timer stopped running when switching weapons. [/p]
[p] Tutorial and Progression [/p]
  • [p]Fixed an issue where task progress did not update when repairing the Gamma Emitter with the Wrench in the tutorial. [/p]
[p]UI and Visual Fixes [/p]
  • [p]Fixed an issue where placing Sprays on bullet holes could produce corrupted textures. [/p]
  • [p]Fixed an issue where equipping augments caused the “Next Item” prompt and toolbelt highlight to disappear. [/p]
[p]Menus and System [/p]
  • [p]Fixed an issue where intro videos could not be skipped when booting up the game on PlayStation 5. [/p]
  • [p]Fixed an issue where grenades were not centered in preview/inspect mode. [/p]
[p]Achievements [/p]
  • [p]Updated outdated description criteria for the Steam achievements “What a Day” and “OSHA Compliant.” [/p]
  • [p]Corrected incorrect distance information in the description for the “Hands-Off Approach” achievement. [/p]
[p]Cosmetics [/p]
  • [p]Fixed an issue where character fists could clip through armor while using certain poses in the customization menu. [/p]
[p]Additional Fixes [/p]
  • [p]Various minor localization fixes. [/p]
[p] [/p][p]List of currently known issues not related to this patch here: 
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p] [/p][p] [/p]

Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant


What is a Control game? It's a fairly reasonable question to ask, as the only follow-up there's been to the original 2019 game in the intervening years (apart from some DLC) was FBC: Firebreak, a live service FPS spin-off that… well, you know. And then last year Remedy revealed what was long dubbed to be Control 2 is actually Control Resonant, and that we won't be playing as Jesse this time around, oh and also, it's a Devil May Cry-esque action game. So with all these shifts, in a new interview some of the leads behind the sequel have shared their perspective on what a Control game actually is.

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Play FBC Firebreak for Free This Weekend!

[p]To celebrate the launch of Major Update Rogue Protocol, FBC Firebreak is available to try for free this weekend from right now until January 25th! [/p][p][/p][p]Rogue Protocol features Endless Shift, a brand-new, roguelite game mode that fundamentally changes the way you play and progress in the game. On top of that, the update brings with it weapon inspect animations, new cosmetics, and many bug fixes.[/p][p]And if a free weekend wasn't enough, we also have a Double XP event active in the game this weekend which means all XP toward Reputation and Kit Levels is doubled.[/p][p]Lastly, FBC Firebreak is 60% off on Steam until February 2nd.[/p][p]Now is the perfect time to jump into FBC Firebreak with some friends and kick some Hiss butt![/p][p]It's time to clean House.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Hotfix v1.8.2

[p]PlayStation 5: 1.008.002 
Xbox Series X|S: 1.8.2.0  
PC: 1.8.2 
Windows PC: 1.8.2.0 [/p][p] [/p][p]Overview [/p][p]This hotfix delivers multiple fixes for Endless Shift, alongside bug fixes to the Tutorial, Requisitions, UI elements, and general gameplay issues. [/p][p][/p][h3]Patch notes [/h3][p][/p][p]General [/p]
  • [p]Fixed a clipping issue with Nahti and Ranger Gloves when using two-handed weapons [/p]
  • [p]Added instruction videos in the Loadout menu for the new weapons (Scattergun, Rotary Cannon, Semi-Automatic Rifle) and grenades (Freeze, Black Rock, Healing) introduced in Major Update Breakout [/p]
  • [p]Fixed an issue where the host could not switch a public party to private (or vice versa) from the pause menu during an active Crisis [/p]
  • [p]Fixed an issue where outlines on pinged items could sometimes disappear [/p]
[p][/p][p]Enemies [/p]
  • [p]Increased the damage the Hiss Breaker takes from armor-piercing weapons [/p]
[p][/p][p]Requisitions [/p]
  • [p]Fixed an issue where the Purchase button could fail to display correctly [/p]
[p][/p][p]Tutorial [/p]
  • [p]Fixed an issue where players could be blocked from starting a Crisis after losing their internet connection during their first Tutorial playthrough [/p]
  • [p]Fixed an issue where reconnecting a controller during Menu Tutorials could break tutorial progression [/p]
[p][/p][p]Endless Shift [/p]
  • [p]Fixed an issue that could occur when reaching five levels of the Corruption Enhancement, where players could not collect any more Corruption [/p]
  • [p]Removed instances where placeholder text could appear [/p]
  • [p]Fixed the Backdraft Enhancement so it now correctly increases damage [/p]
  • [p]Fixed the Stingy Enhancement so the first reroll is now always free, as intended [/p]
  • [p]Fixed an issue where late-joining players could not choose a new weapon if they joined during the preparation phase for wave 9 or 17 [/p]
  • [p]Fixed text alignment issues in the “Choose New Weapon” phase in certain localizations [/p]
  • [p]Fixed the Snake Skin Enhancement so it now works as intended, granting passive healing while reducing shower healing [/p]
  • [p]Fixed a rare issue where another player could appear downed while the Healing power-up was active, even though they were not [/p]
[p] [/p][p]List of currently known issues: 
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p] [/p]

