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FBC: Firebreak News

Community First Look - Play Your Way

[p]Hi Firebreakers! This is Julius, Community Manager on FBC: Firebreak. The launch of FBC: Firebreak is less than a week away, and things have been buzzing here at Remedy! [/p][p]Have a listen to Game Director Mike break down what you need to know before diving into the game: Threat Level, Clearance Level, Corruption Level, Corrupted Items and Perks, and the Resonance System.[/p][p]In the video we also give you a little behind-the-scenes peek of the hands-on event which we organized at our studio in Espoo this past May. During this event we gave select press and content creators their first taste of FBC: Firebreak, and transformed our mocap studio into a corner of The Oldest House.[/p][previewyoutube][/previewyoutube][p][/p][p]FBC: Firebreak launches June 17th.[/p][p]IT’S TIME TO CLEAN HOUSE[/p]

FBC: Firebreak Post-Launch Plans Unveiled

[p][/p][hr][/hr][p]We’re excited to share the first look at what’s ahead for FBC: Firebreak after the launch next week. The roadmap below covers the major content updates coming later this year - starting with two new Jobs that push your Crisis Teams into uncharted (and extremely hazardous) territory.[/p][p]
[/p][p]Fall Major Update: An unexpected House shift releases a mutant strain of mold into the Research Sector, and it’s up to Firebreak to eliminate the spores... while fighting a strange and powerful urge to eat them instead.[/p][p]Winter Major Update: Firebreak descends deep into darkness to hunt down the scariest and deadliest escaped Altered Item they’ve encountered so far.[/p][p]These Jobs will introduce new enemies, environments, and gameplay twists, all designed to challenge your Crisis Kits and your coordination.[/p][p]And this is just the beginning. We’ve got more content coming in 2026, which we’ll talk about in more detail later this year.[/p][p][/p][p]FBC: Firebreak launches June 17.[/p][p]IT’S TIME TO CLEAN HOUSE[/p]

Full Gameplay Overview with Game Director Mike Kayatta

[p]In this full gameplay overview video, Game Director Mike Kayatta walks you through the heart of FBC: Firebreak - our upcoming three-player co-op shooter set in the Control universe.[/p][p]Get a detailed look at what firebreakers do in the field, how missions are structured, and how you’ll shape your playstyle with paranatural tools. From tailoring the challenge of the Job to customizing your loadout and surviving unpredictable Corrupted Items, this is your best look yet at what it means to step into the Firebreak Initiative.[/p][previewyoutube][/previewyoutube][p]Watch the full video and see what you’re up against.[/p][p][/p][p]FBC: Firebreak launches June 17.[/p][p]IT’S TIME TO CLEAN HOUSE[/p][p][/p]

FBC: Firebreak – Launch Trailer out now

Grab your Crisis Kit. Call in your squad. Deploy the garden gnome and the piggy bank. It’s time to clean house!

FBC: Firebreak is a 3-player co-op shooter set in the world of Control. Team up, customize your loadout, and take on paranatural threats in tactical PvE missions.

Watch the launch trailer now and prepare for deployment.

[previewyoutube][/previewyoutube]
FBC: Firebreak launches June 17. Wishlist today to be ready on day one.

Developed and published by Remedy Entertainment.

Clearance, Threat, Corruption: Shape Your Mission in FBC: Firebreak

Six years ago, the Hiss slipped through a crack in reality and breached the Oldest House. Now the Federal Bureau of Control’s headquarters is a sprawling, living crisis in permanent lockdown. You are a Firebreaker, part of a first-response team volunteering to push into the impossible.

Every mission you take on is a Job - a paranormal emergency wrapped in Bureau procedure. Each Job takes you deeper into the core of a specific crisis, one zone at a time. The deeper you go, the stranger - and more dangerous - it gets.

How dangerous, though?

That’s up to you. FBC: Firebreak gives you three ways to customize each Job: Clearance, Threat, and Corruption.

Here’s how they work.

Clearance Level – How Deep Are You Willing to Go?

Jobs are divided into three escalating Zones:

  • Zone 1 introduces the crisis in its mildest form.
  • Zone 2 dives into a heavy, more dangerous expression of the same crisis.
  • Zone 3 is where it all converges - where the source of the crisis is waiting.

To access deeper zones, you’ll first need to prove yourself. Complete Zone 1 to unlock Zone 2. Finish both Zones 1 and 2 to unlock Zone 3.

Once all zones are unlocked, you can choose your Clearance Level:

  • Clearance Level 1: Play Zone 1 only.
  • Clearance Level 2: Play Zones 1 and 2.
  • Clearance Level 3: Tackle all three zones in a single run.

Clearance controls the length of the session - a short push or a full dive. Each Job ends with a frantic escape back to the elevator. Whether your team makes it out or not, the Bureau considers the crisis “managed” if the objectives are complete.

Threat Level – Turn Up the Pressure

Every Job has four Threat Levels that affect combat difficulty: Easy, Normal, Hard and Extreme.

Expect more enemies, different enemy types, more aggressive behaviors, and weirder surprises as you push the Threat higher. Threat Levels reshape the rhythm and intensity of encounters, forcing you and your team to stay sharp.

Higher Threats also offer better chances at valuable resources. If you want the good stuff, you’ll need to earn it.

Corruption Level – You’re Not in Control Anymore

Corruption comes into play when you’re running a full Job at Clearance Level 3.

There are three Corruption Levels, each adding layers of instability to the mission:

  • Environmental variables shift - the locations of Ammo Stations and showers may change, objective counts may increase, and certain resources (like water) might become limited.
  • And, most notably, the number of Corrupted Items.

Corrupted Items are paranatural modifiers that twist the rules of the mission in strange and unpredictable ways. They might harm you a little, they might harm you a lot. Either way, they change how you play.

For example, the Wolff Globe Corrupted Item causes gravity to go haywire, affecting the movement of both players and enemies. Or the Rubber Duck Corrupted Item, which follows one of the players and causes unwanted attention from the enemies.

You can chase them away - if you find a Black Rock Grinder in an Ammo Station and use it during the session. Removing Corrupted Items from the field can earn you Research Samples, a rare currency used to unlock and upgrade perks.

It’s up to you. Does your team have time to hunt them down, or will you race to finish the Job before things spiral further?

Customize Your Crisis

Most Jobs take about 20 minutes to complete. But thanks to Clearance, Threat, and Corruption, Firebreak lets you fine-tune your mission:

  • Short and surgical? Clearance 1, low Threat.
  • Long and brutal? Clearance 3, high Threat, maximum Corruption.
  • Something in between? Entirely up to you.

Every crisis is a chance to go deeper, take bigger risks, and come out stronger - if you make it back to the elevator.

FBC: Firebreak launches June 17. Wishlist now, follow us on Steam, and join our Discord and X channels to stay updated. The Jobsite awaits.

IT’S TIME TO CLEAN HOUSE