1. FBC: Firebreak
  2. News

FBC: Firebreak News

Rogue Protocol Update Out Now + Patch Notes

[p]I’m happy to announce that Rogue Protocol, the latest free update for FBC: Firebreak, is now available. It features Endless Shift, a brand-new, roguelite game mode that fundamentally changes the way you play and progress in the game. [/p][p][/p][p]Firebreakers risk their lives with each deployment but never has that risk been so extreme as it is in Endless Shift, the most dangerous (and most important) work a Firebreaker can do. [/p][p][/p][p]In Endless Shift, you’ll be tasked with descending into abandoned areas of the Oldest House so infected with Hiss that the zones themselves, along with all who dare enter them, become distorted over time. [/p][p][/p][p]During a Shift, your and your crew’s job is to clear as many waves of enemies as you can before becoming overwhelmed, collecting a new currency called Corruption for every kill along the way. Corruption can then be spent between waves to gain powerful new Enhancements for your Firebreaker and their equipment. The longer you survive, the more Enhancements you’ll collect, allowing you to create wild new builds on the fly each time you play. [/p][p][/p][p]Once a Shift is complete, you’ll earn exclusive cosmetics based on your lifetime kill count as well as over one hundred new Enhancements that can appear in future Shifts. [/p][p][/p][p]Ready to return to your favorite Crisis? Completing an Endless Shift will also allow you to retain some of your earned Enhancements for your next Crisis deployment, granting you powerful but temporary benefits for a single session outside of the mode. [/p][p][/p][p]Read more details about how Endless Shift works here.[/p][p][/p][p]The free Rogue Protocol update is now available and you can read the full patch notes below.[/p][p][/p][p]Jump in and let’s clean house, crew! [/p][p][/p][p]Mike Kayatta, [/p][p]Game Director [/p][p][/p][p][/p][h2]1.8.1 patch notes[/h2][p][/p][p]PlayStation 5: 1.008.001
Xbox Series X|S: 1.8.1.0
PC: 1.8.1
Windows PC: 1.8.1.0 [/p][p][/p][h3]Overview [/h3][p][/p][p]The free Rogue Protocol Major Update for FBC: Firebreak introduces Endless Shift, a brand-new roguelite game mode, alongside weapon inspection animations, a limited-time Double XP event, new cosmetics, gameplay improvements, and many bug fixes and stability updates. [/p][p][/p][h3]New Content & Gameplay [/h3][p][/p][p]Endless Shift [/p]
  • [p]A new roguelite game mode focused on escalating waves, powerful builds, and high-risk survival. [/p]
  • [p]Accessible from the Main Menu via Play → Endless Shift [/p]
  • [p]Can be played solo, via matchmaking, or in a private party [/p]
  • [p]Features its own currency, upgrades, and in-battle power-ups [/p]
  • [p]Some Enhancements earned in Endless Shift can temporarily carry over into other Crises [/p]
[p][/p][p]Weapon Inspect [/p]
  • [p]Weapon inspection animations are now available for all weapons [/p]
  • [p]Triggered by pressing the reload button when your weapon is already fully loaded [/p]
[p][/p][p]Double XP Event [/p]
  • [p]All XP gains are doubled [/p]
  • [p]Active from 10am PT / 8pm EET January 23 – 10am PT / 8pm EET January 26 [/p]
[p][/p][p]New Requisitions (Cosmetics) [/p]
  • [p]Nahti Armor Set – 3 variations [/p]
  • [p]Ranger Armor Set – 3 variations [/p]
  • [p]New Sprays: [/p]
    • [p]Moptical Illusion [/p]