Rogue Protocol Update Out Now + Patch Notes

[p]I’m happy to announce that Rogue Protocol, the latest free update for FBC: Firebreak, is now available. It features Endless Shift, a brand-new, roguelite game mode that fundamentally changes the way you play and progress in the game. [/p][p][/p][p]Firebreakers risk their lives with each deployment but never has that risk been so extreme as it is in Endless Shift, the most dangerous (and most important) work a Firebreaker can do. [/p][p][/p][p]In Endless Shift, you’ll be tasked with descending into abandoned areas of the Oldest House so infected with Hiss that the zones themselves, along with all who dare enter them, become distorted over time. [/p][p][/p][p]During a Shift, your and your crew’s job is to clear as many waves of enemies as you can before becoming overwhelmed, collecting a new currency called Corruption for every kill along the way. Corruption can then be spent between waves to gain powerful new Enhancements for your Firebreaker and their equipment. The longer you survive, the more Enhancements you’ll collect, allowing you to create wild new builds on the fly each time you play. [/p][p][/p][p]Once a Shift is complete, you’ll earn exclusive cosmetics based on your lifetime kill count as well as over one hundred new Enhancements that can appear in future Shifts. [/p][p][/p][p]Ready to return to your favorite Crisis? Completing an Endless Shift will also allow you to retain some of your earned Enhancements for your next Crisis deployment, granting you powerful but temporary benefits for a single session outside of the mode. [/p][p][/p][p]Read more details about how Endless Shift works here.[/p][p][/p][p]The free Rogue Protocol update is now available and you can read the full patch notes below.[/p][p][/p][p]Jump in and let’s clean house, crew! [/p][p][/p][p]Mike Kayatta, [/p][p]Game Director [/p][p][/p][p][/p][h2]1.8.1 patch notes[/h2][p][/p][p]PlayStation 5: 1.008.001
Xbox Series X|S: 1.8.1.0
PC: 1.8.1
Windows PC: 1.8.1.0 [/p][p][/p][h3]Overview [/h3][p][/p][p]The free Rogue Protocol Major Update for FBC: Firebreak introduces Endless Shift, a brand-new roguelite game mode, alongside weapon inspection animations, a limited-time Double XP event, new cosmetics, gameplay improvements, and many bug fixes and stability updates. [/p][p][/p][h3]New Content & Gameplay [/h3][p][/p][p]Endless Shift [/p]
  • [p]A new roguelite game mode focused on escalating waves, powerful builds, and high-risk survival. [/p]
  • [p]Accessible from the Main Menu via Play → Endless Shift [/p]
  • [p]Can be played solo, via matchmaking, or in a private party [/p]
  • [p]Features its own currency, upgrades, and in-battle power-ups [/p]
  • [p]Some Enhancements earned in Endless Shift can temporarily carry over into other Crises [/p]
[p][/p][p]Weapon Inspect [/p]
  • [p]Weapon inspection animations are now available for all weapons [/p]
  • [p]Triggered by pressing the reload button when your weapon is already fully loaded [/p]
[p][/p][p]Double XP Event [/p]
  • [p]All XP gains are doubled [/p]
  • [p]Active from 10am PT / 8pm EET January 23 – 10am PT / 8pm EET January 26 [/p]
[p][/p][p]New Requisitions (Cosmetics) [/p]
  • [p]Nahti Armor Set – 3 variations [/p]
  • [p]Ranger Armor Set – 3 variations [/p]
  • [p]New Sprays: [/p]
    • [p]Moptical Illusion [/p]
    • [p]Hold Your Fire [/p]