    • [p]Hold Your Fire [/p]
    • [p]Early Riser [/p]
  • [p]New Exotic Helmets: [/p]
    • [p]Biker [/p]
    • [p]Errant [/p]
    • [p]Hypnotist[/p]
[p][/p][p]Objective Randomization [/p]
  • [p]New objective randomizations have been added to certain Crises: [/p]
    • [p]Ground Control (Kill Leeches) [/p]
    • [p]Paper Chase (Clear Sticky note nests) [/p]
    • [p]Outbreak (Kill Mold Walkers) [/p]
[p][/p][h3]Improvements [/h3][p][/p][p]Crisis Board [/p]
  • [p]Added new visuals and additional information about active Crises for easier planning and access [/p]
[p][/p][p]Grenade Visual Updates [/p]
  • [p]Updated visuals for grenades introduced in the Breakout update: [/p]
    • [p]Freeze Grenade [/p]
    • [p]Healing Grenade [/p]
    • [p]Black Rock Grenade [/p]
[p][/p][p]Faster Trace acquisition [/p]
  • [p]Getting Trace now feels less grindy[/p]
[p][/p][p]Combined Cosmetic Requisitions[/p]
  • [p]Cosmetic items previously found in the Breakpoint Requisition have been merged into the Expressions and Exotics Requisitions. The separate Breakpoint Requisition has been removed, but all of its cosmetic content remains available and can now be found in the updated requisitions.[/p]
[p][/p][h3]Bug Fixes [/h3][p][/p][p]Gameplay, Kits & Perks [/p]
  • [p]Fixed an issue where the Splash Kit’s Teapot Altered Augment could vibrate indefinitely after firing a singular fire blob. [/p]
  • [p]Fixed the Piggy Bank Augment dealing incorrect damage on hit and no damage on return. [/p]
  • [p]Fixed the Piggy Bank Augment failing to replicate correctly when removed in multiplayer. [/p]
  • [p]Fixed the Electro-Kinetic Charge Impactor secondary charge and recoil not cancelling sprint correctly. [/p]
  • [p]Fixed the Jade Casings Gun Mod to return the ammo to current magazine instead of reserves. [/p]
  • [p]Fixed the Recoil Accelerator Gun Mod description incorrectly stating that it pushes enemies instead of the player. [/p]
  • [p]Fixed Hunter Gatherer Perk (Levels 2–3) unintentional behavior allowing players to collect ammo or grenades from closed Shelters through the walls or floor. [/p]
  • [p]Fixed the Night Terrors Perk preventing flashlight use after being revived. [/p]
  • [p]Fixed equipped perks and gun mods incorrectly carrying over from the Tutorial Jobsite. [/p]
[p][/p][p]Weapons, Tools & Items [/p]
  • [p]Fixed Swivel Cannon missing sound effects when it gets destroyed. [/p]
  • [p]Fixed Crank-Operated Fluidic Ejector charge audio not matching updated charge timing. [/p]
  • [p]Fixed Swivel Cannon failing to target flying enemies at higher elevations. [/p]
  • [p]Fixed BOOMbox placement issues. It should now work more consistently without the animation being cancelled. [/p]
  • [p]Fixed enemies becoming unresponsive when a BOOMbox is placed in unreachable locations. [/p]
  • [p]Fixed Sticky Ricky not playing immune impact sound effects when shot in Paper Chase while being dry (immune to damage). [/p]
  • [p]Fixed Demolition Expert enemy rocket explosion sound effects failing to replicate to peers. [/p]
[p][/p][p]Enemies & AI [/p]
  • [p]Fixed enemy melee attacks not triggering explosions for players with Pink Miami Vice status in Frequency Shift. [/p]
  • [p]Fixed missing audio when the Hiss Elevated enemy performs its slam attack. [/p]
  • [p]Fixed multiple issues with enemy behavior across different Jobs and modes. [/p]
  • [p]Objectives, Jobs & Modes [/p]
  • [p]Fixed objective tracking issues related to randomized objectives. [/p]
  • [p]Fixed Healing Showers and Ammo Dispensers failing to randomize correctly. [/p]
  • [p]Fixed an issue where enabling Corrupted Items leads to a duplicated Astral Spike enemy in Ground Control. [/p]
  • [p]Fixed Job completion sometimes granting no XP, Loot, or Lost Assets. Work is so unrewarding sometimes. [/p]
  • [p]Fixed Ramen Lantern Corrupted Item failing to turn off lights on Jobsites. [/p]
  • [p]Fixed an issue in Hot Fix where the Ammo Dispenser's generator was unresponsive to the Electro-Kinetic Charge Impactor charge in Zone 2. [/p]
[p][/p][p]Levels, Movement & Environment [/p]
  • [p]Fixed camera clipping and player movement issues when crouching while climbing ledges. [/p]
  • [p]Fixed Electro-Kinetic Charge Impactor jump not functioning correctly while sliding. [/p]
  • [p]Fixed missing zipline lines in Outbreak Zone 1. [/p]
  • [p]Fixed opened Shelters sometimes appearing incorrectly foamed and taped for peers. [/p]
  • [p]Fixed Crowbar Corrupted Item flying into walls or becoming stuck in the elevator in Paper Chase. [/p]
  • [p]Fixed stationary Corrupted Items spawning behind closed gates in Paper Chase. [/p]
  • [p]Fixed various environmental collision and navigation issues. [/p]
[p][/p][p]Audio [/p]
  • [p]Fixed Wrench impacts sometimes producing no sound. [/p]
  • [p]Fixed triggering downed player / injured player voice line when pinging healthy crewmate. [/p]
  • [p]Fixed missing or incorrect sound effects across tools, enemies, and augments. [/p]
  • [p]Fixed several multiplayer audio replication issues. [/p]
  • [p]Fixed “The Dave” voice pack being too quiet. Let your voice be heard, Dave! [/p]
[p][/p][p]UI & Menus [/p]
  • [p]Fixed UI showing a full health bar for downed players. Maybe explains why you werent getting helped back up smh. [/p]
  • [p]Fixed the Threat Level prompt in the Main Menu always displaying “Easy”. [/p]
  • [p]Fixed XP and reputation progression briefly displaying as 0/0 on the results screen. [/p]
  • [p]Fixed Requisition placement and pricing of outfits and sprays being swapped on the Firestarter Requisition page. [/p]
  • [p]Fixed players getting stuck in lobbies when quickly selecting a Jobsite from the Crisis Board. [/p]
  • [p]Fixed players being able to leave the Loadout menu during the tutorial, blocking further menu access. [/p]
  • [p]Fixed experience and reputation UI updating incorrectly before showing earned XP. [/p]
[p][/p][p]Online & Multiplayer [/p]
  • [p]Fixed players sometimes failing to connect when hosting games on PS5 or Xbox Series consoles. [/p]
  • [p]Fixed players getting stuck when joining active sessions or lobbies simultaneously. [/p]
  • [p]Fixed players failing to see the host or late-join active sessions. [/p]
  • [p]Fixed Quick Play rejoin failures due to 'You have been kicked from the part' message when using party codes after disconnecting. [/p]
[p][/p][p]Achievements [/p]
  • [p]Fixed “All-Rounder” achievement failing to unlock when charging electrical devices with Shock Grenades. [/p]
[p][/p][p]Stability [/p]
  • [p]Fixed crashes occurring after loading into Jobsites on Xbox and Windows PC platforms. [/p]
  • [p]Various stability fixes.[/p]
[p][/p][p]List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p][/p][p][/p]