    • [p]Early Riser [/p]
  • [p]New Exotic Helmets: [/p]
    • [p]Biker [/p]
    • [p]Errant [/p]
    • [p]Hypnotist[/p]
[p][/p][p]Objective Randomization [/p]
  • [p]New objective randomizations have been added to certain Crises: [/p]
    • [p]Ground Control (Kill Leeches) [/p]
    • [p]Paper Chase (Clear Sticky note nests) [/p]
    • [p]Outbreak (Kill Mold Walkers) [/p]
[p][/p][h3]Improvements [/h3][p][/p][p]Crisis Board [/p]
  • [p]Added new visuals and additional information about active Crises for easier planning and access [/p]
[p][/p][p]Grenade Visual Updates [/p]
  • [p]Updated visuals for grenades introduced in the Breakout update: [/p]
    • [p]Freeze Grenade [/p]
    • [p]Healing Grenade [/p]
    • [p]Black Rock Grenade [/p]
[p][/p][p]Faster Trace acquisition [/p]
  • [p]Getting Trace now feels less grindy[/p]
[p][/p][p]Combined Cosmetic Requisitions[/p]
  • [p]Cosmetic items previously found in the Breakpoint Requisition have been merged into the Expressions and Exotics Requisitions. The separate Breakpoint Requisition has been removed, but all of its cosmetic content remains available and can now be found in the updated requisitions.[/p]
[p][/p][h3]Bug Fixes [/h3][p][/p][p]Gameplay, Kits & Perks [/p]
  • [p]Fixed an issue where the Splash Kit’s Teapot Altered Augment could vibrate indefinitely after firing a singular fire blob. [/p]
  • [p]Fixed the Piggy Bank Augment dealing incorrect damage on hit and no damage on return. [/p]
  • [p]Fixed the Piggy Bank Augment failing to replicate correctly when removed in multiplayer. [/p]
  • [p]Fixed the Electro-Kinetic Charge Impactor secondary charge and recoil not cancelling sprint correctly. [/p]
  • [p]Fixed the Jade Casings Gun Mod to return the ammo to current magazine instead of reserves. [/p]
  • [p]Fixed the Recoil Accelerator Gun Mod description incorrectly stating that it pushes enemies instead of the player. [/p]
  • [p]Fixed Hunter Gatherer Perk (Levels 2–3) unintentional behavior allowing players to collect ammo or grenades from closed Shelters through the walls or floor. [/p]
  • [p]Fixed the Night Terrors Perk preventing flashlight use after being revived. [/p]
  • [p]Fixed equipped perks and gun mods incorrectly carrying over from the Tutorial Jobsite. [/p]
[p][/p][p]Weapons, Tools & Items [/p]
  • [p]Fixed Swivel Cannon missing sound effects when it gets destroyed. [/p]
  • [p]Fixed Crank-Operated Fluidic Ejector charge audio not matching updated charge timing. [/p]
  • [p]Fixed Swivel Cannon failing to target flying enemies at higher elevations. [/p]
  • [p]Fixed BOOMbox placement issues. It should now work more consistently without the animation being cancelled. [/p]
  • [p]Fixed enemies becoming unresponsive when a BOOMbox is placed in unreachable locations. [/p]
  • [p]Fixed Sticky Ricky not playing immune impact sound effects when shot in Paper Chase while being dry (immune to damage). [/p]
  • [p]Fixed Demolition Expert enemy rocket explosion sound effects failing to replicate to peers. [/p]
[p][/p][p]Enemies & AI [/p]
  • [p]Fixed enemy melee attacks not triggering explosions for players with Pink Miami Vice status in Frequency Shift. [/p]
  • [p]Fixed missing audio when the Hiss Elevated enemy performs its slam attack. [/p]
  • [p]Fixed multiple issues with enemy behavior across different Jobs and modes. [/p]