How to Play Endless Shift

[p]Endless Shift is a new game mode in FBC: Firebreak that challenges you and your squad to survive for as long as possible against escalating waves of enemies. Every run is different, every build is earned on the fly, and no two Shifts ever play out the same. [/p][p][/p][p]This guide walks you through how Endless Shift works, from combat basics to upgrades, power-ups, and long-term progression. [/p][p][/p][h3]What Is Endless Shift? [/h3][p][/p][p]At its core, Endless Shift is a wave-based arena survival mode. You’re dropped into a sealed section of the Oldest House and tasked with holding the line against increasingly dangerous Hiss forces. [/p][p]Between waves, you’ll spend earned Corruption to upgrade your gear, unlock powerful Enhancements, and shape your build as you push deeper into the Shift. [/p][p]Survive as long as you can. When the team goes down, the Shift ends. [/p][p][/p][p][/p][h3]Combat Basics [/h3][p][/p][p]Each Endless Shift run takes place in a closed arena designed for constant pressure and limited resources. [/p]
  • [p]Enemies arrive in waves that grow harder over time [/p]
  • [p]Later waves introduce new enemy types, Corrupted Items, and Powerful Enemies [/p]
  • [p]Resources are scarce: [/p]
  • [p]Only one healing shower, with limited uses [/p]
  • [p]No ammo dispensaries - ammo can only drop from enemies [/p]
  • [p]Players can be downed and revived during a wave [/p]
  • [p]If a downed player bleeds out, they’re out for the rest of that run [/p]
  • [p]If at least one teammate survives the wave, fallen players respawn at the start of the next round [/p]
[p]Team coordination and positioning become more important the longer your Shift lasts. [/p][p][/p][p][/p][h3]Corruption: Your Key Resource [/h3][p][/p][p]Every enemy you defeat drops Corruption, the currency used to power your build. [/p]
  • [p]Different enemies drop different amounts [/p]
  • [p]Corruption must be collected before the wave ends, or it’s lost [/p]
  • [p]Collected Corruption is shared across the team [/p]
  • [p]Each player spends their share individually [/p]
[p]Smart movement and quick decisions matter. Leaving Corruption behind can cost you crucial upgrades. [/p][p][/p][p][/p][h3]The Shop & Upgrades [/h3][p][/p][p]After each wave, you’ll enter the shop phase, where your build starts to take shape. [/p][p]Each player is offered three randomized choices, which can include: [/p]
  • [p]Enhancements (passive upgrades) [/p]
  • [p]Tools [/p]
  • [p]Neutralizers [/p]
  • [p]Grenades [/p]
  • [p]Weapons [/p]
[p]Enhancements come in different forms: [/p]
  • [p]Unique – powerful upgrades that can only be acquired once [/p]
  • [p]Leveled – upgrades that scale from Level 1 to 5 [/p]
  • [p]Stackable – single-level upgrades that can be picked multiple times [/p]
[p]You can reroll your choices for a Corruption cost, but each reroll becomes more expensive. Once everyone has locked in their selection (or the timer runs out), the next wave begins. [/p][p]Unspent Corruption carries over between waves, but once the run ends, it resets. [/p][p][/p][p][/p][h3]Weapons in Endless Shift [/h3][p][/p][p]Endless Shift uses familiar weapons from FBC: Firebreak, but they’re introduced gradually as the difficulty increases. [/p]
  • [p]Round 1: You start with SMG, Double Barrel Shotgun, or Revolver [/p]
  • [p]Round 9: You can choose Machine Gun, Bolt-action Rifle, or Pump-action Shotgun [/p]
  • [p]Round 19: You can choose Scattergun, Rotary Cannon, or Semi-Automatic Rifle [/p]
[p]You’re never forced to switch - sticking with a weapon that fits your build is always an option. [/p][p][/p][p][/p][h3]Power-Ups [/h3][p][/p][p]Strong and Powerful enemies have a chance to drop Power-Ups during combat. These appear in the arena and can be picked up at any time. [/p][p]Power-Ups include: [/p]
  • [p]Vacuum – instantly collects all Corruption on the ground [/p]
  • [p]Nuke – wipes out weaker enemies and heavily damages stronger ones [/p]
  • [p]Torch – sets all enemies ablaze [/p]
  • [p]Snowflake – freezes all enemies [/p]
  • [p]Healing Cell – heals the entire team [/p]
[p]Power-Ups persist until picked up, letting you save them for the perfect moment. Some Enhancements can further amplify their effects. [/p][p] [/p][h3]Rewards & Progression[/h3][h3] [/h3][p]When your Endless Shift run ends, you’ll be presented with a progression screen that permanently expands what’s possible in future runs. [/p]
  • [p]The number of waves you completed determines how many Enhancement boxes you access to – but you can only choose to open one [/p]
  • [p]Unlocking Enhancements increases the variety of upgrades that can appear in future shops[/p]
  • [p]Higher wave boxes contain more powerful Enhancements [/p]
  • [p]Each Enchantment box has its own fixed content, the contents are not randomized [/p]
  • [p]A separate Milestone Track progresses simply by playing Endless Shift, unlocking new Enhancements and cosmetics [/p]
[p]There’s also a twist: [/p][p]After each run, some Enhancements you used may linger. When you jump into a Crisis job afterward, one of these Enhancements can activate for that session - connecting Endless Shift directly to the core Firebreak experience. [/p][p]You can see how many and what Enhancements you have lingering in the menu in the bottom right corner of screen when choosing a Crisis. [/p][p][/p][p][/p][p][/p][h3]One More Shift… [/h3][p][/p][p]Endless Shift is all about experimentation, risk, and pushing your limits. Some runs will end quickly. Others might turn you into something unstoppable - until they don’t. [/p][p]Grab your squad, adapt on the fly, and see how long you can last. [/p]

Voice Chat Out Now, Update on Rogue Protocol and a First Look at Endless Shift

[p]We have a quick update to share about what’s next for FBC: Firebreak.[/p][p][/p][p]Cross-platform voice chat is available now across all platforms - a long-requested feature that lets you coordinate with your squad no matter where you play. You can read the patch notes here.[/p][p][/p][p]While we’re excited to roll that out today, the Rogue Protocol Major Update, originally planned to launch alongside it still needs a bit more time. We’re now aiming to release Rogue Protocol in January 2026.[/p][p][/p][p]As we mentioned in the September roadmap, this update will include a completely new game mode. The extra time will help us make sure everything feels right: polished, balanced, and worthy of your time.[/p][p][/p][p]But since we know many of you are eager to see what’s coming next, here’s a small glimpse into that new mode.[/p][p][/p][h3]Endless Shift[/h3][p][/p][p]Disclaimer: Screens shown are from a development build and do not represent final quality.[/p][p][/p][p]As the influence of the Hiss continues to rise across the Oldest House, multiple sectors are nearing collapse. Inside these dangerous and infected places, nothing is immune to the chaotic warping caused by the corruption, not even Firebreak. [/p][p][/p][p]Firebreakers are sent into these sealed arenas and tasked with holding the line for as long as they can - an assignment known as an Endless Shift. [/p][p][/p][p][/p][p]Each Endless Shift drops you and your team into a sealed arena where waves of enemies grow tougher with every round. You always start with only the bare essentials to fight with. After each wave, you’ll collect Corruption, a strange residue left behind by defeated enemies. This energy can be spent between rounds to unlock powerful upgrades, weapons, and enhancements, letting you shape a completely new build every run. [/p][p][/p][p][/p][p]Some upgrades amplify your weapon’s raw power, others twist your abilities in unexpected ways and stacking them can lead to wild, game-breaking synergies. Every choice matters: do you gamble your Corruption on another reroll for something even better, or take what you have and push on? [/p][p][/p][p][/p][p]The deeper you go, the more distorted the battlefield becomes. Expect new enemy combinations, elite foes, and the kind of escalating chaos that rewards teamwork, improvisation, and a little bit of madness. [/p][p][/p][p][/p][p]Endless Shift has its own exclusive rewards and some of the more weirder corruptions you gain in the mode linger with you, meaning you can use them when playing the next Crisis from the Crisis Board, connecting the new game mode to the main game in a cool way. [/p][p][/p][p]That’s all we’ll say for now. Thank you for your patience, and for continuing to support FBC: Firebreak. We’re working hard to make Endless Shift worth the wait. [/p][p][/p][p]Stay vigilant, [/p][p]The FBC: Firebreak Team [/p]

Patch Notes v1.7.1

[p]PlayStation 5: 1.007.001
Xbox Series X|S: 1.7.1.0
PC: 1.7.1
Windows PC: 1.7.1.0 [/p][p][/p][h3]Overview [/h3][p]This update introduces cross-platform Voice Chat to the game, making it easier for teams to coordinate in missions. Please note that the EULA and Privacy Policy have been updated to support this feature, and you’ll be asked to accept them again after updating.[/p][p][/p][h3]Patch note(s)[/h3][p][/p]
  • [p]Added cross-platform Voice Chat functionality[/p]
[p][/p][p]List of currently known issues not related to this patch here: [/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p] [/p]