  • [p]Objectives, Jobs & Modes [/p]
  • [p]Fixed objective tracking issues related to randomized objectives. [/p]
  • [p]Fixed Healing Showers and Ammo Dispensers failing to randomize correctly. [/p]
  • [p]Fixed an issue where enabling Corrupted Items leads to a duplicated Astral Spike enemy in Ground Control. [/p]
  • [p]Fixed Job completion sometimes granting no XP, Loot, or Lost Assets. Work is so unrewarding sometimes. [/p]
  • [p]Fixed Ramen Lantern Corrupted Item failing to turn off lights on Jobsites. [/p]
  • [p]Fixed an issue in Hot Fix where the Ammo Dispenser's generator was unresponsive to the Electro-Kinetic Charge Impactor charge in Zone 2. [/p]
[p][/p][p]Levels, Movement & Environment [/p]
  • [p]Fixed camera clipping and player movement issues when crouching while climbing ledges. [/p]
  • [p]Fixed Electro-Kinetic Charge Impactor jump not functioning correctly while sliding. [/p]
  • [p]Fixed missing zipline lines in Outbreak Zone 1. [/p]
  • [p]Fixed opened Shelters sometimes appearing incorrectly foamed and taped for peers. [/p]
  • [p]Fixed Crowbar Corrupted Item flying into walls or becoming stuck in the elevator in Paper Chase. [/p]
  • [p]Fixed stationary Corrupted Items spawning behind closed gates in Paper Chase. [/p]
  • [p]Fixed various environmental collision and navigation issues. [/p]
[p][/p][p]Audio [/p]
  • [p]Fixed Wrench impacts sometimes producing no sound. [/p]
  • [p]Fixed triggering downed player / injured player voice line when pinging healthy crewmate. [/p]
  • [p]Fixed missing or incorrect sound effects across tools, enemies, and augments. [/p]
  • [p]Fixed several multiplayer audio replication issues. [/p]
  • [p]Fixed “The Dave” voice pack being too quiet. Let your voice be heard, Dave! [/p]
[p][/p][p]UI & Menus [/p]
  • [p]Fixed UI showing a full health bar for downed players. Maybe explains why you werent getting helped back up smh. [/p]
  • [p]Fixed the Threat Level prompt in the Main Menu always displaying “Easy”. [/p]
  • [p]Fixed XP and reputation progression briefly displaying as 0/0 on the results screen. [/p]
  • [p]Fixed Requisition placement and pricing of outfits and sprays being swapped on the Firestarter Requisition page. [/p]
  • [p]Fixed players getting stuck in lobbies when quickly selecting a Jobsite from the Crisis Board. [/p]
  • [p]Fixed players being able to leave the Loadout menu during the tutorial, blocking further menu access. [/p]
  • [p]Fixed experience and reputation UI updating incorrectly before showing earned XP. [/p]
[p][/p][p]Online & Multiplayer [/p]
  • [p]Fixed players sometimes failing to connect when hosting games on PS5 or Xbox Series consoles. [/p]
  • [p]Fixed players getting stuck when joining active sessions or lobbies simultaneously. [/p]
  • [p]Fixed players failing to see the host or late-join active sessions. [/p]
  • [p]Fixed Quick Play rejoin failures due to 'You have been kicked from the part' message when using party codes after disconnecting. [/p]
[p][/p][p]Achievements [/p]
  • [p]Fixed “All-Rounder” achievement failing to unlock when charging electrical devices with Shock Grenades. [/p]
[p][/p][p]Stability [/p]
  • [p]Fixed crashes occurring after loading into Jobsites on Xbox and Windows PC platforms. [/p]
  • [p]Various stability fixes.[/p]
[p][/p][p]List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p][/p][p][/p]